2020-07-24 13:49:26 +00:00
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object_const_def
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2015-11-27 05:22:14 +00:00
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const WILLSROOM_WILL
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2018-01-17 03:57:19 +00:00
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WillsRoom_MapScripts:
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2020-07-24 13:49:26 +00:00
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def_scene_scripts
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2018-02-01 17:40:58 +00:00
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scene_script .LockDoor ; SCENE_DEFAULT
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2018-02-01 20:06:06 +00:00
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scene_script .DummyScene ; SCENE_FINISHED
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2013-02-17 06:54:07 +00:00
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2020-07-24 13:49:26 +00:00
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def_callbacks
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2018-01-13 05:47:38 +00:00
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callback MAPCALLBACK_TILES, .WillsRoomDoors
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2013-02-17 06:54:07 +00:00
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2017-12-10 22:53:21 +00:00
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.LockDoor:
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2019-03-10 20:39:31 +00:00
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prioritysjump .WillsDoorLocksBehindYou
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2013-02-17 06:54:07 +00:00
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end
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2017-12-24 18:46:34 +00:00
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.DummyScene:
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2013-02-17 06:54:07 +00:00
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end
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2017-09-28 16:33:26 +00:00
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.WillsRoomDoors:
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2015-07-16 22:10:10 +00:00
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checkevent EVENT_WILLS_ROOM_ENTRANCE_CLOSED
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2018-01-17 18:23:43 +00:00
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iffalse .KeepEntranceOpen
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changeblock 4, 14, $2a ; wall
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.KeepEntranceOpen:
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2013-09-24 07:48:58 +00:00
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checkevent EVENT_WILLS_ROOM_EXIT_OPEN
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2018-01-17 18:23:43 +00:00
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iffalse .KeepExitClosed
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changeblock 4, 2, $16 ; open door
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.KeepExitClosed:
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2020-07-17 12:37:03 +00:00
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endcallback
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2013-02-17 06:54:07 +00:00
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2017-09-28 16:33:26 +00:00
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.WillsDoorLocksBehindYou:
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2018-01-17 18:23:43 +00:00
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applymovement PLAYER, WillsRoom_EnterMovement
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2013-02-17 06:54:07 +00:00
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refreshscreen $86
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2014-04-30 10:04:35 +00:00
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playsound SFX_STRENGTH
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2013-02-17 06:54:07 +00:00
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earthquake 80
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2018-01-17 18:23:43 +00:00
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changeblock 4, 14, $2a ; wall
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2013-02-17 06:54:07 +00:00
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reloadmappart
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2015-11-25 15:16:29 +00:00
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closetext
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2018-02-01 20:06:06 +00:00
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setscene SCENE_FINISHED
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2015-07-16 22:10:10 +00:00
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setevent EVENT_WILLS_ROOM_ENTRANCE_CLOSED
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2015-11-25 15:16:29 +00:00
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waitsfx
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2013-02-17 06:54:07 +00:00
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end
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2017-09-28 16:33:26 +00:00
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WillScript_Battle:
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2013-02-17 06:54:07 +00:00
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faceplayer
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2015-12-09 23:25:44 +00:00
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opentext
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2015-07-10 08:20:21 +00:00
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checkevent EVENT_BEAT_ELITE_4_WILL
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2018-01-17 18:23:43 +00:00
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iftrue WillScript_AfterBattle
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2017-09-28 16:33:26 +00:00
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writetext WillScript_WillBeforeText
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2015-11-25 15:16:29 +00:00
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waitbutton
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2013-02-17 06:54:07 +00:00
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closetext
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2017-09-28 16:33:26 +00:00
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winlosstext WillScript_WillBeatenText, 0
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2018-01-09 23:45:25 +00:00
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loadtrainer WILL, WILL1
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2013-02-17 06:54:07 +00:00
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startbattle
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2015-12-26 23:11:55 +00:00
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reloadmapafterbattle
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2015-07-10 08:20:21 +00:00
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setevent EVENT_BEAT_ELITE_4_WILL
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2015-12-09 23:25:44 +00:00
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opentext
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2017-09-28 16:33:26 +00:00
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writetext WillScript_WillDefeatText
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2015-11-25 15:16:29 +00:00
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waitbutton
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2013-02-17 06:54:07 +00:00
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closetext
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2014-04-30 10:04:35 +00:00
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playsound SFX_ENTER_DOOR
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2018-01-17 18:23:43 +00:00
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changeblock 4, 2, $16 ; open door
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2013-02-17 06:54:07 +00:00
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reloadmappart
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2015-11-25 15:16:29 +00:00
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closetext
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2013-09-24 07:48:58 +00:00
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setevent EVENT_WILLS_ROOM_EXIT_OPEN
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2015-11-25 15:16:29 +00:00
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waitsfx
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2013-02-17 06:54:07 +00:00
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end
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2018-01-17 18:23:43 +00:00
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WillScript_AfterBattle:
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2017-09-28 16:33:26 +00:00
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writetext WillScript_WillDefeatText
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2015-11-25 15:16:29 +00:00
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waitbutton
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2013-02-17 06:54:07 +00:00
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closetext
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end
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2018-01-17 18:23:43 +00:00
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WillsRoom_EnterMovement:
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2016-05-14 17:46:14 +00:00
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step UP
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step UP
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step UP
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step UP
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2013-02-17 06:54:07 +00:00
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step_end
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2017-09-28 16:33:26 +00:00
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WillScript_WillBeforeText:
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2014-03-06 05:29:44 +00:00
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text "Welcome to #MON"
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2015-06-28 04:59:17 +00:00
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line "LEAGUE, <PLAYER>."
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2014-03-06 05:29:44 +00:00
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para "Allow me to intro-"
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line "duce myself. I am"
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cont "WILL."
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para "I have trained all"
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line "around the world,"
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para "making my psychic"
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line "#MON powerful."
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para "And, at last, I've"
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line "been accepted into"
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cont "the ELITE FOUR."
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para "I can only keep"
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line "getting better!"
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para "Losing is not an"
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line "option!"
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done
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2013-02-17 06:54:07 +00:00
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2017-09-28 16:33:26 +00:00
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WillScript_WillBeatenText:
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2014-03-06 05:29:44 +00:00
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text "I… I can't…"
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line "believe it…"
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done
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2013-02-17 06:54:07 +00:00
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2017-09-28 16:33:26 +00:00
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WillScript_WillDefeatText:
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2014-03-06 05:29:44 +00:00
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text "Even though I was"
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line "defeated, I won't"
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cont "change my course."
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para "I will continue"
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line "battling until I"
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para "stand above all"
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line "trainers!"
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2015-06-28 04:59:17 +00:00
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para "Now, <PLAYER>, move"
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2014-03-06 05:29:44 +00:00
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line "on and experience"
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para "the true ferocity"
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line "of the ELITE FOUR."
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done
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2013-02-17 06:54:07 +00:00
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2018-01-17 03:57:19 +00:00
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WillsRoom_MapEvents:
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2018-01-30 19:15:47 +00:00
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db 0, 0 ; filler
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2013-02-17 06:54:07 +00:00
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2020-07-24 13:49:26 +00:00
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def_warp_events
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2018-02-02 03:22:07 +00:00
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warp_event 5, 17, INDIGO_PLATEAU_POKECENTER_1F, 4
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warp_event 4, 2, KOGAS_ROOM, 1
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warp_event 5, 2, KOGAS_ROOM, 2
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2013-02-17 06:54:07 +00:00
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2020-07-24 13:49:26 +00:00
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def_coord_events
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2013-02-17 06:54:07 +00:00
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2020-07-24 13:49:26 +00:00
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def_bg_events
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2013-02-17 06:54:07 +00:00
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2020-07-24 13:49:26 +00:00
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def_object_events
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2018-02-02 03:22:07 +00:00
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object_event 5, 7, SPRITE_WILL, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, WillScript_Battle, -1
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