pokecrystal/maps/RedsHouse2F.asm

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RedsHouse2F_MapScripts:
def_scene_scripts
def_callbacks
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RedsHouse2FN64Script:
jumptext RedsHouse2FN64Text
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RedsHouse2FPCScript:
jumptext RedsHouse2FPCText
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RedsHouse2FN64Text:
text "<PLAYER> played the"
line "N64."
para "Better get going--"
line "no time to lose!"
done
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RedsHouse2FPCText:
text "It looks like it"
line "hasn't been used"
cont "in a long time…"
done
RedsHouse2F_MapEvents:
db 0, 0 ; filler
def_warp_events
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warp_event 7, 0, REDS_HOUSE_1F, 3
def_coord_events
def_bg_events
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bg_event 3, 5, BGEVENT_READ, RedsHouse2FN64Script
bg_event 0, 1, BGEVENT_READ, RedsHouse2FPCScript
def_object_events