pokecrystal/engine/mon_stats.asm

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DrawPlayerHP: ; 50b0a
ld a, $1
jr DrawHP
DrawEnemyHP: ; 50b0e
ld a, $2
DrawHP: ; 50b10
ld [wWhichHPBar], a
push hl
push bc
; box mons have full HP
ld a, [MonType]
cp BOXMON
jr z, .at_least_1_hp
ld a, [TempMonHP]
ld b, a
ld a, [TempMonHP + 1]
ld c, a
; Any HP?
or b
jr nz, .at_least_1_hp
xor a
ld c, a
ld e, a
ld a, 6
ld d, a
jp .fainted
.at_least_1_hp
ld a, [TempMonMaxHP]
ld d, a
ld a, [TempMonMaxHP + 1]
ld e, a
ld a, [MonType]
cp BOXMON
jr nz, .not_boxmon
ld b, d
ld c, e
.not_boxmon
predef ComputeHPBarPixels
ld a, 6
ld d, a
ld c, a
.fainted
ld a, c
pop bc
ld c, a
pop hl
push de
push hl
push hl
call DrawBattleHPBar
pop hl
; Print HP
bccoord 1, 1, 0
add hl, bc
ld de, TempMonHP
ld a, [MonType]
cp BOXMON
jr nz, .not_boxmon_2
ld de, TempMonMaxHP
.not_boxmon_2
lb bc, 2, 3
call PrintNum
ld a, "/"
ld [hli], a
; Print max HP
ld de, TempMonMaxHP
lb bc, 2, 3
call PrintNum
pop hl
pop de
ret
PrintTempMonStats: ; 50b7b
; Print TempMon's stats at hl, with spacing bc.
push bc
push hl
ld de, .StatNames
call PlaceString
pop hl
pop bc
add hl, bc
ld bc, SCREEN_WIDTH
add hl, bc
ld de, TempMonAttack
lb bc, 2, 3
call .PrintStat
ld de, TempMonDefense
call .PrintStat
ld de, TempMonSpclAtk
call .PrintStat
ld de, TempMonSpclDef
call .PrintStat
ld de, TempMonSpeed
jp PrintNum
.PrintStat: ; 50bab
push hl
call PrintNum
pop hl
ld de, SCREEN_WIDTH * 2
add hl, de
ret
.StatNames: ; 50bb5
db "ATTACK"
next "DEFENSE"
next "SPCL.ATK"
next "SPCL.DEF"
next "SPEED"
next "@"
GetGender: ; 50bdd
; Return the gender of a given monster (CurPartyMon/CurOTMon/CurWildMon).
; When calling this function, a should be set to an appropriate MonType value.
; return values:
; a = 1: f = nc|nz; male
; a = 0: f = nc|z; female
; f = c: genderless
; This is determined by comparing the Attack and Speed DVs
; with the species' gender ratio.
; Figure out what type of monster struct we're looking at.
; 0: PartyMon
ld hl, PartyMon1DVs
ld bc, PARTYMON_STRUCT_LENGTH
ld a, [MonType]
and a
jr z, .PartyMon
; 1: OTPartyMon
ld hl, OTPartyMon1DVs
dec a
jr z, .PartyMon
; 2: sBoxMon
ld hl, sBoxMon1DVs
ld bc, BOXMON_STRUCT_LENGTH
dec a
jr z, .sBoxMon
; 3: Unknown
ld hl, TempMonDVs
dec a
jr z, .DVs
; else: WildMon
ld hl, EnemyMonDVs
jr .DVs
; Get our place in the party/box.
.PartyMon:
.sBoxMon
ld a, [CurPartyMon]
call AddNTimes
.DVs:
; sBoxMon data is read directly from SRAM.
ld a, [MonType]
cp BOXMON
ld a, BANK(sBox)
call z, GetSRAMBank
; Attack DV
ld a, [hli]
and $f0
ld b, a
; Speed DV
ld a, [hl]
and $f0
swap a
; Put our DVs together.
or b
ld b, a
; Close SRAM if we were dealing with a sBoxMon.
ld a, [MonType]
cp BOXMON
call z, CloseSRAM
; We need the gender ratio to do anything with this.
push bc
ld a, [CurPartySpecies]
dec a
ld hl, BaseData + BASE_GENDER
ld bc, BASE_DATA_SIZE
call AddNTimes
pop bc
ld a, BANK(BaseData)
call GetFarByte
; The higher the ratio, the more likely the monster is to be female.
cp GENDERLESS
jr z, .Genderless
and a ; GENDER_F0?
jr z, .Male
cp GENDER_F100
jr z, .Female
; Values below the ratio are male, and vice versa.
cp b
jr c, .Male
.Female:
xor a
ret
.Male:
ld a, 1
and a
ret
.Genderless:
scf
ret
ListMovePP: ; 50c50
ld a, [wNumMoves]
inc a
ld c, a
ld a, NUM_MOVES
sub c
ld b, a
push hl
ld a, [Buffer1]
ld e, a
ld d, $0
ld a, $3e ; P
call .load_loop
ld a, b
and a
jr z, .skip
ld c, a
ld a, "-"
call .load_loop
.skip
pop hl
inc hl
inc hl
inc hl
ld d, h
ld e, l
ld hl, TempMonMoves
ld b, 0
.loop
ld a, [hli]
and a
jr z, .done
push bc
push hl
push de
ld hl, wMenuCursorY
ld a, [hl]
push af
ld [hl], b
push hl
2017-12-24 17:47:30 +00:00
callfar GetMaxPPOfMove
pop hl
pop af
ld [hl], a
pop de
pop hl
push hl
ld bc, TempMonPP - (TempMonMoves + 1)
add hl, bc
ld a, [hl]
and $3f
ld [StringBuffer1 + 4], a
ld h, d
ld l, e
push hl
ld de, StringBuffer1 + 4
lb bc, 1, 2
call PrintNum
ld a, "/"
ld [hli], a
ld de, wd265
lb bc, 1, 2
call PrintNum
pop hl
ld a, [Buffer1]
ld e, a
ld d, 0
add hl, de
ld d, h
ld e, l
pop hl
pop bc
inc b
ld a, b
cp NUM_MOVES
jr nz, .loop
.done
ret
.load_loop ; 50cc9
ld [hli], a
ld [hld], a
add hl, de
dec c
jr nz, .load_loop
ret
Unreferenced_Function50cd0: ; 50cd0
.loop
ld [hl], $32
inc hl
ld [hl], $3e
dec hl
add hl, de
dec c
jr nz, .loop
ret
Unused_PlaceEnemyHPLevel:
push hl
push hl
ld hl, PartyMonNicknames
ld a, [CurPartyMon]
call GetNick
pop hl
call PlaceString
call CopyPkmnToTempMon
pop hl
ld a, [CurPartySpecies]
cp EGG
jr z, .egg
push hl
ld bc, -12
add hl, bc
ld b, $0
call DrawEnemyHP
pop hl
ld bc, 5
add hl, bc
push de
call PrintLevel
pop de
.egg
ret
PlaceStatusString: ; 50d0a
push de
inc de
inc de
ld a, [de]
ld b, a
inc de
ld a, [de]
or b
pop de
jr nz, PlaceNonFaintStatus
push de
ld de, FntString
call CopyStatusString
pop de
ld a, $1
and a
ret
FntString: ; 50d22
db "FNT@"
CopyStatusString: ; 50d25
ld a, [de]
inc de
ld [hli], a
ld a, [de]
inc de
ld [hli], a
ld a, [de]
ld [hl], a
ret
PlaceNonFaintStatus: ; 50d2e
push de
ld a, [de]
ld de, PsnString
bit PSN, a
jr nz, .place
ld de, BrnString
bit BRN, a
jr nz, .place
ld de, FrzString
bit FRZ, a
jr nz, .place
ld de, ParString
bit PAR, a
jr nz, .place
ld de, SlpString
and SLP
jr z, .no_status
.place
call CopyStatusString
ld a, $1
and a
.no_status
pop de
ret
SlpString: db "SLP@"
PsnString: db "PSN@"
BrnString: db "BRN@"
FrzString: db "FRZ@"
ParString: db "PAR@"
ListMoves: ; 50d6f
; List moves at hl, spaced every [Buffer1] tiles.
ld de, wListMoves_MoveIndicesBuffer
ld b, $0
.moves_loop
ld a, [de]
inc de
and a
jr z, .no_more_moves
push de
push hl
push hl
ld [CurSpecies], a
ld a, MOVE_NAME
ld [wNamedObjectTypeBuffer], a
call GetName
ld de, StringBuffer1
pop hl
push bc
call PlaceString
pop bc
ld a, b
ld [wNumMoves], a
inc b
pop hl
push bc
ld a, [Buffer1]
ld c, a
ld b, 0
add hl, bc
pop bc
pop de
ld a, b
cp NUM_MOVES
jr z, .done
jr .moves_loop
.no_more_moves
ld a, b
.nonmove_loop
push af
ld [hl], "-"
ld a, [Buffer1]
ld c, a
ld b, 0
add hl, bc
pop af
inc a
cp NUM_MOVES
jr nz, .nonmove_loop
.done
ret