pokecrystal/maps/Route25.asm

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object_const_def
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const ROUTE25_MISTY
const ROUTE25_COOLTRAINER_M1
const ROUTE25_YOUNGSTER1
const ROUTE25_LASS1
const ROUTE25_YOUNGSTER2
const ROUTE25_LASS2
const ROUTE25_YOUNGSTER3
const ROUTE25_LASS3
const ROUTE25_SUPER_NERD
const ROUTE25_COOLTRAINER_M2
const ROUTE25_POKE_BALL
Route25_MapScripts:
def_scene_scripts
scene_script .DummyScene0 ; SCENE_ROUTE25_NOTHING
scene_script .DummyScene1 ; SCENE_ROUTE25_MISTYS_DATE
def_callbacks
.DummyScene0:
end
.DummyScene1:
end
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Route25MistyDate1Script:
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showemote EMOTE_HEART, ROUTE25_MISTY, 15
pause 30
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showemote EMOTE_SHOCK, ROUTE25_COOLTRAINER_M1, 10
turnobject ROUTE25_MISTY, DOWN
applymovement ROUTE25_COOLTRAINER_M1, Route25MistysDateLeavesMovement1
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disappear ROUTE25_COOLTRAINER_M1
pause 15
playmusic MUSIC_BEAUTY_ENCOUNTER
turnobject ROUTE25_MISTY, UP
pause 10
applymovement ROUTE25_MISTY, Route25MistyApproachesPlayerMovement1
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opentext
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writetext Route25MistyDateText
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waitbutton
closetext
turnobject PLAYER, DOWN
applymovement ROUTE25_MISTY, Route25MistyLeavesPlayerMovement1
turnobject PLAYER, LEFT
applymovement ROUTE25_MISTY, Route25MistyLeavesMovement
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disappear ROUTE25_MISTY
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clearevent EVENT_TRAINERS_IN_CERULEAN_GYM
setscene SCENE_ROUTE25_NOTHING
special RestartMapMusic
end
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Route25MistyDate2Script:
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showemote EMOTE_HEART, ROUTE25_MISTY, 15
pause 30
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showemote EMOTE_SHOCK, ROUTE25_COOLTRAINER_M1, 10
turnobject ROUTE25_MISTY, DOWN
applymovement ROUTE25_COOLTRAINER_M1, Route25MistysDateLeavesMovement2
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disappear ROUTE25_COOLTRAINER_M1
pause 15
playmusic MUSIC_BEAUTY_ENCOUNTER
turnobject ROUTE25_MISTY, UP
pause 10
applymovement ROUTE25_MISTY, Route25MistyApproachesPlayerMovement2
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opentext
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writetext Route25MistyDateText
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waitbutton
closetext
turnobject PLAYER, UP
applymovement ROUTE25_MISTY, Route25MistyLeavesPlayerMovement2
turnobject PLAYER, LEFT
applymovement ROUTE25_MISTY, Route25MistyLeavesMovement
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disappear ROUTE25_MISTY
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clearevent EVENT_TRAINERS_IN_CERULEAN_GYM
setscene SCENE_ROUTE25_NOTHING
special RestartMapMusic
end
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TrainerSchoolboyDudley:
trainer SCHOOLBOY, DUDLEY, EVENT_BEAT_SCHOOLBOY_DUDLEY, SchoolboyDudleySeenText, SchoolboyDudleyBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext SchoolboyDudleyAfterBattleText
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waitbutton
closetext
end
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TrainerLassEllen:
trainer LASS, ELLEN, EVENT_BEAT_LASS_ELLEN, LassEllenSeenText, LassEllenBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext LassEllenAfterBattleText
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waitbutton
closetext
end
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TrainerSchoolboyJoe:
trainer SCHOOLBOY, JOE, EVENT_BEAT_SCHOOLBOY_JOE, SchoolboyJoeSeenText, SchoolboyJoeBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext SchoolboyJoeAfterBattleText
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waitbutton
closetext
end
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TrainerLassLaura:
trainer LASS, LAURA, EVENT_BEAT_LASS_LAURA, LassLauraSeenText, LassLauraBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext LassLauraAfterBattleText
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waitbutton
closetext
end
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TrainerCamperLloyd:
trainer CAMPER, LLOYD, EVENT_BEAT_CAMPER_LLOYD, CamperLloydSeenText, CamperLloydBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext CamperLloydAfterBattleText
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waitbutton
closetext
end
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TrainerLassShannon:
trainer LASS, SHANNON, EVENT_BEAT_LASS_SHANNON, LassShannonSeenText, LassShannonBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext LassShannonAfterBattleText
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waitbutton
closetext
end
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TrainerSupernerdPat:
trainer SUPER_NERD, PAT, EVENT_BEAT_SUPER_NERD_PAT, SupernerdPatSeenText, SupernerdPatBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext SupernerdPatAfterBattleText
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waitbutton
closetext
end
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TrainerCooltrainermKevin:
faceplayer
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opentext
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checkevent EVENT_BEAT_COOLTRAINERM_KEVIN
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iftrue .AfterBattle
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checkevent EVENT_CLEARED_NUGGET_BRIDGE
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iftrue .AfterNuggetBridge
writetext CooltrainermKevinNuggetText
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promptbutton
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verbosegiveitem NUGGET
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iffalse .NoRoomForNugget
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setevent EVENT_CLEARED_NUGGET_BRIDGE
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.AfterNuggetBridge:
writetext CooltrainermKevinSeenText
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waitbutton
closetext
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winlosstext CooltrainermKevinBeatenText, 0
loadtrainer COOLTRAINERM, KEVIN
startbattle
reloadmapafterbattle
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setevent EVENT_BEAT_COOLTRAINERM_KEVIN
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opentext
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.AfterBattle:
writetext CooltrainermKevinAfterBattleText
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waitbutton
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.NoRoomForNugget:
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closetext
end
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BillsHouseSign:
jumptext BillsHouseSignText
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Route25Protein:
itemball PROTEIN
Route25HiddenPotion:
hiddenitem POTION, EVENT_ROUTE_25_HIDDEN_POTION
Route25MistysDateLeavesMovement1:
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big_step DOWN
step_end
Route25MistysDateLeavesMovement2:
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big_step DOWN
big_step DOWN
step_end
Route25MistyApproachesPlayerMovement1:
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step UP
step UP
step UP
step LEFT
step LEFT
step LEFT
step_end
Route25MistyApproachesPlayerMovement2:
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step UP
step UP
step LEFT
step LEFT
step LEFT
step_end
Route25MistyLeavesPlayerMovement1:
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step DOWN
step LEFT
step_end
Route25MistyLeavesPlayerMovement2:
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step UP
step LEFT
step_end
Route25MistyLeavesMovement:
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step LEFT
step LEFT
step LEFT
step LEFT
step LEFT
step_end
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Route25MistyDateText:
text "MISTY: Aww! Why"
line "did you have to"
para "show up and bug us"
line "now?"
para "Do you know what"
line "they call people"
cont "like you?"
para "Pests! You heard"
line "me right, pest!"
para "…"
para "…Oh? Those BADGES"
line "you have… Are they"
cont "JOHTO GYM BADGES?"
para "If you have eight,"
line "you must be good."
para "OK, then. Come to"
line "CERULEAN GYM."
para "I'll be happy to"
line "take you on."
para "I'm MISTY, the"
line "GYM LEADER in"
cont "CERULEAN."
done
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SchoolboyDudleySeenText:
text "Beat the six of us"
line "trainers to win a"
cont "fabulous prize!"
para "Think you've got"
line "what it takes?"
done
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SchoolboyDudleyBeatenText:
text "Whoo! Good stuff."
done
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SchoolboyDudleyAfterBattleText:
text "I did my best."
line "I have no regrets."
done
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LassEllenSeenText:
text "I'm second."
line "Now it's serious!"
done
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LassEllenBeatenText:
text "How could I lose?"
done
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LassEllenAfterBattleText:
text "I did my best."
line "I have no regrets."
done
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SchoolboyJoeSeenText:
text "Here's No. 3!"
line "I won't be easy."
done
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SchoolboyJoeBeatenText:
text "Ow! Stomped flat!"
done
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SchoolboyJoeAfterBattleText:
text "I did my best."
line "I have no regrets."
done
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LassLauraSeenText:
text "I'm No. 4!"
line "Getting tired?"
done
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LassLauraBeatenText:
text "I lost too…"
done
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LassLauraAfterBattleText:
text "I did my best."
line "I have no regrets."
done
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CamperLloydSeenText:
text "OK! I'm No. 5."
line "I'll stomp you!"
done
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CamperLloydBeatenText:
text "Whoa! Too much."
done
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CamperLloydAfterBattleText:
text "I did my best."
line "I have no regrets."
done
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LassShannonSeenText:
text "I'm the last in"
line "line, but I tell"
cont "you, I'm tough!"
done
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LassShannonBeatenText:
text "You're kidding."
done
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LassShannonAfterBattleText:
text "I did my best."
line "I have no regrets."
done
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SupernerdPatSeenText:
text "Mufufufu…"
para "I have nothing to"
line "do with the six-"
cont "pack trainers."
para "I waited here to"
line "beat you when you"
para "were tired out by"
line "all the battles."
done
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SupernerdPatBeatenText:
text "Aren't you tired"
line "at all?"
done
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SupernerdPatAfterBattleText:
text "I'm sorry… I won't"
line "cheat anymore…"
done
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CooltrainermKevinNuggetText:
text "You took on one"
line "more battle than"
para "you expected, but"
line "you won anyway."
para "As promised, you"
line "win a prize."
done
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CooltrainermKevinSeenText:
text "But after seeing"
line "how you battle, I"
para "want to see how"
line "I'll fare."
para "How about it? Let"
line "me take you on."
done
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CooltrainermKevinBeatenText:
text "I've never had a"
line "battle this good!"
done
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CooltrainermKevinAfterBattleText:
text "That was a great"
line "battle!"
para "You and your #-"
line "MON are truly out-"
cont "standing!"
done
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BillsHouseSignText:
text "SEA COTTAGE"
line "BILL'S HOUSE"
done
UnusedBillsHouseSignText: ; unreferenced
text "BILL'S HOUSE"
done
Route25_MapEvents:
db 0, 0 ; filler
def_warp_events
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warp_event 47, 5, BILLS_HOUSE, 1
def_coord_events
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coord_event 42, 6, SCENE_ROUTE25_MISTYS_DATE, Route25MistyDate1Script
coord_event 42, 7, SCENE_ROUTE25_MISTYS_DATE, Route25MistyDate2Script
def_bg_events
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bg_event 45, 5, BGEVENT_READ, BillsHouseSign
bg_event 4, 5, BGEVENT_ITEM, Route25HiddenPotion
def_object_events
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object_event 46, 9, SPRITE_MISTY, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_ROUTE_25_MISTY_BOYFRIEND
object_event 46, 10, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_ROUTE_25_MISTY_BOYFRIEND
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object_event 12, 8, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerSchoolboyDudley, -1
object_event 16, 11, SPRITE_LASS, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerLassEllen, -1
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object_event 21, 8, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerSchoolboyJoe, -1
object_event 22, 6, SPRITE_LASS, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerLassLaura, -1
object_event 25, 4, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 2, TrainerCamperLloyd, -1
object_event 28, 11, SPRITE_LASS, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerLassShannon, -1
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object_event 31, 7, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 1, TrainerSupernerdPat, -1
object_event 37, 8, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, TrainerCooltrainermKevin, -1
object_event 32, 4, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route25Protein, EVENT_ROUTE_25_PROTEIN