pokecrystal/data/collision/field_move_blocks.asm

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; these blocks all use COLL_CUT_TREE in one quadrant
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CutTreeBlockPointers:
; tileset, block list pointer
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dbw TILESET_JOHTO, .johto
dbw TILESET_JOHTO_MODERN, .johto_modern
dbw TILESET_KANTO, .kanto
dbw TILESET_PARK, .park
dbw TILESET_FOREST, .forest
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db -1 ; end
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.johto:
; facing block, replacement block, animation
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db $03, $02, 1 ; grass
db $5b, $3c, 0 ; tree
db $5f, $3d, 0 ; tree
db $63, $3f, 0 ; tree
db $67, $3e, 0 ; tree
db -1 ; end
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.johto_modern:
; facing block, replacement block, animation
db $03, $02, $01 ; grass
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db -1 ; end
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.kanto:
; facing block, replacement block, animation
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db $0b, $0a, 1 ; grass
db $32, $6d, 0 ; tree
db $33, $6c, 0 ; tree
db $34, $6f, 0 ; tree
db $35, $4c, 0 ; tree
db $60, $6e, 0 ; tree
db -1 ; end
.park:
; facing block, replacement block, animation
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db $13, $03, 1 ; grass
db $03, $04, 1 ; grass
db -1 ; end
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.forest:
; facing block, replacement block, animation
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db $0f, $17, 0
db -1 ; end
; these blocks all use COLL_WHIRLPOOL in one quadrant
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WhirlpoolBlockPointers:
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dbw TILESET_JOHTO, .johto
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db -1 ; end
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.johto:
; facing block, replacement block, animation
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db $07, $36, 0
db -1 ; end