pokecrystal/audio/music/showmearound.asm

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2018-06-24 14:09:41 +00:00
Music_ShowMeAround:
channel_count 4
channel 1, Music_ShowMeAround_Ch1
channel 2, Music_ShowMeAround_Ch2
channel 3, Music_ShowMeAround_Ch3
channel 4, Music_ShowMeAround_Ch4
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Music_ShowMeAround_Ch1:
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tempo 144
volume 7, 7
stereo_panning FALSE, TRUE
duty_cycle 2
note_type 12, 11, 1
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octave 4
note B_, 2
note A_, 2
note G#, 2
note A_, 2
note G#, 2
note F#, 2
note E_, 2
note D_, 2
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octave 3
note B_, 4
note G#, 1
note B_, 1
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octave 4
note D_, 1
note E_, 1
note G#, 8
.mainloop:
rest 16
rest 16
rest 16
rest 16
sound_call Music_ShowMeAround_Ch2.sub3
sound_call .sub1
sound_call Music_ShowMeAround_Ch2.sub3
sound_call .sub1
sound_loop 0, .mainloop
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.sub1:
rest 4
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octave 3
note C#, 1
rest 5
note D_, 4
note C_, 1
rest 1
rest 4
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octave 2
note E_, 1
rest 1
note G#, 1
rest 1
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octave 4
note E_, 1
rest 1
note E_, 1
rest 1
note E_, 1
rest 3
sound_ret
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Music_ShowMeAround_Ch2:
stereo_panning TRUE, TRUE
duty_cycle 2
note_type 12, 11, 1
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octave 5
note E_, 2
note D_, 2
note C#, 2
note D_, 2
note C#, 2
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octave 4
note B_, 2
note A_, 2
note G#, 2
note E_, 4
note E_, 1
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note G#, 1
note B_, 1
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octave 5
note D_, 1
note E_, 8
duty_cycle 1
.mainloop:
sound_call .sub3
sound_call .sub3
sound_call .sub1
note A_, 4
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octave 3
note A_, 2
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octave 4
note C#, 2
note E_, 4
note D_, 2
note C#, 2
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octave 3
note B_, 4
sound_call .sub1
note A_, 2
note A_, 2
note G#, 2
note E_, 2
note F#, 2
note G#, 2
note A_, 2
note A_, 2
note A_, 4
sound_call .sub2
note A_, 4
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octave 5
note C#, 2
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octave 4
note A_, 2
note A_, 4
note G#, 1
note G_, 1
note F#, 1
note F_, 1
note E_, 1
rest 1
note D#, 1
note E_, 1
sound_call .sub2
note A_, 2
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octave 5
note E_, 2
note D_, 2
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octave 4
note B_, 2
note A_, 2
note G#, 2
note A_, 2
note A_, 2
note A_, 4
sound_loop 0, .mainloop
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.sub1:
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octave 3
note A_, 2
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octave 4
note C#, 2
note E_, 4
note D_, 2
note F#, 2
sound_ret
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.sub2:
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octave 5
note C#, 2
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octave 4
note A_, 2
note A_, 4
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octave 5
note F#, 2
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octave 4
note A_, 2
sound_ret
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.sub3:
rest 4
octave 3
note C#, 1
rest 5
note D_, 4
note C_, 1
rest 1
rest 2
note C#, 1
rest 5
octave 2
note E_, 1
rest 3
note A#, 2
note B_, 1
rest 1
sound_ret
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Music_ShowMeAround_Ch3:
stereo_panning TRUE, FALSE
vibrato 16, 2, 2
note_type 6, 2, 5
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octave 2
note B_, 1
rest 3
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octave 3
note D_, 1
rest 3
note E_, 1
rest 3
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note G#, 1
rest 3
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note B_, 1
rest 3
octave 4
note D_, 1
rest 3
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note E_, 1
rest 3
note G#, 1
rest 3
note D_, 2
rest 6
note D_, 2
octave 3
note B_, 2
note G#, 2
note B_, 2
note E_, 2
rest 6
volume_envelope 1, 4
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octave 2
note B_, 1
note A#, 1
note A_, 1
note G#, 1
note G_, 1
note F_, 1
note E_, 2
volume_envelope 1, 4
.mainloop:
sound_call .sub1
sound_call .sub1
sound_call .sub1
sound_call .sub2
sound_call .sub1
sound_call .sub2
sound_loop 0, .mainloop
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.sub1:
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octave 2
note A_, 2
rest 6
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octave 4
note E_, 2
rest 2
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octave 2
note A_, 2
rest 2
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octave 3
note D_, 2
rest 2
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octave 4
note F#, 8
note D#, 2
rest 2
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octave 2
note A_, 2
rest 2
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octave 4
note E_, 2
rest 6
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octave 2
note A_, 2
rest 2
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octave 4
note D_, 2
rest 6
note C#, 4
note D_, 2
rest 2
sound_ret
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.sub2:
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octave 2
note A_, 2
rest 6
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octave 4
note E_, 2
rest 2
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octave 2
note A_, 2
rest 2
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octave 3
note D_, 2
rest 2
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octave 4
note F#, 8
note D#, 2
rest 2
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octave 2
note G#, 2
rest 6
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octave 4
note D_, 2
rest 2
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octave 3
note B_, 2
rest 2
note C#, 2
rest 2
note E_, 2
rest 2
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octave 2
note A_, 2
rest 6
sound_ret
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Music_ShowMeAround_Ch4:
toggle_noise 3
drum_speed 12
rest 16
rest 8
drum_note 3, 2
drum_note 4, 2
drum_note 7, 4
.mainloop:
sound_call .sub1
sound_call .sub1
sound_call .sub1
sound_call .sub2
sound_call .sub1
sound_call .sub2
sound_loop 0, .mainloop
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.sub1:
drum_note 4, 2
drum_note 7, 2
drum_note 3, 2
drum_note 8, 2
drum_note 8, 2
drum_note 7, 4
drum_note 3, 2
drum_note 4, 2
drum_note 7, 4
drum_note 3, 2
drum_note 8, 2
drum_note 8, 2
drum_note 3, 2
drum_note 4, 2
sound_ret
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.sub2:
drum_note 4, 2
drum_note 7, 2
drum_note 3, 2
drum_note 8, 2
drum_note 8, 2
drum_note 7, 4
drum_note 3, 2
drum_note 4, 2
drum_note 7, 4
drum_note 3, 2
drum_note 3, 2
drum_note 3, 2
drum_note 3, 2
drum_note 7, 2
sound_ret