pokecrystal/maps/BattleTower1F.asm

853 lines
15 KiB
NASM
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BattleTower1F_MapScriptHeader: ; 0x9e393
; trigger count
db 2
; triggers
dw UnknownScript_0x9e39d, $0000
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dw UnknownScript_0x9e3d3, $0000
; callback count
db 0
; 0x9e39d
UnknownScript_0x9e39d: ; 0x9e39d
writebyte $9
special $0086
iffalse UnknownScript_0x9e3d1
writebyte $2
special $0086
if_equal $0, UnknownScript_0x9e3d1
if_equal $2, UnknownScript_0x9e3c4
if_equal $3, UnknownScript_0x9e3d1
if_equal $4, UnknownScript_0x9e3d1
loadfont
2writetext UnknownText_0x9f037
closetext
loadmovesprites
priorityjump UnknownScript_0x9e44e
end
; 0x9e3c4
UnknownScript_0x9e3c4: ; 0x9e3c4
priorityjump UnknownScript_0x9e555
; 0x9e3c7
UnknownScript_0x9e3c7: ; 0x9e3c7
writebyte $4
special $0086
writebyte $6
special $0086
UnknownScript_0x9e3d1: ; 0x9e3d1
dotrigger $1
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UnknownScript_0x9e3d3: ; 0x9e3d3
end
; 0x9e3d4
MapBattleTower1FSignpost0Script: ; 0x9e3d4
loadfont
2writetext UnknownText_0x9ed3c
yesorno
iffalse UnknownScript_0x9e3e0
2writetext UnknownText_0x9ed72
closetext
UnknownScript_0x9e3e0: ; 0x9e3e0
loadmovesprites
end
; 0x9e3e2
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ReceptionistScript_0x9e3e2: ; 0x9e3e2
writebyte $2
special $0086
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if_equal $3, BattleTowerBattleRoomScript_0x9f4e4
loadfont
2writetext UnknownText_0x9e5ab
keeptextopen
writebyte $0
special $0086
if_not_equal $0, UnknownScript_0x9e3fc
2jump UnknownScript_0x9e49e
; 0x9e3fc
UnknownScript_0x9e3fc: ; 0x9e3fc
2writetext UnknownText_0x9e5ea
writebyte $1
special $0088
if_equal $1, UnknownScript_0x9e40f
if_equal $2, UnknownScript_0x9e4a5
2jump UnknownScript_0x9e4b0
; 0x9e40f
UnknownScript_0x9e40f: ; 0x9e40f
writebyte $1a
special $0086
special $007c
if_not_equal $0, UnknownScript_0x9e4bb
2writetext UnknownText_0x9ef1f
yesorno
iffalse UnknownScript_0x9e3fc
dotrigger $0
special $0004
iffalse UnknownScript_0x9e3fc
dotrigger $1
writebyte $1
special $0086
special $0074
if_equal $a, UnknownScript_0x9e3fc
if_not_equal $0, UnknownScript_0x9e550
writebyte $11
special $0086
2writetext UnknownText_0x9e60a
closetext
loadmovesprites
writebyte $1e
special $0086
2jump UnknownScript_0x9e454
; 0x9e44e
UnknownScript_0x9e44e: ; 0x9e44e
loadmovesprites
writebyte $8
special $0086
UnknownScript_0x9e454: ; 0x9e454
musicfadeout $0000, $8
domaptrigger GROUP_BATTLE_TOWER_BATTLE_ROOM, MAP_BATTLE_TOWER_BATTLE_ROOM, $0
domaptrigger GROUP_BATTLE_TOWER_ELEVATOR, MAP_BATTLE_TOWER_ELEVATOR, $0
domaptrigger GROUP_BATTLE_TOWER_HALLWAY, MAP_BATTLE_TOWER_HALLWAY, $0
follow $2, $0
applymovement $2, MovementData_0x9e571
writebyte $a
special $0086
warpsound
disappear $2
stopfollow
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applymovement $0, MovementData_0x9e576
warpcheck
end
; 0x9e47a
UnknownScript_0x9e47a: ; 0x9e47a
writebyte $1c
special $0086
writebyte $1b
special $0086
if_equal $12, UnknownScript_0x9e498
itemtotext $0, $1
giveitem $ff, $5
2writetext UnknownText_0x9eb7e
writebyte $1d
special $0086
loadmovesprites
end
; 0x9e498
UnknownScript_0x9e498: ; 0x9e498
2writetext UnknownText_0x9eb94
closetext
loadmovesprites
end
; 0x9e49e
UnknownScript_0x9e49e: ; 0x9e49e
2writetext UnknownText_0x9ec3d
yesorno
iffalse UnknownScript_0x9e4a8
UnknownScript_0x9e4a5: ; 0x9e4a5
2writetext UnknownText_0x9e886
UnknownScript_0x9e4a8: ; 0x9e4a8
writebyte $1
special $0086
2jump UnknownScript_0x9e3fc
; 0x9e4b0
UnknownScript_0x9e4b0: ; 0x9e4b0
2writetext UnknownText_0x9ec09
closetext
loadmovesprites
end
; 0x9e4b6
UnknownScript_0x9e4b6: ; 0x9e4b6
special $008b
loadmovesprites
end
; 0x9e4bb
UnknownScript_0x9e4bb: ; 0x9e4bb
closetext
loadmovesprites
end
; 0x9e4be
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UnknownScript_0x9e4be: ; 0x9e4be
2writetext UnknownText_0x9ef1f
yesorno
iffalse UnknownScript_0x9e3fc
special $0004
iffalse UnknownScript_0x9e3fc
writebyte $1
special $0086
special $0075
if_equal $a, UnknownScript_0x9e3fc
if_not_equal $0, UnknownScript_0x9e550
2writetext UnknownText_0x9e9eb
spriteface $2, $2
2writetext UnknownText_0x9ea1b
closetext
spriteface $2, $0
loadmovesprites
end
; 0x9e4ea
UnknownScript_0x9e4ea: ; 0x9e4ea
writebyte $18
special $0086
if_not_equal $0, UnknownScript_0x9e542
writebyte $19
special $0086
if_not_equal $0, UnknownScript_0x9e549
special $007c
if_not_equal $0, UnknownScript_0x9e4bb
writebyte $5
special $0086
if_equal $0, UnknownScript_0x9e512
2writetext UnknownText_0x9ecb0
2jump UnknownScript_0x9e515
; 0x9e512
UnknownScript_0x9e512: ; 0x9e512
2writetext UnknownText_0x9ec6d
UnknownScript_0x9e515: ; 0x9e515
yesorno
iffalse UnknownScript_0x9e3fc
2writetext UnknownText_0x9ef79
yesorno
iffalse UnknownScript_0x9e3fc
dotrigger $0
special $0004
iffalse UnknownScript_0x9e3fc
dotrigger $1
writebyte $6
special $0086
writebyte $12
special $0086
2writetext UnknownText_0x9e60a
closetext
2jump UnknownScript_0x9e44e
; 0x9e53b
UnknownScript_0x9e53b: ; 0x9e53b
2writetext UnknownText_0x9f076
closetext
2jump UnknownScript_0x9e4b0
; 0x9e542
UnknownScript_0x9e542: ; 0x9e542
2writetext UnknownText_0x9f1e5
closetext
2jump UnknownScript_0x9e3fc
; 0x9e549
UnknownScript_0x9e549: ; 0x9e549
2writetext UnknownText_0x9f217
closetext
2jump UnknownScript_0x9e3fc
; 0x9e550
UnknownScript_0x9e550: ; 0x9e550
special $008b
loadmovesprites
end
; 0x9e555
UnknownScript_0x9e555: ; 0x9e555
loadfont
2writetext UnknownText_0x9ee18
closetext
2jump UnknownScript_0x9e4b0
; 0x9e55d
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YoungsterScript_0x9e55d: ; 0x9e55d
faceplayer
loadfont
2writetext UnknownText_0x9f264
closetext
loadmovesprites
spriteface $3, $3
end
; 0x9e568
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CooltrainerFScript_0x9e568: ; 0x9e568
jumptextfaceplayer UnknownText_0x9f2a4
; 0x9e56b
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BugCatcherScript_0x9e56b: ; 0x9e56b
jumptextfaceplayer UnknownText_0x9f35b
; 0x9e56e
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GrannyScript_0x9e56e: ; 0x9e56e
jumptextfaceplayer UnknownText_0x9f2e3
; 0x9e571
MovementData_0x9e571: ; 0x9e571
step_up
step_up
step_up
step_up
step_up
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MovementData_0x9e576: ; 0x9e576
step_up
step_end
; 0x9e578
MovementData_0x9e578: ; 0x9e578
step_down
step_end
; 0x9e57a
MovementData_0x9e57a: ; 0x9e57a
step_right
step_right
step_right
step_right
step_up
step_right
turn_head_left
step_end
; 0x9e582
MovementData_0x9e582: ; 0x9e582
step_left
step_left
step_left
step_left
step_left
step_left
step_up
step_left
turn_head_right
step_end
; 0x9e58c
MovementData_0x9e58c: ; 0x9e58c
step_up
step_up
step_up
step_up
turn_head_right
step_end
; 0x9e592
MovementData_0x9e592: ; 0x9e592
slow_step_down
slow_step_down
slow_step_down
turn_head_left
step_end
; 0x9e597
MovementData_0x9e597: ; 0x9e597
turn_head_up
slow_step_up
slow_step_up
slow_step_up
step_end
; 0x9e59c
MovementData_0x9e59c: ; 0x9e59c
slow_step_right
slow_step_right
slow_step_up
slow_step_up
step_end
; 0x9e5a1
MovementData_0x9e5a1: ; 0x9e5a1
slow_step_down
slow_step_down
slow_step_left
slow_step_left
turn_head_right
step_end
; 0x9e5a7
MovementData_0x9e5a7: ; 0x9e5a7
turn_head_down
step_end
; 0x9e5a9
MovementData_0x9e5a9: ; 0x9e5a9
turn_head_right
step_end
; 0x9e5ab
UnknownText_0x9e5ab: ; 0x9e5ab
text "BATTLE TOWER"
line "welcomes you!"
para "I could show you"
line "to a BATTLE ROOM."
done
; 0x9e5ea
UnknownText_0x9e5ea: ; 0x9e5ea
text "Want to go into a"
line "BATTLE ROOM?"
done
; 0x9e60a
UnknownText_0x9e60a: ; 0x9e60a
text "Right this way to"
line "your BATTLE ROOM."
done
; 0x9e62f
UnknownText_0x9e62f: ; 0x9e62f
db $0, "BATTLE TOWER is a", $4f
db "facility made for", $55
db "#MON battles.", $51
db "Countless #MON", $4f
db "trainers gather", $51
db "from all over to", $4f
db "hold battles in", $51
db "specially designed", $4f
db "BATTLE ROOMS.", $51
db "There are many", $4f
db "BATTLE ROOMS in", $55
db "the BATTLE TOWER.", $51
db "Each ROOM holds", $4f
db "seven trainers.", $51
db "If you defeat the", $4f
db "seven in a ROOM,", $51
db "and you have a", $4f
db "good record, you", $51
db "could become the", $4f
db "ROOM's LEADER.", $51
db "All LEADERS will", $4f
db "be recorded in the", $51
db "HONOR ROLL for", $4f
db "posterity.", $51
db "You may challenge", $4f
db "in up to five", $51
db "BATTLE ROOMS each", $4f
db "day.", $51
db "However, you may", $4f
db "battle only once a", $51
db "day in any given", $4f
db "ROOM.", $51
db "To interrupt a", $4f
db "session, you must", $51
db "SAVE. If not, you", $4f
db "won't be able to", $51
db "resume your ROOM", $4f
db "challenge.", $51
db $57
; 0x9e886
UnknownText_0x9e886: ; 0x9e886
db $0, "BATTLE TOWER is a", $4f
db "facility made for", $55
db "#MON battles.", $51
db "Countless #MON", $4f
db "trainers gather", $51
db "from all over to", $4f
db "hold battles in", $51
db "specially designed", $4f
db "BATTLE ROOMS.", $51
db "There are many", $4f
db "BATTLE ROOMS in", $55
db "the BATTLE TOWER.", $51
db "Each ROOM holds", $4f
db "seven trainers.", $51
db "Beat them all, and", $4f
db "win a prize.", $51
db "To interrupt a", $4f
db "session, you must", $51
db "SAVE. If not, you", $4f
db "won't be able to", $51
db "resume your ROOM", $4f
db "challenge.", $51
db $57
; 0x9e9eb
UnknownText_0x9e9eb: ; 0x9e9eb
db $0, "Received a list of", $4f
db "LEADERS on the", $55
db "HONOR ROLL.", $51
db $57
; 0x9ea1b
UnknownText_0x9ea1b: ; 0x9ea1b
text "Please confirm on"
line "this monitor."
done
; 0x9ea3c
UnknownText_0x9ea3c: ; 0x9ea3c
db $0, "Thank you!", $51
db $57
; 0x9ea49
UnknownText_0x9ea49: ; 0x9ea49
text "Thanks for"
line "visiting!"
done
; 0x9ea5f
UnknownText_0x9ea5f: ; 0x9ea5f
db $0, "Congratulations!", $51
db "You've beaten all", $4f
db "the trainers!", $51
db "Your feat may be", $4f
db "worth registering,", $51
db $52, ". With your", $4f
db "results, you may", $51
db "be chosen as a", $4f
db "ROOM LEADER.", $51
db $57
; 0x9eaef
UnknownText_0x9eaef: ; 0x9eaef
db $0, "Congratulations!", $51
db "You've beaten all", $4f
db "the trainers!", $51
db "For that, you get", $4f
db "this great prize!", $51
db $57
; 0x9eb45
UnknownText_0x9eb45: ; 0x9eb45
text "Would you like to"
line "register your"
para "record with the"
line "CENTER?"
done
; 0x9eb7e
UnknownText_0x9eb7e: ; 0x9eb7e
db $0, $52, " got five", $4f
db "@"
text_from_ram $d0ac
db $0, "!@"
sound0x0F
text_waitbutton
db $50
; 0x9eb94
UnknownText_0x9eb94: ; 0x9eb94
text "Oops, your PACK is"
line "stuffed full."
para "Please make room"
line "and come back."
done
; 0x9ebd6
UnknownText_0x9ebd6: ; 0x9ebd6
text "Your registration"
line "is complete."
para "Please come again!"
done
; 0x9ec09
UnknownText_0x9ec09: ; 0x9ec09
text "We hope to serve"
line "you again."
done
; 0x9ec26
UnknownText_0x9ec26: ; 0x9ec26
text "Please step this"
line "way."
done
; 0x9ec3d
UnknownText_0x9ec3d: ; 0x9ec3d
text "Would you like to"
line "hear about the"
cont "BATTLE TOWER?"
done
; 0x9ec6d
UnknownText_0x9ec6d: ; 0x9ec6d
text "Your record from"
line "the previous"
para "BATTLE ROOM can't"
line "be registered. OK?"
done
; 0x9ecb0
UnknownText_0x9ecb0: ; 0x9ecb0
text "Your record from"
line "the previous"
para "BATTLE ROOM can't"
line "be registered."
para "Also, the existing"
line "record will be"
cont "deleted. OK?"
done
; 0x9ed1e
UnknownText_0x9ed1e: ; 0x9ed1e
text "Check the LEADER"
line "HONOR ROLL?"
done
; 0x9ed3c
UnknownText_0x9ed3c: ; 0x9ed3c
text "BATTLE TOWER rules"
line "are written here."
para "Read the rules?"
done
; 0x9ed72
UnknownText_0x9ed72: ; 0x9ed72
text "Three #MON may"
line "enter battles."
para "All three must be"
line "different."
para "The items they"
line "hold must also be"
cont "different."
para "Certain #MON"
line "may also have"
para "level restrictions"
line "placed on them."
done
; 0x9ee18
UnknownText_0x9ee18: ; 0x9ee18
text "Excuse me!"
line "You didn't SAVE"
para "before exiting"
line "the BATTLE ROOM."
para "I'm awfully sorry,"
line "but your challenge"
para "will be declared"
line "invalid."
done
; 0x9ee92
UnknownText_0x9ee92: ; 0x9ee92
text "Your #MON will"
line "be healed to full"
cont "health."
done
; 0x9eebc
UnknownText_0x9eebc: ; 0x9eebc
text "Next up, opponent"
line "no.@"
text_from_ram $d099
text ". Ready?"
done
; 0x9eee0
UnknownText_0x9eee0: ; 0x9eee0
text "Your session will"
line "be SAVED before"
para "connecting with"
line "the CENTER."
done
; 0x9ef1f
UnknownText_0x9ef1f: ; 0x9ef1f
text "Before entering"
line "the BATTLE ROOM,"
para "your progress will"
line "be saved."
done
; 0x9ef5e
UnknownText_0x9ef5e: ; 0x9ef5e
text "SAVE and end the"
line "session?"
done
; 0x9ef79
UnknownText_0x9ef79: ; 0x9ef79
text "Your record will"
line "be SAVED before"
para "you go back into"
line "the previous ROOM."
done
; 0x9efbf
UnknownText_0x9efbf: ; 0x9efbf
text "Cancel your BATTLE"
line "ROOM challenge?"
done
; 0x9efe3
UnknownText_0x9efe3: ; 0x9efe3
text "We have your"
line "previous record on"
para "file. Would you"
line "like to register"
cont "it at the CENTER?"
done
; 0x9f037
UnknownText_0x9f037: ; 0x9f037
text "We've been waiting"
line "for you. This way"
para "to a BATTLE ROOM,"
line "please."
done
; 0x9f076
UnknownText_0x9f076: ; 0x9f076
text "You may enter only"
line "five BATTLE ROOMS"
cont "each day."
para "Please come back"
line "tomorrow."
done
; 0x9f0c1
UnknownText_0x9f0c1: ; 0x9f0c1
text "Sorry, but it's"
line "not possible to"
para "register your"
line "current record at"
para "the CENTER because"
line "too much time has"
para "elapsed since the"
line "start of your"
cont "challenge."
done
; 0x9f151
; a dupe?
UnknownText_0x9f151: ; 0x9f151
text "Sorry, but it's"
line "not possible to"
para "register your most"
line "recent record at"
para "the CENTER because"
line "too much time has"
para "elapsed since the"
line "start of your"
cont "challenge."
done
; 0x9f1e5
UnknownText_0x9f1e5: ; 0x9f1e5
text "One or more of"
line "your #MON's"
cont "levels exceeds @"
deciram ScriptVar, $13
text "."
done
; 0x9f217
UnknownText_0x9f217: ; 0x9f217
text_from_ram $cd49
text " may not"
line "enter a BATTLE"
cont "ROOM under L70."
para "This BATTLE ROOM"
line "is for L@"
deciram ScriptVar, $13
text "."
done
; 0x9f264
UnknownText_0x9f264: ; 0x9f264
text "Destroyed by the"
line "first opponent in"
para "no time at all…"
line "I'm no good…"
done
; 0x9f2a4
UnknownText_0x9f2a4: ; 0x9f2a4
text "There are lots of"
line "BATTLE ROOMS, but"
para "I'm going to win"
line "them all!"
done
; 0x9f2e3
UnknownText_0x9f2e3: ; 0x9f2e3
text "It's a grueling"
line "task, not being"
para "able to use items"
line "in battle."
para "Making your"
line "#MON hold items"
para "is the key to"
line "winning battles."
done
; 0x9f35b
UnknownText_0x9f35b: ; 0x9f35b
text "I'm trying to see"
line "how far I can go"
para "using just bug"
line "#MON."
para "Don't let there be"
line "any fire #MON…"
done
; 0x9f3b4
BattleTower1F_MapEventHeader: ; 0x9f3b4
; filler
db 0, 0
; warps
db 3
warp_def $9, $7, 3, GROUP_BATTLE_TOWER_OUTSIDE, MAP_BATTLE_TOWER_OUTSIDE
warp_def $9, $8, 4, GROUP_BATTLE_TOWER_OUTSIDE, MAP_BATTLE_TOWER_OUTSIDE
warp_def $0, $7, 1, GROUP_BATTLE_TOWER_ELEVATOR, MAP_BATTLE_TOWER_ELEVATOR
; xy triggers
db 0
; signposts
db 1
signpost 6, 6, $0, MapBattleTower1FSignpost0Script
; people-events
db 5
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person_event SPRITE_RECEPTIONIST, 10, 11, $6, $0, 255, 255, $0, 0, ReceptionistScript_0x9e3e2, $ffff
person_event SPRITE_YOUNGSTER, 13, 18, $9, $0, 255, 255, $b0, 0, YoungsterScript_0x9e55d, $ffff
person_event SPRITE_COOLTRAINER_F, 13, 8, $5, $1, 255, 255, $80, 0, CooltrainerFScript_0x9e568, $ffff
person_event SPRITE_BUG_CATCHER, 7, 5, $2, $11, 255, 255, $90, 0, BugCatcherScript_0x9e56b, $ffff
person_event SPRITE_GRANNY, 7, 18, $4, $10, 255, 255, $0, 0, GrannyScript_0x9e56e, $ffff
; 0x9f40f