mirror of https://github.com/pret/pokecrystal.git
37 lines
659 B
NASM
37 lines
659 B
NASM
|
BattleCommand_BellyDrum: ; 37c1a
|
||
|
; bellydrum
|
||
|
; This command is buggy because it raises the user's attack
|
||
|
; before checking that it has enough HP to use the move.
|
||
|
; Swap the order of these two blocks to fix.
|
||
|
call BattleCommand_AttackUp2
|
||
|
ld a, [AttackMissed]
|
||
|
and a
|
||
|
jr nz, .failed
|
||
|
|
||
|
callfar GetHalfMaxHP
|
||
|
callfar CheckUserHasEnoughHP
|
||
|
jr nc, .failed
|
||
|
|
||
|
push bc
|
||
|
call AnimateCurrentMove
|
||
|
pop bc
|
||
|
callfar SubtractHPFromUser
|
||
|
call UpdateUserInParty
|
||
|
ld a, 5
|
||
|
|
||
|
.max_attack_loop
|
||
|
push af
|
||
|
call BattleCommand_AttackUp2
|
||
|
pop af
|
||
|
dec a
|
||
|
jr nz, .max_attack_loop
|
||
|
|
||
|
ld hl, BellyDrumText
|
||
|
jp StdBattleTextBox
|
||
|
|
||
|
.failed
|
||
|
call AnimateFailedMove
|
||
|
jp PrintButItFailed
|
||
|
|
||
|
; 37c55
|