2018-06-24 14:09:41 +00:00
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ReinitBattleAnimFrameset:
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2015-12-24 19:07:33 +00:00
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ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
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add hl, bc
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ld [hl], a
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ld hl, BATTLEANIMSTRUCT_DURATION
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add hl, bc
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ld [hl], 0
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ld hl, BATTLEANIMSTRUCT_FRAME
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add hl, bc
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ld [hl], -1
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ret
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2018-06-24 14:09:41 +00:00
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GetBattleAnimFrame:
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2015-12-24 19:07:33 +00:00
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.loop
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ld hl, BATTLEANIMSTRUCT_DURATION
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add hl, bc
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ld a, [hl]
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and a
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jr z, .next_frame
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dec [hl]
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call .GetPointer
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ld a, [hli]
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push af
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jr .okay
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.next_frame
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ld hl, BATTLEANIMSTRUCT_FRAME
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add hl, bc
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inc [hl]
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call .GetPointer
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ld a, [hli]
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2017-12-27 00:27:56 +00:00
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cp dorestart_command
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2015-12-24 19:07:33 +00:00
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jr z, .restart
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2017-12-27 00:27:56 +00:00
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cp endanim_command
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2015-12-24 19:07:33 +00:00
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jr z, .repeat_last
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2017-12-27 00:27:56 +00:00
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2015-12-24 19:07:33 +00:00
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push af
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ld a, [hl]
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push hl
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2021-11-24 01:37:18 +00:00
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and ~(Y_FLIP << 1 | X_FLIP << 1)
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2015-12-24 19:07:33 +00:00
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ld hl, BATTLEANIMSTRUCT_DURATION
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add hl, bc
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ld [hl], a
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pop hl
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.okay
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ld a, [hl]
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2019-02-15 01:56:24 +00:00
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and Y_FLIP << 1 | X_FLIP << 1 ; The << 1 is compensated in the "frame" macro
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2015-12-24 19:07:33 +00:00
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srl a
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2019-02-15 01:56:24 +00:00
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ld [wBattleAnimTempFrameOAMFlags], a
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2015-12-24 19:07:33 +00:00
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pop af
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ret
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.repeat_last
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xor a
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ld hl, BATTLEANIMSTRUCT_DURATION
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add hl, bc
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ld [hl], a
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2019-02-16 18:08:34 +00:00
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2015-12-24 19:07:33 +00:00
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ld hl, BATTLEANIMSTRUCT_FRAME
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add hl, bc
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dec [hl]
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dec [hl]
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jr .loop
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.restart
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xor a
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ld hl, BATTLEANIMSTRUCT_DURATION
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add hl, bc
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ld [hl], a
|
2020-10-30 21:32:09 +00:00
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|
2015-12-24 19:07:33 +00:00
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dec a
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ld hl, BATTLEANIMSTRUCT_FRAME
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add hl, bc
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ld [hl], a
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jr .loop
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|
2018-06-24 14:09:41 +00:00
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.GetPointer:
|
2015-12-24 19:07:33 +00:00
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ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
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add hl, bc
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ld e, [hl]
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ld d, 0
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ld hl, BattleAnimFrameData
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add hl, de
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add hl, de
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ld e, [hl]
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inc hl
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ld d, [hl]
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ld hl, BATTLEANIMSTRUCT_FRAME
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add hl, bc
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ld l, [hl]
|
2020-10-30 21:32:09 +00:00
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ld h, 0
|
2015-12-24 19:07:33 +00:00
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add hl, hl
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add hl, de
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ret
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|
2018-06-24 14:09:41 +00:00
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GetBattleAnimOAMPointer:
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2015-12-24 19:07:33 +00:00
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ld l, a
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ld h, 0
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ld de, BattleAnimOAMData
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add hl, hl
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add hl, hl
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add hl, de
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ret
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|
2018-11-25 22:57:38 +00:00
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LoadBattleAnimGFX:
|
2015-12-24 19:07:33 +00:00
|
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|
push hl
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ld l, a
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ld h, 0
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add hl, hl
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add hl, hl
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ld de, AnimObjGFX
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add hl, de
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ld c, [hl]
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inc hl
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ld b, [hl]
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inc hl
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ld a, [hli]
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ld h, [hl]
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|
ld l, a
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|
pop de
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|
push bc
|
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|
call DecompressRequest2bpp
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|
pop bc
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|
ret
|
2020-10-30 21:32:09 +00:00
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INCLUDE "data/battle_anims/framesets.asm"
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INCLUDE "data/battle_anims/oam.asm"
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|
|
INCLUDE "data/battle_anims/object_gfx.asm"
|