pokecrystal/engine/battle/move_effects/focus_energy.asm

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2018-06-24 14:09:41 +00:00
BattleCommand_FocusEnergy:
; focusenergy
ld a, BATTLE_VARS_SUBSTATUS4
call GetBattleVarAddr
bit SUBSTATUS_FOCUS_ENERGY, [hl]
jr nz, .already_pumped
set SUBSTATUS_FOCUS_ENERGY, [hl]
call AnimateCurrentMove
ld hl, GettingPumpedText
jp StdBattleTextBox
.already_pumped
call AnimateFailedMove
jp PrintButItFailed