pokecrystal/engine/overworld/events.asm

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2018-01-09 05:36:15 +00:00
INCLUDE "constants.asm"
SECTION "Events", ROMX
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OverworldLoop::
xor a
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ld [wMapStatus], a
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.loop
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ld a, [wMapStatus]
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ld hl, .jumps
rst JumpTable
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ld a, [wMapStatus]
cp 3 ; done
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jr nz, .loop
.done
ret
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.jumps
dw StartMap
dw EnterMap
dw HandleMap
dw .done
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DisableEvents:
xor a
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ld [wScriptFlags3], a
ret
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EnableEvents::
ld a, $ff
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ld [wScriptFlags3], a
ret
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CheckBit5_ScriptFlags3:
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ld hl, wScriptFlags3
bit 5, [hl]
ret
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DisableWarpsConnxns:
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ld hl, wScriptFlags3
res 2, [hl]
ret
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DisableCoordEvents:
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ld hl, wScriptFlags3
res 1, [hl]
ret
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DisableStepCount:
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ld hl, wScriptFlags3
res 0, [hl]
ret
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DisableWildEncounters:
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ld hl, wScriptFlags3
res 4, [hl]
ret
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EnableWarpsConnxns:
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ld hl, wScriptFlags3
set 2, [hl]
ret
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EnableCoordEvents:
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ld hl, wScriptFlags3
set 1, [hl]
ret
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EnableStepCount:
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ld hl, wScriptFlags3
set 0, [hl]
ret
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EnableWildEncounters:
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ld hl, wScriptFlags3
set 4, [hl]
ret
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CheckWarpConnxnScriptFlag:
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ld hl, wScriptFlags3
bit 2, [hl]
ret
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CheckCoordEventScriptFlag:
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ld hl, wScriptFlags3
bit 1, [hl]
ret
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CheckStepCountScriptFlag:
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ld hl, wScriptFlags3
bit 0, [hl]
ret
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CheckWildEncountersScriptFlag:
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ld hl, wScriptFlags3
bit 4, [hl]
ret
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StartMap:
xor a
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ld [wScriptVar], a
xor a
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ld [wScriptRunning], a
ld hl, wMapStatus
ld bc, wMapStatusEnd - wMapStatus
call ByteFill
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farcall InitCallReceiveDelay
call ClearJoypad
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EnterMap:
xor a
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ld [wXYComparePointer], a
ld [wXYComparePointer + 1], a
call SetUpFiveStepWildEncounterCooldown
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farcall RunMapSetupScript
call DisableEvents
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ld a, [hMapEntryMethod]
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cp MAPSETUP_CONNECTION
jr nz, .dont_enable
call EnableEvents
.dont_enable
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ld a, [hMapEntryMethod]
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cp MAPSETUP_RELOADMAP
jr nz, .dontresetpoison
xor a
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ld [wPoisonStepCount], a
.dontresetpoison
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xor a ; end map entry
ld [hMapEntryMethod], a
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ld a, 2 ; HandleMap
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ld [wMapStatus], a
ret
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UnusedWait30Frames:
ld c, 30
call DelayFrames
ret
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HandleMap:
call ResetOverworldDelay
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call HandleMapTimeAndJoypad
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farcall HandleCmdQueue ; no need to farcall
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call MapEvents
; Not immediately entering a connected map will cause problems.
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ld a, [wMapStatus]
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cp 2 ; HandleMap
ret nz
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call HandleMapObjects
call NextOverworldFrame
call HandleMapBackground
call CheckPlayerState
ret
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MapEvents:
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ld a, [wMapEventStatus]
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ld hl, .jumps
rst JumpTable
ret
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.jumps
dw .events
dw .no_events
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.events
call PlayerEvents
call DisableEvents
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farcall ScriptEvents
ret
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.no_events
ret
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MaxOverworldDelay:
db 2
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ResetOverworldDelay:
ld a, [MaxOverworldDelay]
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ld [wOverworldDelay], a
ret
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NextOverworldFrame:
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ld a, [wOverworldDelay]
and a
ret z
ld c, a
call DelayFrames
ret
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HandleMapTimeAndJoypad:
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ld a, [wMapEventStatus]
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cp 1 ; no events
ret z
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call UpdateTime
call GetJoypad
call TimeOfDayPals
ret
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HandleMapObjects:
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farcall HandleNPCStep ; engine/map_objects.asm
farcall _HandlePlayerStep
call _CheckObjectEnteringVisibleRange
ret
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HandleMapBackground:
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farcall _UpdateSprites
farcall ScrollScreen
farcall PlaceMapNameSign
ret
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CheckPlayerState:
ld a, [wPlayerStepFlags]
bit 5, a ; in the middle of step
jr z, .events
bit 6, a ; stopping step
jr z, .noevents
bit 4, a ; in midair
jr nz, .noevents
call EnableEvents
.events
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ld a, 0 ; events
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ld [wMapEventStatus], a
ret
.noevents
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ld a, 1 ; no events
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ld [wMapEventStatus], a
ret
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_CheckObjectEnteringVisibleRange:
ld hl, wPlayerStepFlags
bit 6, [hl]
ret z
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farcall CheckObjectEnteringVisibleRange
ret
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PlayerEvents:
xor a
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; If there's already a player event, don't interrupt it.
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ld a, [wScriptRunning]
and a
ret nz
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call Dummy_CheckScriptFlags3Bit5 ; This is a waste of time
call CheckTrainerBattle3
jr c, .ok
call CheckTileEvent
jr c, .ok
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call RunMemScript
jr c, .ok
call RunSceneScript
jr c, .ok
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call CheckTimeEvents
jr c, .ok
call OWPlayerInput
jr c, .ok
xor a
ret
.ok
push af
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farcall EnableScriptMode
pop af
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ld [wScriptRunning], a
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call DoPlayerEvent
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ld a, [wScriptRunning]
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cp PLAYEREVENT_CONNECTION
jr z, .ok2
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cp PLAYEREVENT_JOYCHANGEFACING
jr z, .ok2
xor a
ld [wLandmarkSignTimer], a
.ok2
scf
ret
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CheckTrainerBattle3:
nop
nop
call CheckTrainerBattle2
jr nc, .nope
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ld a, PLAYEREVENT_SEENBYTRAINER
scf
ret
.nope
xor a
ret
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CheckTileEvent:
; Check for warps, coord events, or wild battles.
call CheckWarpConnxnScriptFlag
jr z, .connections_disabled
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farcall CheckMovingOffEdgeOfMap
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jr c, .map_connection
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call CheckWarpTile
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jr c, .warp_tile
.connections_disabled
call CheckCoordEventScriptFlag
jr z, .coord_events_disabled
call CheckCurrentMapCoordEvents
jr c, .coord_event
.coord_events_disabled
call CheckStepCountScriptFlag
jr z, .step_count_disabled
call CountStep
ret c
.step_count_disabled
call CheckWildEncountersScriptFlag
jr z, .ok
call RandomEncounter
ret c
jr .ok ; pointless
.ok
xor a
ret
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.map_connection
ld a, PLAYEREVENT_CONNECTION
scf
ret
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.warp_tile
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ld a, [wPlayerStandingTile]
call CheckPitTile
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jr nz, .not_pit
ld a, PLAYEREVENT_FALL
scf
ret
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.not_pit
ld a, PLAYEREVENT_WARP
scf
ret
.coord_event
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ld hl, wCurCoordEventScriptAddr
ld a, [hli]
ld h, [hl]
ld l, a
call GetMapScriptsBank
call CallScript
ret
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CheckWildEncounterCooldown::
ld hl, wWildEncounterCooldown
ld a, [hl]
and a
ret z
dec [hl]
ret z
scf
ret
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SetUpFiveStepWildEncounterCooldown:
ld a, 5
ld [wWildEncounterCooldown], a
ret
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ret_968d7:
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ret
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SetMinTwoStepWildEncounterCooldown:
ld a, [wWildEncounterCooldown]
cp 2
ret nc
ld a, 2
ld [wWildEncounterCooldown], a
ret
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Dummy_CheckScriptFlags3Bit5:
call CheckBit5_ScriptFlags3
ret z
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call ret_2f3e
ret
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RunSceneScript:
ld a, [wCurrMapSceneScriptCount]
and a
jr z, .nope
ld c, a
call CheckScenes
cp c
jr nc, .nope
ld e, a
ld d, 0
ld hl, wCurrMapSceneScriptsPointer
ld a, [hli]
ld h, [hl]
ld l, a
rept 4
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add hl, de
endr
call GetMapScriptsBank
call GetFarHalfword
call GetMapScriptsBank
call CallScript
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ld hl, wScriptFlags
res 3, [hl]
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farcall EnableScriptMode
farcall ScriptEvents
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ld hl, wScriptFlags
bit 3, [hl]
jr z, .nope
ld hl, wPriorityScriptAddr
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [wPriorityScriptBank]
call CallScript
scf
ret
.nope
xor a
ret
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CheckTimeEvents:
ld a, [wLinkMode]
and a
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jr nz, .nothing
ld hl, wStatusFlags2
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bit STATUSFLAGS2_BUG_CONTEST_TIMER_F, [hl]
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jr z, .do_daily
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farcall CheckBugContestTimer
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jr c, .end_bug_contest
xor a
ret
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.do_daily
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farcall CheckDailyResetTimer
farcall CheckPokerusTick
farcall CheckPhoneCall
ret c
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.nothing
xor a
ret
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.end_bug_contest
ld a, BANK(BugCatchingContestOverScript)
ld hl, BugCatchingContestOverScript
call CallScript
scf
ret
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.unused
ld a, 8
scf
ret
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OWPlayerInput:
call PlayerMovement
ret c
and a
jr nz, .NoAction
; Can't perform button actions while sliding on ice.
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farcall CheckStandingOnIce
jr c, .NoAction
call CheckAPressOW
jr c, .Action
call CheckMenuOW
jr c, .Action
.NoAction:
xor a
ret
.Action:
push af
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farcall StopPlayerForEvent
pop af
scf
ret
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CheckAPressOW:
ld a, [hJoyPressed]
and A_BUTTON
ret z
call TryObjectEvent
ret c
call TryBGEvent
ret c
call TryTileCollisionEvent
ret c
xor a
ret
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PlayTalkObject:
push de
ld de, SFX_READ_TEXT_2
call PlaySFX
pop de
ret
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TryObjectEvent:
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farcall CheckFacingObject
jr c, .IsObject
xor a
ret
.IsObject:
call PlayTalkObject
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ld a, [hObjectStructIndexBuffer]
call GetObjectStruct
ld hl, OBJECT_MAP_OBJECT_INDEX
add hl, bc
ld a, [hl]
ld [hLastTalked], a
ld a, [hLastTalked]
call GetMapObject
ld hl, MAPOBJECT_COLOR
add hl, bc
ld a, [hl]
and %00001111
; Bug: If IsInArray returns nc, data at bc will be executed as code.
push bc
ld de, 3
ld hl, .pointers
call IsInArray
jr nc, .nope_bugged
pop bc
inc hl
ld a, [hli]
ld h, [hl]
ld l, a
jp hl
.nope_bugged
; pop bc
xor a
ret
.pointers
dbw OBJECTTYPE_SCRIPT, .script
dbw OBJECTTYPE_ITEMBALL, .itemball
dbw OBJECTTYPE_TRAINER, .trainer
; the remaining four are dummy events
dbw OBJECTTYPE_3, .three
dbw OBJECTTYPE_4, .four
dbw OBJECTTYPE_5, .five
dbw OBJECTTYPE_6, .six
db -1
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.script
ld hl, MAPOBJECT_SCRIPT_POINTER
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
call GetMapScriptsBank
call CallScript
ret
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.itemball
ld hl, MAPOBJECT_SCRIPT_POINTER
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
call GetMapScriptsBank
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ld de, wEngineBuffer1
ld bc, 2
call FarCopyBytes
ld a, PLAYEREVENT_ITEMBALL
scf
ret
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.trainer
call TalkToTrainer
ld a, PLAYEREVENT_TALKTOTRAINER
scf
ret
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.three
xor a
ret
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.four
xor a
ret
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.five
xor a
ret
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.six
xor a
ret
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TryBGEvent:
call CheckFacingBGEvent
jr c, .is_bg_event
xor a
ret
.is_bg_event:
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ld a, [wEngineBuffer3]
ld hl, .bg_events
rst JumpTable
ret
.bg_events
dw .read
dw .up
dw .down
dw .right
dw .left
dw .ifset
dw .ifnotset
dw .itemifset
dw .copy
.up
ld b, OW_UP
jr .checkdir
.down
ld b, OW_DOWN
jr .checkdir
.right
ld b, OW_RIGHT
jr .checkdir
.left
ld b, OW_LEFT
jr .checkdir
.checkdir
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ld a, [wPlayerDirection]
and %1100
cp b
jp nz, .dontread
.read
call PlayTalkObject
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ld hl, wEngineBuffer4
ld a, [hli]
ld h, [hl]
ld l, a
call GetMapScriptsBank
call CallScript
scf
ret
.itemifset
call CheckBGEventFlag
jp nz, .dontread
call PlayTalkObject
call GetMapScriptsBank
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ld de, wEngineBuffer1
ld bc, 3
call FarCopyBytes
ld a, BANK(HiddenItemScript)
ld hl, HiddenItemScript
call CallScript
scf
ret
.copy
call CheckBGEventFlag
jr nz, .dontread
call GetMapScriptsBank
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ld de, wEngineBuffer1
ld bc, 3
call FarCopyBytes
jr .dontread
.ifset
call CheckBGEventFlag
jr z, .dontread
jr .thenread
.ifnotset
call CheckBGEventFlag
jr nz, .dontread
.thenread
push hl
call PlayTalkObject
pop hl
inc hl
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inc hl
call GetMapScriptsBank
call GetFarHalfword
call GetMapScriptsBank
call CallScript
scf
ret
.dontread
xor a
ret
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CheckBGEventFlag:
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ld hl, wEngineBuffer4
ld a, [hli]
ld h, [hl]
ld l, a
push hl
call GetMapScriptsBank
call GetFarHalfword
ld e, l
ld d, h
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ld b, CHECK_FLAG
call EventFlagAction
ld a, c
and a
pop hl
ret
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PlayerMovement:
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farcall DoPlayerMovement
ld a, c
ld hl, .pointers
rst JumpTable
ld a, c
ret
.pointers
dw .zero
dw .one
dw .two
dw .three
dw .four
dw .five
dw .six
dw .seven
.zero
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.four
xor a
ld c, a
ret
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.seven
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call ret_968d7 ; mobile
xor a
ld c, a
ret
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.one
ld a, 5
ld c, a
scf
ret
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.two
ld a, 9
ld c, a
scf
ret
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.three
; force the player to move in some direction
ld a, BANK(Script_ForcedMovement)
ld hl, Script_ForcedMovement
call CallScript
; ld a, -1
ld c, a
scf
ret
.five
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.six
ld a, -1
ld c, a
and a
ret
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CheckMenuOW:
xor a
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ld [hMenuReturn], a
ld [hMenuReturn + 1], a
ld a, [hJoyPressed]
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bit SELECT_F, a
jr nz, .Select
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bit START_F, a
jr z, .NoMenu
ld a, BANK(StartMenuScript)
ld hl, StartMenuScript
call CallScript
scf
ret
.NoMenu:
xor a
ret
.Select:
call PlayTalkObject
ld a, BANK(SelectMenuScript)
ld hl, SelectMenuScript
call CallScript
scf
ret
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StartMenuScript:
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callasm StartMenu
jump StartMenuCallback
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SelectMenuScript:
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callasm SelectMenu
jump SelectMenuCallback
StartMenuCallback:
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SelectMenuCallback:
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copybytetovar hMenuReturn
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ifequal HMENURETURN_SCRIPT, .Script
ifequal HMENURETURN_ASM, .Asm
end
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.Script:
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ptjump wQueuedScriptBank
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.Asm:
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ptcallasm wQueuedScriptBank
end
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CountStep:
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; Don't count steps in link communication rooms.
ld a, [wLinkMode]
and a
jr nz, .done
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; If there is a special phone call, don't count the step.
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farcall CheckSpecialPhoneCall
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jr c, .doscript
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; If Repel wore off, don't count the step.
call DoRepelStep
jr c, .doscript
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; Count the step for poison and total steps
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ld hl, wPoisonStepCount
inc [hl]
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ld hl, wStepCount
inc [hl]
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; Every 256 steps, increase the happiness of all your Pokemon.
jr nz, .skip_happiness
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farcall StepHappiness
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.skip_happiness
; Every 256 steps, offset from the happiness incrementor by 128 steps,
; decrease the hatch counter of all your eggs until you reach the first
; one that is ready to hatch.
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ld a, [wStepCount]
cp $80
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jr nz, .skip_egg
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farcall DoEggStep
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jr nz, .hatch
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.skip_egg
; Increase the EXP of (both) DayCare Pokemon by 1.
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farcall DayCareStep
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; Every four steps, deal damage to all Poisoned Pokemon
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ld hl, wPoisonStepCount
ld a, [hl]
cp 4
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jr c, .skip_poison
ld [hl], 0
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farcall DoPoisonStep
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jr c, .doscript
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.skip_poison
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farcall DoBikeStep
.done
xor a
ret
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.doscript
ld a, -1
scf
ret
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.hatch
ld a, 8
scf
ret
; unused
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.unreferenced
ld a, 7
scf
ret
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DoRepelStep:
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ld a, [wRepelEffect]
and a
ret z
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dec a
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ld [wRepelEffect], a
ret nz
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ld a, BANK(RepelWoreOffScript)
ld hl, RepelWoreOffScript
call CallScript
scf
ret
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DoPlayerEvent:
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ld a, [wScriptRunning]
and a
ret z
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cp PLAYEREVENT_MAPSCRIPT ; run script
ret z
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cp NUM_PLAYER_EVENTS
ret nc
ld c, a
ld b, 0
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ld hl, PlayerEventScriptPointers
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add hl, bc
add hl, bc
add hl, bc
ld a, [hli]
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ld [wScriptBank], a
ld a, [hli]
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ld [wScriptPos], a
ld a, [hl]
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ld [wScriptPos + 1], a
ret
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PlayerEventScriptPointers:
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dba Invalid_0x96c2d ; 0
dba SeenByTrainerScript ; 1
dba TalkToTrainerScript ; 2
dba FindItemInBallScript ; 3
dba EdgeWarpScript ; 4
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dba WarpToNewMapScript ; 5
dba FallIntoMapScript ; 6
dba Script_OverworldWhiteout ; 7
dba HatchEggScript ; 8
dba ChangeDirectionScript ; 9
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dba Invalid_0x96c2d ; 10
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Invalid_0x96c2d:
end
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; unused
end
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HatchEggScript:
callasm OverworldHatchEgg
end
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WarpToNewMapScript:
warpsound
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newloadmap MAPSETUP_DOOR
end
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FallIntoMapScript:
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newloadmap MAPSETUP_FALL
playsound SFX_KINESIS
applymovement PLAYER, MovementData_0x96c48
playsound SFX_STRENGTH
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scall LandAfterPitfallScript
end
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MovementData_0x96c48:
skyfall
step_end
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LandAfterPitfallScript:
earthquake 16
end
EdgeWarpScript: ; 4
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reloadandreturn MAPSETUP_CONNECTION
ChangeDirectionScript: ; 9
deactivatefacing 3
callasm EnableWildEncounters
end
INCLUDE "engine/overworld/scripting.asm"
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INCLUDE "engine/overworld/events_2.asm"