pokecrystal/maps/PokeSeersHouse.asm

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const_value set 2
const POKESEERSHOUSE_GRANNY
PokeSeersHouse_MapScripts:
.SceneScripts:
db 0
.MapCallbacks:
db 0
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SeerScript:
faceplayer
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opentext
special PokeSeer
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waitbutton
closetext
end
PokeSeersHouse_MapEvents:
; filler
db 0, 0
.Warps:
db 2
warp_def 2, 7, 7, CIANWOOD_CITY
warp_def 3, 7, 7, CIANWOOD_CITY
.CoordEvents:
db 0
.BGEvents:
db 0
.ObjectEvents:
db 1
object_event 2, 3, SPRITE_GRANNY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, SeerScript, -1