pokecrystal/maps/PlayersNeighborsHouse.asm

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const_value set 2
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const PLAYERSNEIGHBORSHOUSE_COOLTRAINER_F
const PLAYERSNEIGHBORSHOUSE_POKEFAN_F
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PlayersNeighborsHouse_MapScripts:
.SceneScripts:
db 0
.MapCallbacks:
db 0
PlayersNeighborsDaughterScript:
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jumptextfaceplayer PlayersNeighborsDaughterText
PlayersNeighborScript:
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jumptextfaceplayer PlayersNeighborText
PlayersNeighborsHouseBookshelfScript:
jumpstd magazinebookshelf
PlayersNeighborsHouseRadioScript:
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checkevent EVENT_GOT_A_POKEMON_FROM_ELM
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iftrue .NormalRadio
checkevent EVENT_LISTENED_TO_INITIAL_RADIO
iftrue .AbbreviatedRadio
playmusic MUSIC_POKEMON_TALK
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opentext
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writetext PlayerNeighborRadioText1
pause 45
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writetext PlayerNeighborRadioText2
pause 45
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writetext PlayerNeighborRadioText3
pause 45
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musicfadeout MUSIC_NEW_BARK_TOWN, 16
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writetext PlayerNeighborRadioText4
pause 45
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closetext
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setevent EVENT_LISTENED_TO_INITIAL_RADIO
end
.NormalRadio:
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jumpstd radio1
.AbbreviatedRadio:
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opentext
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writetext PlayerNeighborRadioText4
pause 45
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closetext
end
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PlayersNeighborsDaughterText:
text "PIKACHU is an"
line "evolved #MON."
para "I was amazed by"
line "PROF.ELM's find-"
cont "ings."
para "He's so famous for"
line "his research on"
cont "#MON evolution."
para "…sigh…"
para "I wish I could be"
line "a researcher like"
cont "him…"
done
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PlayersNeighborText:
text "My daughter is"
line "adamant about"
para "becoming PROF."
line "ELM's assistant."
para "She really loves"
line "#MON!"
para "But then, so do I!"
done
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PlayerNeighborRadioText1:
text "PROF.OAK'S #MON"
line "TALK! Please tune"
cont "in next time!"
done
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PlayerNeighborRadioText2:
text "#MON CHANNEL!"
done
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PlayerNeighborRadioText3:
text "This is DJ MARY,"
line "your co-host!"
done
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PlayerNeighborRadioText4:
text "#MON!"
line "#MON CHANNEL…"
done
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PlayersNeighborsHouse_MapEvents:
; filler
db 0, 0
.Warps:
db 2
warp_def 2, 7, 3, NEW_BARK_TOWN
warp_def 3, 7, 3, NEW_BARK_TOWN
.CoordEvents:
db 0
.BGEvents:
db 3
bg_event 0, 1, BGEVENT_READ, PlayersNeighborsHouseBookshelfScript
bg_event 1, 1, BGEVENT_READ, PlayersNeighborsHouseBookshelfScript
bg_event 7, 1, BGEVENT_READ, PlayersNeighborsHouseRadioScript
.ObjectEvents:
db 2
object_event 2, 3, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, PlayersNeighborsDaughterScript, -1
object_event 5, 3, SPRITE_POKEFAN_F, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, PlayersNeighborScript, EVENT_PLAYERS_NEIGHBORS_HOUSE_NEIGHBOR