pokecrystal/maps/CeladonDeptStore5F.asm

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const_value set 2
const CELADONDEPTSTORE5F_CLERK1
const CELADONDEPTSTORE5F_CLERK2
const CELADONDEPTSTORE5F_GENTLEMAN
const CELADONDEPTSTORE5F_SAILOR
const CELADONDEPTSTORE5F_TEACHER
CeladonDeptStore5F_MapScripts:
.SceneScripts:
db 0
.MapCallbacks:
db 0
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ClerkScript_0x71004:
faceplayer
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opentext
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pokemart MARTTYPE_STANDARD, MART_CELADON_5F_1
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closetext
end
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ClerkScript_0x7100c:
faceplayer
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opentext
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pokemart MARTTYPE_STANDARD, MART_CELADON_5F_2
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closetext
end
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CeladonDeptStore5FGentlemanScript:
jumptextfaceplayer CeladonDeptStore5FGentlemanText
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CeladonDeptStore5FSailorScript:
jumptextfaceplayer CeladonDeptStore5FSailorText
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CeladonDeptStore5FTeacherScript:
jumptextfaceplayer CeladonDeptStore5FTeacherText
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CeladonDeptStore5FDirectory:
jumptext CeladonDeptStore5FDirectoryText
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CeladonDeptStore5FElevatorButton:
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jumpstd elevatorbutton
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CeladonDeptStore5FGentlemanText:
text "I want to buy some"
line "items that raise"
para "#MON stats, but"
line "I don't have"
cont "enough money…"
done
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CeladonDeptStore5FSailorText:
text "I want PP UP, so I"
line "can raise the PP"
para "of moves. But you"
line "can't buy it…"
done
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CeladonDeptStore5FTeacherText:
text "Using items on"
line "them makes #-"
cont "MON happy."
para "They hate certain"
line "items, though…"
done
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CeladonDeptStore5FDirectoryText:
text "5F: DRUG STORE"
done
CeladonDeptStore5F_MapEvents:
; filler
db 0, 0
.Warps:
db 3
warp_def 12, 0, 1, CELADON_DEPT_STORE_4F
warp_def 15, 0, 1, CELADON_DEPT_STORE_6F
warp_def 2, 0, 1, CELADON_DEPT_STORE_ELEVATOR
.CoordEvents:
db 0
.BGEvents:
db 2
bg_event 14, 0, BGEVENT_READ, CeladonDeptStore5FDirectory
bg_event 3, 0, BGEVENT_READ, CeladonDeptStore5FElevatorButton
.ObjectEvents:
db 5
object_event 7, 5, SPRITE_CLERK, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ClerkScript_0x71004, -1
object_event 8, 5, SPRITE_CLERK, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ClerkScript_0x7100c, -1
object_event 13, 5, SPRITE_GENTLEMAN, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore5FGentlemanScript, -1
object_event 3, 4, SPRITE_SAILOR, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore5FSailorScript, -1
object_event 1, 7, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore5FTeacherScript, -1