pokecrystal/maps/CeruleanGym.asm

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const_def 2 ; object constants
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const CERULEANGYM_ROCKET
const CERULEANGYM_MISTY
const CERULEANGYM_SWIMMER_GIRL1
const CERULEANGYM_SWIMMER_GIRL2
const CERULEANGYM_SWIMMER_GUY
const CERULEANGYM_GYM_GUY
CeruleanGym_MapScripts:
db 2 ; scene scripts
scene_script .DummyScene0 ; SCENE_CERULEANGYM_NOTHING
scene_script .GruntRunsOut ; SCENE_CERULEANGYM_GRUNT_RUNS_OUT
db 0 ; callbacks
.DummyScene0:
end
.GruntRunsOut:
priorityjump .GruntRunsOutScript
end
.GruntRunsOutScript:
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applymovement CERULEANGYM_ROCKET, CeruleanGymGruntRunsDownMovement
playsound SFX_TACKLE
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applymovement CERULEANGYM_ROCKET, CeruleanGymGruntRunsIntoYouMovement
playmusic MUSIC_ROCKET_ENCOUNTER
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opentext
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writetext CeruleanGymGruntIntroText
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waitbutton
closetext
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showemote EMOTE_SHOCK, CERULEANGYM_ROCKET, 15
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applymovement CERULEANGYM_ROCKET, CeruleanGymGruntBacksAwayMovement
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opentext
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writetext CeruleanGymGruntBigMistakeText
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waitbutton
closetext
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applymovement CERULEANGYM_ROCKET, CeruleanGymGruntMovesCloseMovement
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opentext
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writetext CeruleanGymGruntByeText
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waitbutton
closetext
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applymovement CERULEANGYM_ROCKET, CeruleanGymGruntRunsOutMovement
playsound SFX_EXIT_BUILDING
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disappear CERULEANGYM_ROCKET
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setevent EVENT_MET_ROCKET_GRUNT_AT_CERULEAN_GYM
clearevent EVENT_ROUTE_24_ROCKET
clearevent EVENT_ROUTE_25_MISTY_BOYFRIEND
setscene SCENE_CERULEANGYM_NOTHING
setmapscene ROUTE_25, SCENE_ROUTE25_MISTYS_DATE
setmapscene POWER_PLANT, SCENE_POWERPLANT_NOTHING
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waitsfx
special RestartMapMusic
pause 15
turnobject PLAYER, DOWN
pause 15
end
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CeruleanGymMistyScript:
faceplayer
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opentext
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checkflag ENGINE_CASCADEBADGE
iftrue .FightDone
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writetext MistyIntroText
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waitbutton
closetext
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winlosstext MistyWinLossText, 0
loadtrainer MISTY, MISTY1
startbattle
reloadmapafterbattle
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setevent EVENT_BEAT_MISTY
setevent EVENT_BEAT_SWIMMERF_DIANA
setevent EVENT_BEAT_SWIMMERF_BRIANA
setevent EVENT_BEAT_SWIMMERM_PARKER
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opentext
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writetext ReceivedCascadeBadgeText
playsound SFX_GET_BADGE
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waitsfx
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setflag ENGINE_CASCADEBADGE
.FightDone:
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writetext MistyFightDoneText
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waitbutton
closetext
end
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TrainerSwimmerfDiana:
trainer SWIMMERF, DIANA, EVENT_BEAT_SWIMMERF_DIANA, SwimmerfDianaSeenText, SwimmerfDianaBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext SwimmerfDianaAfterBattleText
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waitbutton
closetext
end
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TrainerSwimmerfBriana:
trainer SWIMMERF, BRIANA, EVENT_BEAT_SWIMMERF_BRIANA, SwimmerfBrianaSeenText, SwimmerfBrianaBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext SwimmerfBrianaAfterBattleText
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waitbutton
closetext
end
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TrainerSwimmermParker:
trainer SWIMMERM, PARKER, EVENT_BEAT_SWIMMERM_PARKER, SwimmermParkerSeenText, SwimmermParkerBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext SwimmermParkerAfterBattleText
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waitbutton
closetext
end
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CeruleanGymGuyScript:
faceplayer
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opentext
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checkevent EVENT_BEAT_MISTY
iftrue .CeruleanGymGuyWinScript
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writetext CeruleanGymGuyText
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waitbutton
closetext
end
.CeruleanGymGuyWinScript:
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writetext CeruleanGymGuyWinText
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waitbutton
closetext
end
CeruleanGymHiddenMachinePart:
hiddenitem MACHINE_PART, EVENT_FOUND_MACHINE_PART_IN_CERULEAN_GYM
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CeruleanGymStatue1:
checkevent EVENT_TRAINERS_IN_CERULEAN_GYM
iffalse CeruleanGymStatue
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opentext
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writetext CeruleanGymNote1Text
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waitbutton
closetext
end
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CeruleanGymStatue2:
checkevent EVENT_TRAINERS_IN_CERULEAN_GYM
iffalse CeruleanGymStatue
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opentext
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writetext CeruleanGymNote2Text
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waitbutton
closetext
end
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CeruleanGymStatue:
checkflag ENGINE_CASCADEBADGE
iftrue .Beaten
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jumpstd gymstatue1
.Beaten:
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trainertotext MISTY, MISTY1, MEM_BUFFER_1
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jumpstd gymstatue2
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CeruleanGymGruntRunsDownMovement:
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big_step DOWN
big_step DOWN
big_step DOWN
big_step DOWN
step_end
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CeruleanGymGruntRunsOutMovement:
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big_step RIGHT
big_step DOWN
step_end
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CeruleanGymGruntRunsIntoYouMovement:
fix_facing
set_sliding
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jump_step UP
remove_sliding
remove_fixed_facing
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step_sleep 8
step_sleep 8
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step DOWN
step DOWN
step_end
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CeruleanGymGruntMovesCloseMovement:
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big_step DOWN
step_end
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CeruleanGymGruntBacksAwayMovement:
fix_facing
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slow_step UP
remove_fixed_facing
step_end
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CeruleanGymGruntIntroText:
text "Oops! I so sorry!"
line "You not hurt,"
cont "okay?"
para "I very busy."
line "No time for talk-"
cont "ing with you. Not"
cont "good for me if"
cont "seen by somebody."
done
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CeruleanGymGruntBigMistakeText:
text "Oh no! You seen"
line "me already! I make"
cont "big mistake!"
done
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CeruleanGymGruntByeText:
text "Hey, you! Forget"
line "you see me, okay?"
para "You see, hear,"
line "know nothing,"
para "okay?"
line "Bye, kid! Nothing!"
para "Bye-bye a go-go!"
done
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CeruleanGymNote1Text:
text "Sorry, I'll be out"
line "for a while."
cont "MISTY, GYM LEADER"
done
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CeruleanGymNote2Text:
text "Since MISTY's out,"
line "we'll be away too."
cont "GYM TRAINERS"
done
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MistyIntroText:
text "MISTY: I was ex-"
line "pecting you, you"
cont "pest!"
para "You may have a"
line "lot of JOHTO GYM"
para "BADGES, but you'd"
line "better not take me"
cont "too lightly."
para "My water-type"
line "#MON are tough!"
done
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MistyWinLossText:
text "MISTY: You really"
line "are good…"
para "I'll admit that"
line "you are skilled…"
para "Here you go. It's"
line "CASCADEBADGE."
done
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ReceivedCascadeBadgeText:
text "<PLAYER> received"
line "CASCADEBADGE."
done
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MistyFightDoneText:
text "MISTY: Are there"
line "many strong train-"
cont "ers in JOHTO? Like"
cont "you, I mean."
para "I'm going to"
line "travel one day, so"
para "I can battle some"
line "skilled trainers."
done
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SwimmerfDianaSeenText:
text "Sorry about being"
line "away. Let's get on"
cont "with it!"
done
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SwimmerfDianaBeatenText:
text "I give up! You're"
line "the winner!"
done
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SwimmerfDianaAfterBattleText:
text "I'll be swimming"
line "quietly."
done
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SwimmerfBrianaSeenText:
text "Don't let my ele-"
line "gant swimming un-"
cont "nerve you."
done
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SwimmerfBrianaBeatenText:
text "Ooh, you calmly"
line "disposed of me…"
done
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SwimmerfBrianaAfterBattleText:
text "Don't be too smug"
line "about beating me."
para "MISTY will destroy"
line "you if you get"
cont "complacent."
done
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SwimmermParkerSeenText:
text "Glub…"
para "I'm first! Come"
line "and get me!"
done
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SwimmermParkerBeatenText:
text "This can't be…"
done
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SwimmermParkerAfterBattleText:
text "MISTY has gotten"
line "much better in the"
cont "past few years."
para "Don't let your"
line "guard down, or"
cont "you'll be crushed!"
done
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CeruleanGymGuyText:
text "Yo! CHAMP in"
line "making!"
para "Since MISTY was"
line "away, I went out"
para "for some fun too."
line "He-he-he."
done
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CeruleanGymGuyWinText:
text "Hoo, you showed me"
line "how tough you are."
para "As always, that"
line "was one heck of a"
cont "great battle!"
done
CeruleanGym_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
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warp_event 4, 15, CERULEAN_CITY, 5
warp_event 5, 15, CERULEAN_CITY, 5
db 0 ; coord events
db 3 ; bg events
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bg_event 3, 8, BGEVENT_ITEM, CeruleanGymHiddenMachinePart
bg_event 2, 13, BGEVENT_READ, CeruleanGymStatue1
bg_event 6, 13, BGEVENT_READ, CeruleanGymStatue2
db 6 ; object events
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object_event 4, 10, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_CERULEAN_GYM_ROCKET
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object_event 5, 3, SPRITE_MISTY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeruleanGymMistyScript, EVENT_TRAINERS_IN_CERULEAN_GYM
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object_event 4, 6, SPRITE_SWIMMER_GIRL, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 3, TrainerSwimmerfDiana, EVENT_TRAINERS_IN_CERULEAN_GYM
object_event 1, 9, SPRITE_SWIMMER_GIRL, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 1, TrainerSwimmerfBriana, EVENT_TRAINERS_IN_CERULEAN_GYM
object_event 8, 9, SPRITE_SWIMMER_GUY, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerSwimmermParker, EVENT_TRAINERS_IN_CERULEAN_GYM
object_event 7, 13, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeruleanGymGuyScript, EVENT_TRAINERS_IN_CERULEAN_GYM