pokecrystal/maps/HallOfFame.asm

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2015-07-10 08:20:21 +00:00
HallOfFame_MapScriptHeader:
; trigger count
db 2
; triggers
dw .Trigger1, $0000
dw .Trigger2, $0000
; callback count
db 0
.Trigger1:
priorityjump HallOfFameScript
end
.Trigger2:
end
HallOfFameScript:
follow $2, $0
applymovement $2, HallOfFame_WalkUpWithLance
stopfollow
spriteface $0, RIGHT
loadfont
writetext HallOfFame_LanceText
closetext
loadmovesprites
spriteface $2, UP
applymovement $0, HallOfFame_SlowlyApproachMachine
dotrigger $1
pause 15
writebyte 2 ; Machine is in the Hall of Fame
special HealMachineAnim
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setevent EVENT_BEAT_ELITE_FOUR
setevent EVENT_TELEPORT_GUY
setevent EVENT_RIVAL_SPROUT_TOWER
clearevent EVENT_RED_IN_MT_SILVER
setevent EVENT_OLIVINE_PORT_SPRITES_BEFORE_HALL_OF_FAME
clearevent EVENT_OLIVINE_PORT_SPRITES_AFTER_HALL_OF_FAME
domaptrigger GROUP_SPROUT_TOWER_3F, MAP_SPROUT_TOWER_3F, $1
special HealParty
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checkevent EVENT_GOT_SS_TICKET_FROM_ELM
iftrue .SkipPhoneCall
specialphonecall ELMCALL_SSTICKET
.SkipPhoneCall:
halloffame
end
HallOfFame_WalkUpWithLance:
step_up
step_up
step_up
step_up
step_up
step_up
step_up
step_up
step_right
turn_head_left
step_end
HallOfFame_SlowlyApproachMachine:
slow_step_up
step_end
HallOfFame_LanceText:
text "LANCE: It's been a"
line "long time since I"
cont "last came here."
para "This is where we"
line "honor the LEAGUE"
para "CHAMPIONS for all"
line "eternity."
para "Their courageous"
line "#MON are also"
cont "inducted."
para "Here today, we"
line "witnessed the rise"
para "of a new LEAGUE"
line "CHAMPION--a"
para "trainer who feels"
line "compassion for,"
para "and trust toward,"
line "all #MON."
para "A trainer who"
line "succeeded through"
para "perseverance and"
line "determination."
para "The new LEAGUE"
line "CHAMPION who has"
para "all the makings"
line "of greatness!"
para "<PLAY_G>, allow me"
line "to register you"
para "and your partners"
line "as CHAMPIONS!"
done
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HallOfFame_MapEventHeader:
; filler
db 0, 0
; warps
db 2
warp_def $d, $4, 3, GROUP_LANCES_ROOM, MAP_LANCES_ROOM
warp_def $d, $5, 4, GROUP_LANCES_ROOM, MAP_LANCES_ROOM
; xy triggers
db 0
; signposts
db 0
; people-events
db 1
person_event SPRITE_LANCE, 16, 8, UP << 2 | $3, $0, -1, -1, PAL_OW_RED << 4 | $0, 0, ObjectEvent, -1