pokecrystal/maps/FastShip1F.asm

317 lines
6.4 KiB
NASM
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FastShip1F_MapScriptHeader:
; trigger count
db 3
; triggers
dw UnknownScript_0x75135, $0000
dw UnknownScript_0x75136, $0000
dw UnknownScript_0x7513a, $0000
; callback count
db 0
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UnknownScript_0x75135:
end
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UnknownScript_0x75136:
priorityjump UnknownScript_0x7513b
end
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UnknownScript_0x7513a:
end
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UnknownScript_0x7513b:
applymovement $2, MovementData_0x7520e
applymovement $0, MovementData_0x75217
applymovement $2, MovementData_0x75211
pause 30
playsound SFX_BOAT
earthquake 30
blackoutmod GROUP_FAST_SHIP_CABINS_SW_SSW_NW, MAP_FAST_SHIP_CABINS_SW_SSW_NW
clearevent EVENT_031
checkevent EVENT_030
iftrue UnknownScript_0x7515d
dotrigger $2
end
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UnknownScript_0x7515d:
dotrigger $0
end
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SailorScript_0x75160:
faceplayer
loadfont
checkevent EVENT_031
iftrue UnknownScript_0x7517a
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checkevent EVENT_FAST_SHIP_DESTINATION_OLIVINE
iftrue .Olivine
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writetext UnknownText_0x7523b
closetext
loadmovesprites
end
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.Olivine
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writetext UnknownText_0x7529b
closetext
loadmovesprites
end
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UnknownScript_0x7517a:
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checkevent EVENT_FAST_SHIP_DESTINATION_OLIVINE
iftrue .Olivine
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writetext UnknownText_0x754be
closetext
loadmovesprites
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scall UnknownScript_0x751b8
playsound SFX_EXIT_BUILDING
special Function8c084
waitbutton
setevent EVENT_VERMILION_PORT_SAILOR_AT_GANGWAY
domaptrigger GROUP_VERMILION_PORT, MAP_VERMILION_PORT, $1
warp GROUP_VERMILION_PORT, MAP_VERMILION_PORT, $7, $11
end
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.Olivine
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writetext UnknownText_0x7548d
closetext
loadmovesprites
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scall UnknownScript_0x751b8
playsound SFX_EXIT_BUILDING
special Function8c084
waitbutton
setevent EVENT_OLIVINE_PORT_SAILOR_AT_GANGWAY
domaptrigger GROUP_OLIVINE_PORT, MAP_OLIVINE_PORT, $1
warp GROUP_OLIVINE_PORT, MAP_OLIVINE_PORT, $7, $17
end
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UnknownScript_0x751b8:
checkcode VAR_FACING
if_equal $3, UnknownScript_0x751c7
applymovement $2, MovementData_0x7520e
applymovement $0, MovementData_0x75235
end
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UnknownScript_0x751c7:
applymovement $2, MovementData_0x75214
applymovement $0, MovementData_0x75238
end
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SailorScript_0x751d0:
faceplayer
loadfont
checkevent EVENT_030
iftrue UnknownScript_0x751de
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writetext UnknownText_0x752f9
closetext
loadmovesprites
end
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UnknownScript_0x751de:
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writetext UnknownText_0x7534f
closetext
loadmovesprites
end
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SailorScript_0x751e4:
jumptextfaceplayer UnknownText_0x753c0
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UnknownScript_0x751e7:
moveperson $5, $14, $6
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UnknownScript_0x751eb:
appear $5
applymovement $5, MovementData_0x7521b
playsound SFX_TACKLE
applymovement $0, MovementData_0x7522e
applymovement $5, MovementData_0x75220
loadfont
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writetext UnknownText_0x75412
closetext
loadmovesprites
spriteface $0, RIGHT
applymovement $5, MovementData_0x75222
disappear $5
dotrigger $0
end
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MovementData_0x7520e:
slow_step_left
turn_head_right
step_end
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MovementData_0x75211:
slow_step_right
turn_head_down
step_end
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MovementData_0x75214:
slow_step_down
turn_head_up
step_end
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MovementData_0x75217:
step_down
step_down
turn_head_down
step_end
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MovementData_0x7521b:
big_step_right
big_step_right
big_step_right
big_step_right
step_end
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MovementData_0x75220:
step_right
step_end
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MovementData_0x75222:
big_step_down
big_step_right
big_step_right
big_step_right
big_step_right
big_step_right
big_step_right
big_step_down
big_step_down
big_step_down
big_step_down
step_end
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MovementData_0x7522e:
big_step_right
turn_head_left
step_end
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MovementData_0x75231:
step_up
step_end
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MovementData_0x75233:
step_down
step_end
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MovementData_0x75235:
step_up
step_up
step_end
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MovementData_0x75238:
step_right
step_up
step_end
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UnknownText_0x7523b:
text "FAST SHIP S.S.AQUA"
line "is en route to"
cont "VERMILION CITY."
para "We will make an"
line "announcement when"
cont "we arrive."
done
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UnknownText_0x7529b:
text "FAST SHIP S.S.AQUA"
line "is en route to"
cont "OLIVINE CITY."
para "We will make an"
line "announcement when"
cont "we arrive."
done
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UnknownText_0x752f9:
text "Here's your cabin."
para "If your #MON"
line "are hurt, take a"
cont "nap in the bed."
para "That will heal"
line "them."
done
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UnknownText_0x7534f:
text "Here's your cabin."
para "You can heal your"
line "#MON by taking"
cont "a nap in the bed."
para "The ship will"
line "arrive while"
cont "you're sleeping."
done
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UnknownText_0x753c0:
text "The passengers are"
line "all trainers."
para "They're all itch-"
line "ing to battle in"
cont "their cabins."
done
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UnknownText_0x75412:
text "Whoa! Excuse me."
line "I was in a hurry!"
para "My granddaughter"
line "is missing!"
para "She's just a wee"
line "girl. If you see"
para "her, please let me"
line "know!"
done
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UnknownText_0x7548d:
text "FAST SHIP S.S.AQUA"
line "has arrived in"
cont "OLIVINE CITY."
done
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UnknownText_0x754be:
text "FAST SHIP S.S.AQUA"
line "has arrived in"
cont "VERMILION CITY."
done
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FastShip1F_MapEventHeader:
; filler
db 0, 0
; warps
db 12
warp_def $1, $19, 255, GROUP_FAST_SHIP_1F, MAP_FAST_SHIP_1F
warp_def $8, $1b, 1, GROUP_FAST_SHIP_CABINS_NNW_NNE_NE, MAP_FAST_SHIP_CABINS_NNW_NNE_NE
warp_def $8, $17, 2, GROUP_FAST_SHIP_CABINS_NNW_NNE_NE, MAP_FAST_SHIP_CABINS_NNW_NNE_NE
warp_def $8, $13, 3, GROUP_FAST_SHIP_CABINS_NNW_NNE_NE, MAP_FAST_SHIP_CABINS_NNW_NNE_NE
warp_def $8, $f, 1, GROUP_FAST_SHIP_CABINS_SW_SSW_NW, MAP_FAST_SHIP_CABINS_SW_SSW_NW
warp_def $f, $f, 2, GROUP_FAST_SHIP_CABINS_SW_SSW_NW, MAP_FAST_SHIP_CABINS_SW_SSW_NW
warp_def $f, $13, 4, GROUP_FAST_SHIP_CABINS_SW_SSW_NW, MAP_FAST_SHIP_CABINS_SW_SSW_NW
warp_def $f, $17, 1, GROUP_FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN, MAP_FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN
warp_def $f, $1b, 3, GROUP_FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN, MAP_FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN
warp_def $d, $3, 5, GROUP_FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN, MAP_FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN
warp_def $c, $6, 1, GROUP_FAST_SHIP_B1F, MAP_FAST_SHIP_B1F
warp_def $e, $1e, 2, GROUP_FAST_SHIP_B1F, MAP_FAST_SHIP_B1F
; xy triggers
db 2
xy_trigger 2, $6, $18, $0, UnknownScript_0x751eb, $0, $0
xy_trigger 2, $6, $19, $0, UnknownScript_0x751e7, $0, $0
; signposts
db 0
; people-events
db 4
person_event SPRITE_SAILOR, 6, 29, UP << 2 | $2, $0, -1, -1, $0, 0, SailorScript_0x75160, -1
person_event SPRITE_SAILOR, 11, 18, LEFT << 2 | $1, $0, -1, -1, $0, 0, SailorScript_0x751d0, -1
person_event SPRITE_SAILOR, 21, 26, UP << 2 | $1, $2, -1, -1, $0, 0, SailorScript_0x751e4, -1
person_event SPRITE_GENTLEMAN, 10, 23, LEFT << 2 | $1, $0, -1, -1, $0, 0, ObjectEvent, EVENT_FAST_SHIP_1F_GENTLEMAN