pokecrystal/maps/WillsRoom.asm

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const_value set 2
const WILLSROOM_WILL
WillsRoom_MapScripts:
.SceneScripts:
db 2
scene_script .LockDoor
scene_script .DummyScene
.MapCallbacks:
db 1
callback MAPCALLBACK_TILES, .WillsRoomDoors
.LockDoor:
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priorityjump .WillsDoorLocksBehindYou
end
.DummyScene:
end
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.WillsRoomDoors:
checkevent EVENT_WILLS_ROOM_ENTRANCE_CLOSED
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iffalse .KeepEntranceOpen
changeblock 4, 14, $2a ; wall
.KeepEntranceOpen:
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checkevent EVENT_WILLS_ROOM_EXIT_OPEN
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iffalse .KeepExitClosed
changeblock 4, 2, $16 ; open door
.KeepExitClosed:
return
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.WillsDoorLocksBehindYou:
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applymovement PLAYER, WillsRoom_EnterMovement
refreshscreen $86
playsound SFX_STRENGTH
earthquake 80
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changeblock 4, 14, $2a ; wall
reloadmappart
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closetext
setscene 1
setevent EVENT_WILLS_ROOM_ENTRANCE_CLOSED
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waitsfx
end
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WillScript_Battle:
faceplayer
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opentext
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checkevent EVENT_BEAT_ELITE_4_WILL
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iftrue WillScript_AfterBattle
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writetext WillScript_WillBeforeText
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waitbutton
closetext
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winlosstext WillScript_WillBeatenText, 0
loadtrainer WILL, WILL1
startbattle
reloadmapafterbattle
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setevent EVENT_BEAT_ELITE_4_WILL
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opentext
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writetext WillScript_WillDefeatText
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waitbutton
closetext
playsound SFX_ENTER_DOOR
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changeblock 4, 2, $16 ; open door
reloadmappart
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closetext
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setevent EVENT_WILLS_ROOM_EXIT_OPEN
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waitsfx
end
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WillScript_AfterBattle:
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writetext WillScript_WillDefeatText
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waitbutton
closetext
end
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WillsRoom_EnterMovement:
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step UP
step UP
step UP
step UP
step_end
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WillScript_WillBeforeText:
text "Welcome to #MON"
line "LEAGUE, <PLAYER>."
para "Allow me to intro-"
line "duce myself. I am"
cont "WILL."
para "I have trained all"
line "around the world,"
para "making my psychic"
line "#MON powerful."
para "And, at last, I've"
line "been accepted into"
cont "the ELITE FOUR."
para "I can only keep"
line "getting better!"
para "Losing is not an"
line "option!"
done
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WillScript_WillBeatenText:
text "I… I can't…"
line "believe it…"
done
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WillScript_WillDefeatText:
text "Even though I was"
line "defeated, I won't"
cont "change my course."
para "I will continue"
line "battling until I"
para "stand above all"
line "trainers!"
para "Now, <PLAYER>, move"
line "on and experience"
para "the true ferocity"
line "of the ELITE FOUR."
done
WillsRoom_MapEvents:
; filler
db 0, 0
.Warps:
db 3
warp_def 5, 17, 4, INDIGO_PLATEAU_POKECENTER_1F
warp_def 4, 2, 1, KOGAS_ROOM
warp_def 5, 2, 2, KOGAS_ROOM
.CoordEvents:
db 0
.BGEvents:
db 0
.ObjectEvents:
db 1
object_event 5, 7, SPRITE_WILL, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, WillScript_Battle, -1