pokecrystal/engine/phone/phone.asm

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AddPhoneNumber::
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call _CheckCellNum
jr c, .cant_add
call Phone_FindOpenSlot
jr nc, .cant_add
ld [hl], c
xor a
ret
.cant_add
scf
ret
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DelCellNum::
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call _CheckCellNum
jr nc, .not_in_list
xor a
ld [hl], a
ret
.not_in_list
scf
ret
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CheckCellNum::
jp _CheckCellNum ; useless
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_CheckCellNum:
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ld hl, wPhoneList
ld b, CONTACT_LIST_SIZE
.loop
ld a, [hli]
cp c
jr z, .got_it
dec b
jr nz, .loop
xor a
ret
.got_it
dec hl
scf
ret
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Phone_FindOpenSlot:
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call GetRemainingSpaceInPhoneList
ld b, a
ld hl, wPhoneList
.loop
ld a, [hli]
and a
jr z, .FoundOpenSpace
dec b
jr nz, .loop
xor a
ret
.FoundOpenSpace:
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dec hl
scf
ret
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GetRemainingSpaceInPhoneList:
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xor a
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ld [wRegisteredPhoneNumbers], a
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ld hl, PermanentNumbers
.loop
ld a, [hli]
cp -1
jr z, .done
cp c
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jr z, .continue
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push bc
push hl
ld c, a
call _CheckCellNum
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jr c, .permanent
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ld hl, wRegisteredPhoneNumbers
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inc [hl]
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.permanent
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pop hl
pop bc
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.continue
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jr .loop
.done
ld a, CONTACT_LIST_SIZE
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ld hl, wRegisteredPhoneNumbers
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sub [hl]
ret
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INCLUDE "data/phone/permanent_numbers.asm"
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BrokenPlaceFarString:
; This routine is not in bank 0 and will fail or crash if called.
ldh a, [hROMBank]
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push af
ld a, b
rst Bankswitch
call PlaceString
pop af
rst Bankswitch
ret
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CheckPhoneCall::
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; Check if the phone is ringing in the overworld.
call CheckStandingOnEntrance
jr z, .no_call
call .timecheck
nop
jr nc, .no_call
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; 50% chance for a call
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call Random
ld b, a
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and %01111111
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cp b
jr nz, .no_call
call GetMapPhoneService
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and a
jr nz, .no_call
call GetAvailableCallers
call ChooseRandomCaller
jr nc, .no_call
ld e, a
call LoadCallerScript
ld a, BANK(Script_ReceivePhoneCall)
ld hl, Script_ReceivePhoneCall
call CallScript
scf
ret
.no_call
xor a
ret
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.timecheck
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farcall CheckReceiveCallTimer
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ret
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CheckPhoneContactTimeOfDay:
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push hl
push bc
push de
push af
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farcall CheckTime
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pop af
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and ANYTIME
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and c
pop de
pop bc
pop hl
ret
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ChooseRandomCaller:
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; If no one is available to call, don't return anything.
ld a, [wNumAvailableCallers]
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and a
jr z, .NothingToSample
; Store the number of available callers in c.
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ld c, a
; Sample a random number between 0 and 31.
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call Random
ldh a, [hRandomAdd]
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swap a
and $1f
; Compute that number modulo the number of available callers.
call SimpleDivide
; Return the caller ID you just sampled.
ld c, a
ld b, 0
ld hl, wAvailableCallers
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add hl, bc
ld a, [hl]
scf
ret
.NothingToSample:
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xor a
ret
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GetAvailableCallers:
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farcall CheckTime
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ld a, c
ld [wCheckedTime], a
ld hl, wNumAvailableCallers
ld bc, CONTACT_LIST_SIZE + 1
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xor a
call ByteFill
ld de, wPhoneList
ld a, CONTACT_LIST_SIZE
.loop
ld [wPhoneListIndex], a
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ld a, [de]
and a
jr z, .not_good_for_call
ld hl, PhoneContacts + PHONE_CONTACT_SCRIPT2_TIME
ld bc, PHONE_CONTACT_SIZE
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call AddNTimes
ld a, [wCheckedTime]
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and [hl]
jr z, .not_good_for_call
ld bc, PHONE_CONTACT_MAP_GROUP - PHONE_CONTACT_SCRIPT2_TIME
add hl, bc
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ld a, [wMapGroup]
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cp [hl]
jr nz, .different_map
inc hl
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ld a, [wMapNumber]
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cp [hl]
jr z, .not_good_for_call
.different_map
ld a, [wNumAvailableCallers]
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ld c, a
ld b, 0
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inc a
ld [wNumAvailableCallers], a
ld hl, wAvailableCallers
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add hl, bc
ld a, [de]
ld [hl], a
.not_good_for_call
inc de
ld a, [wPhoneListIndex]
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dec a
jr nz, .loop
ret
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CheckSpecialPhoneCall::
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ld a, [wSpecialPhoneCallID]
and a
jr z, .NoPhoneCall
dec a
ld c, a
ld b, 0
ld hl, SpecialPhoneCallList
ld a, SPECIALCALL_SIZE
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call AddNTimes
ld a, [hli]
ld h, [hl]
ld l, a
call _hl_
jr nc, .NoPhoneCall
call .DoSpecialPhoneCall
inc hl
inc hl
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ld a, [hli]
ld e, a
push hl
call LoadCallerScript
pop hl
ld de, wCallerContact + PHONE_CONTACT_SCRIPT2_BANK
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ld a, [hli]
ld [de], a
inc de
ld a, [hli]
ld [de], a
inc de
ld a, [hli]
ld [de], a
ld a, BANK(.script)
ld hl, .script
call CallScript
scf
ret
.NoPhoneCall:
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xor a
ret
.script
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pause 30
sjump Script_ReceivePhoneCall
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.DoSpecialPhoneCall:
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ld a, [wSpecialPhoneCallID]
dec a
ld c, a
ld b, 0
ld hl, SpecialPhoneCallList
ld a, SPECIALCALL_SIZE
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call AddNTimes
ret
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SpecialCallOnlyWhenOutside:
ld a, [wEnvironment]
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cp TOWN
jr z, .outside
cp ROUTE
jr z, .outside
xor a
ret
.outside
scf
ret
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SpecialCallWhereverYouAre:
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scf
ret
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MakePhoneCallFromPokegear:
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; Don't do the call if you're in a link communication
ld a, [wLinkMode]
and a
jr nz, .OutOfArea
; If you're in an area without phone service, don't do the call
call GetMapPhoneService
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and a
jr nz, .OutOfArea
; If the person can't take a call at that time, don't do the call
ld a, b
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ld [wCurCaller], a
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ld hl, PhoneContacts
ld bc, PHONE_CONTACT_SIZE
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call AddNTimes
ld d, h
ld e, l
ld hl, PHONE_CONTACT_SCRIPT1_TIME
add hl, de
ld a, [hl]
call CheckPhoneContactTimeOfDay
jr z, .OutOfArea
; If we're in the same map as the person we're calling,
; use the "Just talk to that person" script.
ld hl, PHONE_CONTACT_MAP_GROUP
add hl, de
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ld a, [wMapGroup]
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cp [hl]
jr nz, .GetPhoneScript
ld hl, PHONE_CONTACT_MAP_NUMBER
add hl, de
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ld a, [wMapNumber]
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cp [hl]
jr nz, .GetPhoneScript
ld b, BANK(PhoneScript_JustTalkToThem)
ld hl, PhoneScript_JustTalkToThem
jr .DoPhoneCall
.GetPhoneScript:
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ld hl, PHONE_CONTACT_SCRIPT1_BANK
add hl, de
ld b, [hl]
ld hl, PHONE_CONTACT_SCRIPT1_ADDR
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add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
jr .DoPhoneCall
.OutOfArea:
ld b, BANK(LoadOutOfAreaScript)
ld de, LoadOutOfAreaScript
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call ExecuteCallbackScript
ret
.DoPhoneCall:
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ld a, b
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ld [wPhoneScriptBank], a
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ld a, l
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ld [wPhoneCaller], a
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ld a, h
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ld [wPhoneCaller + 1], a
ld b, BANK(LoadPhoneScriptBank)
ld de, LoadPhoneScriptBank
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call ExecuteCallbackScript
ret
LoadPhoneScriptBank:
memcall wPhoneScriptBank
endcallback
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LoadOutOfAreaScript:
scall PhoneOutOfAreaScript
endcallback
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LoadCallerScript:
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nop
nop
ld a, e
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ld [wCurCaller], a
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and a
jr nz, .actualcaller
ld a, BANK(WrongNumber)
ld hl, WrongNumber
jr .proceed
.actualcaller
ld hl, PhoneContacts
ld bc, PHONE_CONTACT_SIZE
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ld a, e
call AddNTimes
ld a, BANK(PhoneContacts)
.proceed
ld de, wCallerContact
ld bc, PHONE_CONTACT_SIZE
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call FarCopyBytes
ret
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WrongNumber:
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db TRAINER_NONE, PHONE_00
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dba .script
.script
writetext .PhoneWrongNumberText
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end
.PhoneWrongNumberText:
text_far _PhoneWrongNumberText
text_end
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Script_ReceivePhoneCall:
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refreshscreen
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callasm RingTwice_StartCall
memcall wCallerContact + PHONE_CONTACT_SCRIPT2_BANK
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waitbutton
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callasm HangUp
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closetext
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callasm InitCallReceiveDelay
end
Script_SpecialBillCall::
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callasm .LoadBillScript
sjump Script_ReceivePhoneCall
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.LoadBillScript:
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ld e, PHONE_BILL
jp LoadCallerScript
Script_SpecialElmCall: ; unreferenced
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callasm .LoadElmScript
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pause 30
sjump Script_ReceivePhoneCall
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.LoadElmScript:
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ld e, PHONE_ELM
jp LoadCallerScript
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RingTwice_StartCall:
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call .Ring
call .Ring
farcall StubbedTrainerRankings_PhoneCalls
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ret
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.Ring:
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call Phone_StartRinging
call Phone_Wait20Frames
call .CallerTextboxWithName
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call Phone_Wait20Frames
call Phone_CallerTextbox
call Phone_Wait20Frames
call .CallerTextboxWithName
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ret
.CallerTextboxWithName:
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ld a, [wCurCaller]
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ld b, a
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call Phone_TextboxWithName
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ret
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PhoneCall::
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ld a, b
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ld [wPhoneScriptBank], a
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ld a, e
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ld [wPhoneCaller], a
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ld a, d
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ld [wPhoneCaller + 1], a
call .Ring
call .Ring
farcall StubbedTrainerRankings_PhoneCalls
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ret
.Ring:
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call Phone_StartRinging
call Phone_Wait20Frames
call .CallerTextboxWithName
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call Phone_Wait20Frames
call Phone_CallerTextbox
call Phone_Wait20Frames
call .CallerTextboxWithName
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ret
.CallerTextboxWithName:
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call Phone_CallerTextbox
hlcoord 1, 2
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ld [hl], "☎"
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inc hl
inc hl
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ld a, [wPhoneScriptBank]
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ld b, a
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ld a, [wPhoneCaller]
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ld e, a
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ld a, [wPhoneCaller + 1]
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ld d, a
call BrokenPlaceFarString
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ret
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Phone_NoSignal:
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ld de, SFX_NO_SIGNAL
call PlaySFX
jr Phone_CallEnd
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HangUp::
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call HangUp_Beep
call HangUp_Wait20Frames
Phone_CallEnd:
call HangUp_BoopOn
call HangUp_Wait20Frames
call HangUp_BoopOff
call HangUp_Wait20Frames
call HangUp_BoopOn
call HangUp_Wait20Frames
call HangUp_BoopOff
call HangUp_Wait20Frames
call HangUp_BoopOn
call HangUp_Wait20Frames
call HangUp_BoopOff
call HangUp_Wait20Frames
ret
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HangUp_ShutDown: ; unreferenced
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ld de, SFX_SHUT_DOWN_PC
call PlaySFX
ret
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HangUp_Beep:
ld hl, PhoneClickText
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call PrintText
ld de, SFX_HANG_UP
call PlaySFX
ret
PhoneClickText:
text_far _PhoneClickText
text_end
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HangUp_BoopOn:
ld hl, PhoneEllipseText
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call PrintText
ret
PhoneEllipseText:
text_far _PhoneEllipseText
text_end
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HangUp_BoopOff:
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call SpeechTextbox
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ret
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Phone_StartRinging:
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call WaitSFX
ld de, SFX_CALL
call PlaySFX
call Phone_CallerTextbox
call UpdateSprites
farcall PhoneRing_CopyTilemapAtOnce
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ret
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HangUp_Wait20Frames:
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jr Phone_Wait20Frames
Phone_Wait20Frames:
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ld c, 20
call DelayFrames
farcall PhoneRing_CopyTilemapAtOnce
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ret
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Phone_TextboxWithName:
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push bc
call Phone_CallerTextbox
hlcoord 1, 1
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ld [hl], "☎"
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inc hl
inc hl
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ld d, h
ld e, l
pop bc
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call GetCallerClassAndName
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ret
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Phone_CallerTextbox:
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hlcoord 0, 0
ld b, 2
ld c, SCREEN_WIDTH - 2
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call Textbox
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ret
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GetCallerClassAndName:
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ld h, d
ld l, e
ld a, b
call GetCallerTrainerClass
call GetCallerName
ret
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CheckCanDeletePhoneNumber:
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ld a, c
call GetCallerTrainerClass
ld a, c
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; and a
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ret nz
ld a, b
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cp PHONECONTACT_MOM
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ret z
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cp PHONECONTACT_ELM
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ret z
ld c, $1
ret
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GetCallerTrainerClass:
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push hl
ld hl, PhoneContacts + PHONE_CONTACT_TRAINER_CLASS
ld bc, PHONE_CONTACT_SIZE
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call AddNTimes
ld a, [hli]
ld b, [hl]
ld c, a
pop hl
ret
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GetCallerName:
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ld a, c
and a
jr z, .NotTrainer
call Phone_GetTrainerName
push hl
push bc
call PlaceString
ld a, ":"
ld [bc], a
pop bc
pop hl
ld de, SCREEN_WIDTH + 3
add hl, de
call Phone_GetTrainerClassName
call PlaceString
ret
.NotTrainer:
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push hl
ld c, b
ld b, 0
ld hl, NonTrainerCallerNames
add hl, bc
add hl, bc
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ld a, [hli]
ld e, a
ld d, [hl]
pop hl
call PlaceString
ret
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INCLUDE "data/phone/non_trainer_names.asm"
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Phone_GetTrainerName:
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push hl
push bc
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farcall GetTrainerName
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pop bc
pop hl
ret
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Phone_GetTrainerClassName:
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push hl
push bc
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farcall GetTrainerClassName
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pop bc
pop hl
ret
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GetCallerLocation:
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ld a, [wCurCaller]
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call GetCallerTrainerClass
ld d, c
ld e, b
push de
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ld a, [wCurCaller]
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ld hl, PhoneContacts + PHONE_CONTACT_MAP_GROUP
ld bc, PHONE_CONTACT_SIZE
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call AddNTimes
ld b, [hl]
inc hl
ld c, [hl]
push bc
call GetWorldMapLocation
ld e, a
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farcall GetLandmarkName
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pop bc
pop de
ret
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INCLUDE "data/phone/phone_contacts.asm"
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INCLUDE "data/phone/special_calls.asm"
PhoneOutOfAreaScript:
writetext PhoneOutOfAreaText
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end
PhoneOutOfAreaText:
text_far _PhoneOutOfAreaText
text_end
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PhoneScript_JustTalkToThem:
writetext PhoneJustTalkToThemText
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end
PhoneJustTalkToThemText:
text_far _PhoneJustTalkToThemText
text_end
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PhoneThankYouTextScript: ; unreferenced
writetext PhoneThankYouText
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end
PhoneThankYouText:
text_far _PhoneThankYouText
text_end