pokecrystal/engine/battle/misc.asm

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NASM
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_DisappearUser:
xor a
ldh [hBGMapMode], a
ldh a, [hBattleTurn]
and a
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jr z, .player
call GetEnemyFrontpicCoords
jr .okay
.player
call GetPlayerBackpicCoords
.okay
call ClearBox
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jr FinishAppearDisappearUser
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_AppearUserRaiseSub:
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farcall BattleCommand_RaiseSubNoAnim
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jr AppearUser
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_AppearUserLowerSub:
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farcall BattleCommand_LowerSubNoAnim
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AppearUser:
xor a
ldh [hBGMapMode], a
ldh a, [hBattleTurn]
and a
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jr z, .player
call GetEnemyFrontpicCoords
xor a
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jr .okay
.player
call GetPlayerBackpicCoords
ld a, $31
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.okay
ldh [hGraphicStartTile], a
predef PlaceGraphic
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FinishAppearDisappearUser:
ld a, $1
ldh [hBGMapMode], a
ret
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GetEnemyFrontpicCoords:
hlcoord 12, 0
lb bc, 7, 7
ret
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GetPlayerBackpicCoords:
hlcoord 2, 6
lb bc, 6, 6
ret
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DoWeatherModifiers:
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ld de, WeatherTypeModifiers
ld a, [wBattleWeather]
ld b, a
ld a, [wCurType]
ld c, a
.CheckWeatherType:
ld a, [de]
inc de
cp -1
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jr z, .done_weather_types
cp b
jr nz, .NextWeatherType
ld a, [de]
cp c
jr z, .ApplyModifier
.NextWeatherType:
inc de
inc de
jr .CheckWeatherType
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.done_weather_types
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ld de, WeatherMoveModifiers
ld a, BATTLE_VARS_MOVE_EFFECT
call GetBattleVar
ld c, a
.CheckWeatherMove:
ld a, [de]
inc de
cp -1
jr z, .done
cp b
jr nz, .NextWeatherMove
ld a, [de]
cp c
jr z, .ApplyModifier
.NextWeatherMove:
inc de
inc de
jr .CheckWeatherMove
.ApplyModifier:
xor a
ldh [hMultiplicand + 0], a
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ld hl, wCurDamage
ld a, [hli]
ldh [hMultiplicand + 1], a
ld a, [hl]
ldh [hMultiplicand + 2], a
inc de
ld a, [de]
ldh [hMultiplier], a
call Multiply
ld a, 10
ldh [hDivisor], a
ld b, 4
call Divide
ldh a, [hQuotient + 1]
and a
ld bc, -1
jr nz, .Update
ldh a, [hQuotient + 2]
ld b, a
ldh a, [hQuotient + 3]
ld c, a
or b
jr nz, .Update
ld bc, 1
.Update:
ld a, b
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ld [wCurDamage], a
ld a, c
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ld [wCurDamage + 1], a
.done
ret
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INCLUDE "data/battle/weather_modifiers.asm"
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DoBadgeTypeBoosts:
ld a, [wLinkMode]
and a
ret nz
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ld a, [wInBattleTowerBattle]
and a
ret nz
ldh a, [hBattleTurn]
and a
ret nz
push de
push bc
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ld hl, BadgeTypeBoosts
ld a, [wKantoBadges]
ld b, a
ld a, [wJohtoBadges]
ld c, a
.CheckBadge:
ld a, [hl]
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cp -1
jr z, .done
srl b
rr c
jr nc, .NextBadge
ld a, [wCurType]
cp [hl]
jr z, .ApplyBoost
.NextBadge:
inc hl
jr .CheckBadge
.ApplyBoost:
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ld a, [wCurDamage]
ld h, a
ld d, a
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ld a, [wCurDamage + 1]
ld l, a
ld e, a
srl d
rr e
srl d
rr e
srl d
rr e
ld a, e
or d
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jr nz, .done_min
ld e, 1
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.done_min
add hl, de
jr nc, .Update
ld hl, $ffff
.Update:
ld a, h
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ld [wCurDamage], a
ld a, l
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ld [wCurDamage + 1], a
.done
pop bc
pop de
ret
INCLUDE "data/types/badge_type_boosts.asm"