pokecrystal/engine/events/treemons.asm

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TreeMonEncounter:
farcall StubbedTrainerRankings_TreeEncounters
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xor a
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ld [wTempWildMonSpecies], a
ld [wCurPartyLevel], a
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ld hl, TreeMonMaps
call GetTreeMonSet
jr nc, .no_battle
call GetTreeMons
jr nc, .no_battle
call GetTreeMon
jr nc, .no_battle
ld a, BATTLETYPE_TREE
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ld [wBattleType], a
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ld a, 1
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ld [wScriptVar], a
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ret
.no_battle
xor a
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ld [wScriptVar], a
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ret
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RockMonEncounter:
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xor a
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ld [wTempWildMonSpecies], a
ld [wCurPartyLevel], a
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ld hl, RockMonMaps
call GetTreeMonSet
jr nc, .no_battle
call GetTreeMons
jr nc, .no_battle
; 40% chance of an encounter
ld a, 10
call RandomRange
cp 4
jr nc, .no_battle
call SelectTreeMon
jr nc, .no_battle
ret
.no_battle
xor a
ret
db $05 ; ????
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GetTreeMonSet:
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; Return carry and treemon set in a
; if the current map is in table hl.
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ld a, [wMapNumber]
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ld e, a
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ld a, [wMapGroup]
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ld d, a
.loop
ld a, [hli]
cp -1
jr z, .not_in_table
cp d
jr nz, .skip2
ld a, [hli]
cp e
jr nz, .skip1
jr .in_table
.skip2
inc hl
.skip1
inc hl
jr .loop
.not_in_table
xor a
ret
.in_table
ld a, [hl]
scf
ret
INCLUDE "data/wild/treemon_maps.asm"
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GetTreeMons:
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; Return the address of TreeMon table a in hl.
; Return nc if table a doesn't exist.
cp NUM_TREEMON_SETS
jr nc, .quit
and a
jr z, .quit
ld e, a
ld d, 0
ld hl, TreeMons
add hl, de
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
scf
ret
.quit
xor a
ret
INCLUDE "data/wild/treemons.asm"
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GetTreeMon:
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push hl
call GetTreeScore
pop hl
and a ; TREEMON_SCORE_BAD
jr z, .bad
cp TREEMON_SCORE_GOOD
jr z, .good
cp TREEMON_SCORE_RARE
jr z, .rare
ret
.bad
; 10% chance of an encounter
ld a, 10
call RandomRange
and a
jr nz, NoTreeMon
jr SelectTreeMon
.good
; 50% chance of an encounter
ld a, 10
call RandomRange
cp 5
jr nc, NoTreeMon
jr SelectTreeMon
.rare
; 80% chance of an encounter
ld a, 10
call RandomRange
cp 8
jr nc, NoTreeMon
jr .skip
.skip
ld a, [hli]
cp -1
jr nz, .skip
call SelectTreeMon
ret
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SelectTreeMon:
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; Read a TreeMons table and pick one monster at random.
ld a, 100
call RandomRange
.loop
sub [hl]
jr c, .ok
inc hl
inc hl
inc hl
jr .loop
.ok
ld a, [hli]
cp -1
jr z, NoTreeMon
ld a, [hli]
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ld [wTempWildMonSpecies], a
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ld a, [hl]
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ld [wCurPartyLevel], a
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scf
ret
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NoTreeMon:
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xor a
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ld [wTempWildMonSpecies], a
ld [wCurPartyLevel], a
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ret
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GetTreeScore:
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call .CoordScore
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ld [wBuffer1], a
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call .OTIDScore
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ld [wBuffer2], a
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ld c, a
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ld a, [wBuffer1]
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sub c
jr z, .rare
jr nc, .ok
add 10
.ok
cp 5
jr c, .good
.bad
xor a ; TREEMON_SCORE_BAD
ret
.good
ld a, TREEMON_SCORE_GOOD
ret
.rare
ld a, TREEMON_SCORE_RARE
ret
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.CoordScore:
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call GetFacingTileCoord
ld hl, 0
ld c, e
ld b, 0
ld a, d
and a
jr z, .next
.loop
add hl, bc
dec a
jr nz, .loop
.next
add hl, bc
ld c, d
add hl, bc
ld a, h
ldh [hDividend], a
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ld a, l
ldh [hDividend + 1], a
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ld a, 5
ldh [hDivisor], a
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ld b, 2
call Divide
ldh a, [hQuotient + 2]
ldh [hDividend], a
ldh a, [hQuotient + 3]
ldh [hDividend + 1], a
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ld a, 10
ldh [hDivisor], a
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ld b, 2
call Divide
ldh a, [hRemainder]
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ret
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.OTIDScore:
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ld a, [wPlayerID]
ldh [hDividend], a
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ld a, [wPlayerID + 1]
ldh [hDividend + 1], a
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ld a, 10
ldh [hDivisor], a
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ld b, 2
call Divide
ldh a, [hRemainder]
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ret