pokecrystal/maps/Route32Pokecenter1F.asm

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const_value set 2
const ROUTE32POKECENTER1F_NURSE
const ROUTE32POKECENTER1F_FISHING_GURU
const ROUTE32POKECENTER1F_COOLTRAINER_F
Route32Pokecenter1F_MapScriptHeader:
.MapTriggers:
db 0
.MapCallbacks:
db 0
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NurseScript_0x69b52:
jumpstd pokecenternurse
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FishingGuruScript_0x69b55:
faceplayer
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opentext
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checkevent EVENT_GOT_OLD_ROD
iftrue UnknownScript_0x69b7a
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writetext UnknownText_0x69b83
yesorno
iffalse UnknownScript_0x69b74
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writetext UnknownText_0x69be8
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buttonsound
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verbosegiveitem OLD_ROD
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writetext UnknownText_0x69c1b
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waitbutton
closetext
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setevent EVENT_GOT_OLD_ROD
end
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UnknownScript_0x69b74:
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writetext UnknownText_0x69c6c
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waitbutton
closetext
end
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UnknownScript_0x69b7a:
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writetext UnknownText_0x69c8d
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waitbutton
closetext
end
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CooltrainerFScript_0x69b80:
jumptextfaceplayer UnknownText_0x69cac
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UnknownText_0x69b83:
text "This is a great"
line "fishing spot."
para "You saw people"
line "fishing? How"
cont "about you?"
para "Would you like one"
line "of my RODS?"
done
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UnknownText_0x69be8:
text "Heh, that's good"
line "to hear."
para "Now you're an"
line "angler too!"
done
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UnknownText_0x69c1b:
text "Fishing is great!"
para "If there's water,"
line "be it the sea or a"
para "stream, try out"
line "your ROD."
done
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UnknownText_0x69c6c:
text "Oh. That's rather"
line "disappointing…"
done
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UnknownText_0x69c8d:
text "Yo, kid. How are"
line "they biting?"
done
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UnknownText_0x69cac:
text "What should I make"
line "my #MON hold?"
para "Maybe an item that"
line "increases ATTACK"
cont "power…"
done
Route32Pokecenter1F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 3
warp_def $7, $3, 1, ROUTE_32
warp_def $7, $4, 1, ROUTE_32
warp_def $7, $0, 1, POKECENTER_2F
.XYTriggers:
db 0
.Signposts:
db 0
.PersonEvents:
db 3
person_event SPRITE_NURSE, 1, 3, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, NurseScript_0x69b52, -1
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person_event SPRITE_FISHING_GURU, 4, 1, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, PERSONTYPE_SCRIPT, 0, FishingGuruScript_0x69b55, -1
person_event SPRITE_COOLTRAINER_F, 2, 6, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, PERSONTYPE_SCRIPT, 0, CooltrainerFScript_0x69b80, -1