pokecrystal/maps/CinnabarIsland.asm

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NASM
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const_value set 2
const CINNABARISLAND_BLUE
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CinnabarIsland_MapScriptHeader:
.MapTriggers:
db 0
.MapCallbacks:
db 1
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dbw MAPCALLBACK_NEWMAP, .FlyPoint
.FlyPoint:
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setflag ENGINE_FLYPOINT_CINNABAR
return
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CinnabarIslandBlue:
faceplayer
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opentext
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writetext CinnabarIslandBlueText
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waitbutton
closetext
playsound SFX_WARP_TO
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applymovement CINNABARISLAND_BLUE, CinnabarIslandBlueTeleport
disappear CINNABARISLAND_BLUE
clearevent EVENT_VIRIDIAN_GYM_BLUE
end
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CinnabarIslandGymSign:
jumptext CinnabarIslandGymSignText
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CinnabarIslandSign:
jumptext CinnabarIslandSignText
CinnabarIslandPokecenterSign:
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jumpstd pokecentersign
CinnabarIslandHiddenRareCandy:
dwb EVENT_CINNABAR_ISLAND_HIDDEN_RARE_CANDY, RARE_CANDY
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CinnabarIslandBlueTeleport:
teleport_from
step_end
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CinnabarIslandBlueText:
text "Who are you?"
para "Well, it's plain"
line "to see that you're"
cont "a trainer…"
para "My name's BLUE."
para "I was once the"
line "CHAMPION, although"
para "it was for only a"
line "short time…"
para "That meddling RED"
line "did me in…"
para "Anyway, what do"
line "you want? You want"
para "to challenge me or"
line "something?"
para "…I hate to say"
line "it, but I'm not in"
para "the mood for a"
line "battle now."
para "Take a good look"
line "around you…"
para "A volcano erupts,"
line "and just like"
para "that, a whole town"
line "disappears."
para "We can go on win-"
line "ning and losing in"
para "#MON. But if"
line "nature so much as"
para "twitches, we can"
line "lose in a second."
para "…"
para "That's the way it"
line "is…"
para "But, anyway, I'm"
line "still a trainer."
para "If I see a strong"
line "opponent, it makes"
cont "me want to battle."
para "If you want to"
line "battle me, come to"
cont "the VIRIDIAN GYM."
para "I'll take you on"
line "then."
done
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CinnabarIslandGymSignText:
text "There's a notice"
line "here…"
para "CINNABAR GYM has"
line "relocated to SEA-"
cont "FOAM ISLANDS."
para "BLAINE"
done
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CinnabarIslandSignText:
text "CINNABAR ISLAND"
para "The Fiery Town of"
line "Burning Desire"
done
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CinnabarIsland_MapEventHeader:
; filler
db 0, 0
.Warps:
db 1
warp_def $b, $b, 1, CINNABAR_POKECENTER_1F
.XYTriggers:
db 0
.Signposts:
db 4
signpost 11, 12, SIGNPOST_READ, CinnabarIslandPokecenterSign
signpost 11, 9, SIGNPOST_READ, CinnabarIslandGymSign
signpost 7, 7, SIGNPOST_READ, CinnabarIslandSign
signpost 1, 9, SIGNPOST_ITEM, CinnabarIslandHiddenRareCandy
.PersonEvents:
db 1
person_event SPRITE_BLUE, 6, 9, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, CinnabarIslandBlue, EVENT_BLUE_IN_CINNABAR