pokecrystal/maps/CeladonGameCorner.asm

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object_const_def ; object_event constants
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const CELADONGAMECORNER_CLERK
const CELADONGAMECORNER_RECEPTIONIST
const CELADONGAMECORNER_POKEFAN_M
const CELADONGAMECORNER_TEACHER
const CELADONGAMECORNER_FISHING_GURU
const CELADONGAMECORNER_FISHER1
const CELADONGAMECORNER_FISHER2
const CELADONGAMECORNER_GYM_GUY
const CELADONGAMECORNER_GRAMPS
CeladonGameCorner_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
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CeladonGameCornerClerkScript:
jumpstd gamecornercoinvendor
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CeladonGameCornerReceptionistScript:
jumptextfaceplayer CeladonGameCornerReceptionistText
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CeladonGameCornerPokefanMScript:
faceplayer
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opentext
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writetext CeladonGameCornerPokefanMText
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waitbutton
closetext
turnobject CELADONGAMECORNER_POKEFAN_M, LEFT
end
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CeladonGameCornerTeacherScript:
faceplayer
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opentext
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writetext CeladonGameCornerTeacherText
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waitbutton
closetext
turnobject CELADONGAMECORNER_TEACHER, RIGHT
end
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CeladonGameCornerFishingGuruScript:
faceplayer
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opentext
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writetext CeladonGameCornerFishingGuruText
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waitbutton
closetext
turnobject CELADONGAMECORNER_FISHING_GURU, RIGHT
end
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CeladonGameCornerFisherScript:
faceplayer
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opentext
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checkevent EVENT_GOT_COINS_FROM_GAMBLER_AT_CELADON
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iftrue .GotCoins
writetext CeladonGameCornerFisherText1
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buttonsound
checkitem COIN_CASE
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iffalse .NoCoinCase
checkcoins MAX_COINS - 1
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ifequal HAVE_MORE, .FullCoinCase
getstring STRING_BUFFER_4, .coinname
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scall .GiveCoins
givecoins 18
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setevent EVENT_GOT_COINS_FROM_GAMBLER_AT_CELADON
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.GotCoins:
writetext CeladonGameCornerFisherText2
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waitbutton
closetext
turnobject LAST_TALKED, LEFT
end
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.GiveCoins:
jumpstd receiveitem
end
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.coinname
db "COIN@"
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.NoCoinCase:
writetext CeladonGameCornerFisherNoCoinCaseText
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waitbutton
closetext
turnobject LAST_TALKED, LEFT
end
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.FullCoinCase:
writetext CeladonGameCornerFisherFullCoinCaseText
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waitbutton
closetext
turnobject LAST_TALKED, LEFT
end
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CeladonGymGuyScript:
jumptextfaceplayer CeladonGymGuyText
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CeladonGameCornerGrampsScript:
faceplayer
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opentext
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writetext CeladonGameCornerGrampsText
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waitbutton
closetext
turnobject CELADONGAMECORNER_GRAMPS, LEFT
end
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CeladonGameCornerPoster1Script:
jumptext CeladonGameCornerPoster1Text
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CeladonGameCornerPoster2Script:
jumptext CeladonGameCornerPoster2Text
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CeladonGameCornerLuckySlotMachineScript:
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random 6
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ifequal 0, CeladonGameCornerSlotMachineScript
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refreshscreen
setval FALSE
special SlotMachine
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closetext
end
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CeladonGameCornerSlotMachineScript:
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refreshscreen
setval TRUE
special SlotMachine
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closetext
end
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CeladonGameCornerCardFlipScript:
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refreshscreen
special CardFlip
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closetext
end
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CeladonGameCornerLighterScript:
jumptext CeladonGameCornerLighterText
CeladonGameCornerSodaCanScript:
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opentext
writetext CeladonGameCornerSodaCanText
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waitbutton
special CardFlip
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closetext
end
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CeladonGameCornerUnusedMovementData:
; unreferenced
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step RIGHT
turn_head LEFT
step_end
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CeladonGameCornerReceptionistText:
text "Welcome!"
para "You may exchange"
line "your coins for"
para "fabulous prizes"
line "next door."
done
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CeladonGameCornerPokefanMText:
text "The slot machines"
line "are all state of"
cont "the art."
done
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CeladonGameCornerTeacherText:
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if DEF(_CRYSTAL_AU)
text "The weather"
line "outside is very"
cont "nice."
done
else
text "It's this machine"
line "I want."
para "It cleaned me out"
line "yesterday, so it"
para "should pay out"
line "today."
done
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endc
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CeladonGameCornerFishingGuruText:
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if DEF(_CRYSTAL_AU)
text "This machine looks"
line "the same as the"
cont "others."
done
else
text "I think this slot"
line "machine will pay"
cont "out…"
para "The odds vary"
line "among machines."
done
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endc
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CeladonGameCornerFisherText1:
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if DEF(_CRYSTAL_AU)
text "Whoa!"
para "What? You want to"
line "play this machine?"
para "Here, take my"
line "coins."
done
else
text "Gahahaha!"
para "The coins just"
line "keep popping out!"
para "Hm? What, kid? You"
line "want to play?"
para "I'll share my luck"
line "with you!"
done
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endc
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CeladonGameCornerFisherText2:
text "Gahahaha!"
para "It makes me feel"
line "good to do nice"
para "things for other"
line "people!"
done
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CeladonGameCornerFisherNoCoinCaseText:
text "Hey, you don't"
line "have a COIN CASE."
para "How am I supposed"
line "to give you any"
cont "coins, kid?"
done
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CeladonGameCornerFisherFullCoinCaseText:
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if DEF(_CRYSTAL_AU)
text "Your COIN CASE is"
line "full."
done
else
text "Hey, your COIN"
line "CASE is full, kid."
para "You must be riding"
line "a winning streak"
cont "too."
done
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endc
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CeladonGymGuyText:
text "Hey! CHAMP in"
line "making!"
para "Are you playing"
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if DEF(_CRYSTAL_AU)
line "too?"
else
line "the slots too?"
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endc
para "I'm trying to get"
line "enough coins for a"
cont "prize #MON."
para "But I don't have"
line "enough coins yet…"
done
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CeladonGameCornerGrampsText:
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if DEF(_CRYSTAL_AU)
text "Is there any"
line "difference between"
cont "these lines?"
done
else
text "Hmmm… The odds are"
line "surely better for"
para "PIKACHU's line,"
line "but… What to do?"
done
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endc
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CeladonGameCornerPoster1Text:
text "Hey!"
para "Underneath this"
line "poster…"
para "There's nothing!"
done
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CeladonGameCornerPoster2Text:
text "Hey!"
para "Underneath this"
line "poster…"
para "There's nothing!"
done
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CeladonGameCornerLighterText:
text "There's a lighter"
line "here."
done
CeladonGameCornerSodaCanText:
text "A can of soda…"
para "Someone must be"
line "coming back…"
para "Huh? It's empty!"
done
CeladonGameCorner_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
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warp_event 14, 13, CELADON_CITY, 6
warp_event 15, 13, CELADON_CITY, 6
db 0 ; coord events
db 38 ; bg events
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bg_event 1, 6, BGEVENT_READ, CeladonGameCornerCardFlipScript
bg_event 1, 7, BGEVENT_READ, CeladonGameCornerCardFlipScript
bg_event 1, 8, BGEVENT_READ, CeladonGameCornerCardFlipScript
bg_event 1, 9, BGEVENT_READ, CeladonGameCornerCardFlipScript
bg_event 1, 10, BGEVENT_READ, CeladonGameCornerCardFlipScript
bg_event 1, 11, BGEVENT_LEFT, CeladonGameCornerCardFlipScript
bg_event 6, 6, BGEVENT_READ, CeladonGameCornerCardFlipScript
bg_event 6, 7, BGEVENT_READ, CeladonGameCornerCardFlipScript
bg_event 6, 8, BGEVENT_READ, CeladonGameCornerCardFlipScript
bg_event 6, 9, BGEVENT_READ, CeladonGameCornerSodaCanScript
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bg_event 6, 10, BGEVENT_READ, CeladonGameCornerCardFlipScript
bg_event 6, 11, BGEVENT_RIGHT, CeladonGameCornerCardFlipScript
bg_event 7, 6, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 7, 7, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 7, 8, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 7, 9, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 7, 10, BGEVENT_READ, CeladonGameCornerSlotMachineScript
bg_event 7, 11, BGEVENT_LEFT, CeladonGameCornerLuckySlotMachineScript
bg_event 12, 6, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 12, 7, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 12, 8, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 12, 9, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 12, 10, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 12, 11, BGEVENT_RIGHT, CeladonGameCornerLuckySlotMachineScript
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bg_event 13, 6, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 13, 7, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 13, 8, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 13, 9, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 13, 10, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 13, 11, BGEVENT_LEFT, CeladonGameCornerLuckySlotMachineScript
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bg_event 18, 6, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 18, 7, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 18, 8, BGEVENT_READ, CeladonGameCornerLighterScript
bg_event 18, 9, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 18, 10, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
bg_event 18, 11, BGEVENT_RIGHT, CeladonGameCornerLuckySlotMachineScript
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bg_event 15, 0, BGEVENT_READ, CeladonGameCornerPoster1Script
bg_event 9, 0, BGEVENT_READ, CeladonGameCornerPoster2Script
db 9 ; object events
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object_event 5, 2, SPRITE_CLERK, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerClerkScript, -1
object_event 3, 2, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerReceptionistScript, -1
object_event 14, 10, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerPokefanMScript, -1
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object_event 17, 7, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerTeacherScript, -1
object_event 11, 7, SPRITE_FISHING_GURU, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerFishingGuruScript, -1
object_event 8, 10, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, DAY, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerFisherScript, -1
object_event 8, 10, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, NITE, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerFisherScript, -1
object_event 11, 3, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonGymGuyScript, -1
object_event 2, 8, SPRITE_GRAMPS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerGrampsScript, -1