pokecrystal/maps/Colosseum.asm

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const_value set 2
const COLOSSEUM_CHRIS1
const COLOSSEUM_CHRIS2
Colosseum_MapScripts:
.SceneScripts:
db 3
scene_script .InitializeColosseum
scene_script .DummyScene1
scene_script .DummyScene2
.MapCallbacks:
db 2
callback MAPCALLBACK_OBJECTS, .SetWhichChris
callback MAPCALLBACK_NEWMAP, .PreparePokecenter2F
.InitializeColosseum:
priorityjump .InitializeAndPreparePokecenter2F
end
.DummyScene1:
end
.DummyScene2:
end
.SetWhichChris:
special Special_CableClubCheckWhichChris
iffalse .Chris2
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disappear COLOSSEUM_CHRIS2
appear COLOSSEUM_CHRIS1
return
.Chris2:
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disappear COLOSSEUM_CHRIS1
appear COLOSSEUM_CHRIS2
return
.PreparePokecenter2F:
setmapscene POKECENTER_2F, 2
return
.InitializeAndPreparePokecenter2F:
setscene 1
setmapscene POKECENTER_2F, 2
end
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MapColosseumSignpost1Script:
special Special_Colosseum
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newloadmap MAPSETUP_LINKRETURN
end
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ChrisScript_0x193499:
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opentext
writetext .FriendReadyText
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waitbutton
closetext
end
.FriendReadyText:
text "Your friend is"
line "ready."
done
Colosseum_MapEvents:
; filler
db 0, 0
.Warps:
db 2
warp_def 4, 7, 3, POKECENTER_2F
warp_def 5, 7, 3, POKECENTER_2F
.CoordEvents:
db 0
.BGEvents:
db 2
bg_event 4, 4, BGEVENT_RIGHT, MapColosseumSignpost1Script
bg_event 5, 4, BGEVENT_LEFT, MapColosseumSignpost1Script
.ObjectEvents:
db 2
object_event 3, 4, SPRITE_CHRIS, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ChrisScript_0x193499, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
object_event 6, 4, SPRITE_CHRIS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ChrisScript_0x193499, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2