pokecrystal/maps/CianwoodGym.asm

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const_value set 2
const CIANWOODGYM_CHUCK
const CIANWOODGYM_BLACK_BELT1
const CIANWOODGYM_BLACK_BELT2
const CIANWOODGYM_BLACK_BELT3
const CIANWOODGYM_BLACK_BELT4
const CIANWOODGYM_BOULDER1
const CIANWOODGYM_BOULDER2
const CIANWOODGYM_BOULDER3
const CIANWOODGYM_BOULDER4
CianwoodGym_MapScripts:
.SceneScripts:
db 0
.MapCallbacks:
db 0
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ChuckScript_0x9d60f:
faceplayer
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opentext
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checkevent EVENT_BEAT_CHUCK
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iftrue .FightDone
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writetext ChuckIntroText1
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waitbutton
closetext
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spriteface CIANWOODGYM_CHUCK, RIGHT
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opentext
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writetext ChuckIntroText2
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waitbutton
closetext
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applymovement CIANWOODGYM_BOULDER1, CianwoodGymMovement_ChuckChucksBoulder
playsound SFX_STRENGTH
earthquake 80
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disappear CIANWOODGYM_BOULDER1
pause 30
faceplayer
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opentext
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writetext ChuckIntroText3
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waitbutton
closetext
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winlosstext ChuckLossText, 0
loadtrainer CHUCK, CHUCK1
startbattle
reloadmapafterbattle
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setevent EVENT_BEAT_CHUCK
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opentext
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writetext GetStormBadgeText
playsound SFX_GET_BADGE
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waitsfx
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setflag ENGINE_STORMBADGE
checkcode VAR_BADGES
scall CianwoodGymActivateRockets
.FightDone:
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checkevent EVENT_GOT_TM01_DYNAMICPUNCH
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iftrue .AlreadyGotTM
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setevent EVENT_BEAT_BLACKBELT_YOSHI
setevent EVENT_BEAT_BLACKBELT_LAO
setevent EVENT_BEAT_BLACKBELT_NOB
setevent EVENT_BEAT_BLACKBELT_LUNG
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writetext ChuckExplainBadgeText
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buttonsound
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verbosegiveitem TM_DYNAMICPUNCH
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iffalse .BagFull
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setevent EVENT_GOT_TM01_DYNAMICPUNCH
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writetext ChuckExplainTMText
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waitbutton
closetext
end
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.AlreadyGotTM:
writetext ChuckAfterText
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waitbutton
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.BagFull:
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closetext
end
CianwoodGymActivateRockets:
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if_equal 7, .RadioTowerRockets
if_equal 6, .GoldenrodRockets
end
.GoldenrodRockets:
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jumpstd goldenrodrockets
.RadioTowerRockets:
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jumpstd radiotowerrockets
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TrainerBlackbeltYoshi:
trainer BLACKBELT_T, YOSHI, EVENT_BEAT_BLACKBELT_YOSHI, BlackbeltYoshiSeenText, BlackbeltYoshiBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext BlackbeltYoshiAfterText
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waitbutton
closetext
end
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TrainerBlackbeltLao:
trainer BLACKBELT_T, LAO, EVENT_BEAT_BLACKBELT_LAO, BlackbeltLaoSeenText, BlackbeltLaoBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext BlackbeltLaoAfterText
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waitbutton
closetext
end
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TrainerBlackbeltNob:
trainer BLACKBELT_T, NOB, EVENT_BEAT_BLACKBELT_NOB, BlackbeltNobSeenText, BlackbeltNobBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext BlackbeltNobAfterText
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waitbutton
closetext
end
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TrainerBlackbeltLung:
trainer BLACKBELT_T, LUNG, EVENT_BEAT_BLACKBELT_LUNG, BlackbeltLungSeenText, BlackbeltLungBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext BlackbeltLungAfterText
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waitbutton
closetext
end
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CianwoodGymBoulder:
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jumpstd strengthboulder
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CianwoodGymStatue:
checkflag ENGINE_STORMBADGE
iftrue .Beaten
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jumpstd gymstatue1
.Beaten:
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trainertotext CHUCK, CHUCK1, MEM_BUFFER_1
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jumpstd gymstatue2
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CianwoodGymMovement_ChuckChucksBoulder:
set_sliding
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big_step LEFT
big_step UP
fast_jump_step RIGHT
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remove_sliding
step_end
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ChuckIntroText1:
text "WAHAHAH!"
para "So you've come"
line "this far!"
para "Let me tell you,"
line "I'm tough!"
para "My #MON will"
line "crush stones and"
cont "shatter bones!"
para "Watch this!"
done
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ChuckIntroText2:
text "CHUCK: Urggh!"
line "…"
para "Oooarrgh!"
done
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ChuckIntroText3:
text "There! Scared now,"
line "are you?"
para "What?"
line "It has nothing to"
para "do with #MON?"
line "That's true!"
para "Come on. We shall"
line "do battle!"
done
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ChuckLossText:
text "Wha? Huh?"
line "I lost?"
para "How about that!"
line "You're worthy of"
cont "STORMBADGE!"
done
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GetStormBadgeText:
text "<PLAYER> received"
line "STORMBADGE."
done
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ChuckExplainBadgeText:
text "STORMBADGE makes"
line "all #MON up to"
para "L70 obey, even"
line "traded ones."
para "It also lets your"
line "#MON use FLY"
para "when you're not in"
line "a battle."
para "Here, take this"
line "too!"
done
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ChuckExplainTMText:
text "That is DYNAMIC-"
line "PUNCH."
para "It doesn't always"
line "hit, but when it"
para "does, it causes"
line "confusion!"
done
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ChuckAfterText:
text "WAHAHAH! I enjoyed"
line "battling you!"
para "But a loss is a"
line "loss!"
para "From now on, I'm"
line "going to train 24"
cont "hours a day!"
done
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BlackbeltYoshiSeenText:
text "My #MON and I"
line "are bound togeth-"
cont "er by friendship."
para "Our bond will"
line "never be broken!"
done
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BlackbeltYoshiBeatenText:
text "This isn't real!"
done
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BlackbeltYoshiAfterText:
text "You seem to have a"
line "strong bond with"
cont "your #MON too!"
done
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BlackbeltLaoSeenText:
text "We martial artists"
line "fear nothing!"
done
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BlackbeltLaoBeatenText:
text "That's shocking!"
done
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BlackbeltLaoAfterText:
text "Fighting #MON"
line "are afraid of psy-"
cont "chics…"
done
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BlackbeltNobSeenText:
text "Words are useless."
line "Let your fists do"
cont "the talking!"
done
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BlackbeltNobBeatenText:
text "…"
done
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BlackbeltNobAfterText:
text "I lost! "
line "I'm speechless!"
done
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BlackbeltLungSeenText:
text "My raging fists"
line "will shatter your"
cont "#MON!"
done
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BlackbeltLungBeatenText:
text "I got shattered!"
done
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BlackbeltLungAfterText:
text "My #MON lost…"
line "My… my pride is"
cont "shattered…"
done
CianwoodGym_MapEvents:
; filler
db 0, 0
.Warps:
db 2
warp_def 4, 17, 2, CIANWOOD_CITY
warp_def 5, 17, 2, CIANWOOD_CITY
.CoordEvents:
db 0
.BGEvents:
db 2
bg_event 3, 15, BGEVENT_READ, CianwoodGymStatue
bg_event 6, 15, BGEVENT_READ, CianwoodGymStatue
.ObjectEvents:
db 9
object_event 4, 1, SPRITE_CHUCK, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, ChuckScript_0x9d60f, -1
object_event 2, 12, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 3, TrainerBlackbeltYoshi, -1
object_event 7, 12, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 3, TrainerBlackbeltLao, -1
object_event 3, 9, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 2, TrainerBlackbeltNob, -1
object_event 5, 5, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 1, TrainerBlackbeltLung, -1
object_event 5, 1, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CianwoodGymBoulder, -1
object_event 3, 7, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CianwoodGymBoulder, -1
object_event 4, 7, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CianwoodGymBoulder, -1
object_event 5, 7, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CianwoodGymBoulder, -1