pokecrystal/maps/Route28SteelWingHouse.asm

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const_value set 2
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const ROUTE28STEELWINGHOUSE_CELEBRITY
const ROUTE28STEELWINGHOUSE_FEAROW
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Route28SteelWingHouse_MapScripts:
.SceneScripts:
db 1
scene_script .DummyScene
.MapCallbacks:
db 0
.DummyScene:
end
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Celebrity:
faceplayer
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opentext
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checkevent EVENT_GOT_TM47_STEEL_WING
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iftrue .AlreadyGotItem
writetext CelebrityText1
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buttonsound
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verbosegiveitem TM_STEEL_WING
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iffalse .Done
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setevent EVENT_GOT_TM47_STEEL_WING
.Done:
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closetext
end
.AlreadyGotItem:
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writetext CelebrityText2
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waitbutton
closetext
end
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CelebritysFearow:
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opentext
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writetext CelebritysFearowText
cry FEAROW
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waitbutton
closetext
end
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CelebrityHouseBookshelf:
jumpstd magazinebookshelf
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CelebrityText1:
text "Oh, dear."
line "You've found me."
para "Please don't tell"
line "anyone about me."
para "I'll give you this"
line "for keeping my"
cont "secret. Please?"
done
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CelebrityText2:
text "It's tough being a"
line "top celebrity."
para "Everywhere I go,"
line "people chase me."
para "I just want to be"
line "left alone…"
done
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CelebritysFearowText:
text "FEAROW: Feero!"
done
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Route28SteelWingHouse_MapEvents:
; filler
db 0, 0
.Warps:
db 2
warp_event 2, 7, 1, ROUTE_28
warp_event 3, 7, 1, ROUTE_28
.CoordEvents:
db 0
.BGEvents:
db 2
bg_event 0, 1, BGEVENT_READ, CelebrityHouseBookshelf
bg_event 1, 1, BGEVENT_READ, CelebrityHouseBookshelf
.ObjectEvents:
db 2
object_event 2, 3, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, Celebrity, -1
object_event 6, 5, SPRITE_MOLTRES, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, CelebritysFearow, -1