mirror of https://github.com/pret/pokecrystal.git
476 lines
6.4 KiB
NASM
476 lines
6.4 KiB
NASM
|
_TitleScreen: ; 10ed67
|
||
|
|
||
|
call WhiteBGMap
|
||
|
call ClearSprites
|
||
|
call ClearTileMap
|
||
|
|
||
|
; Turn BG Map update off
|
||
|
xor a
|
||
|
ld [hBGMapMode], a
|
||
|
|
||
|
; Reset timing variables
|
||
|
ld hl, $cf63
|
||
|
ld [hli], a ; cf63 ; Scene?
|
||
|
ld [hli], a ; cf64
|
||
|
ld [hli], a ; cf65 ; Timer lo
|
||
|
ld [hl], a ; cf66 ; Timer hi
|
||
|
|
||
|
; Turn LCD off
|
||
|
call DisableLCD
|
||
|
|
||
|
|
||
|
; VRAM bank 1
|
||
|
ld a, 1
|
||
|
ld [rVBK], a
|
||
|
|
||
|
|
||
|
; Decompress running Suicune gfx
|
||
|
ld hl, TitleSuicuneGFX
|
||
|
ld de, VTiles1
|
||
|
call Decompress
|
||
|
|
||
|
|
||
|
; Clear screen palettes
|
||
|
ld hl, VBGMap0
|
||
|
ld bc, $0280
|
||
|
xor a
|
||
|
call ByteFill
|
||
|
|
||
|
|
||
|
; Fill tile palettes:
|
||
|
|
||
|
; BG Map 1:
|
||
|
|
||
|
; line 0 (copyright)
|
||
|
ld hl, VBGMap1
|
||
|
ld bc, $0020 ; one row
|
||
|
ld a, 7 ; palette
|
||
|
call ByteFill
|
||
|
|
||
|
|
||
|
; BG Map 0:
|
||
|
|
||
|
; Apply logo gradient:
|
||
|
|
||
|
; lines 3-4
|
||
|
ld hl, $9860 ; (0,3)
|
||
|
ld bc, $0040 ; 2 rows
|
||
|
ld a, 2
|
||
|
call ByteFill
|
||
|
; line 5
|
||
|
ld hl, $98a0 ; (0,5)
|
||
|
ld bc, $0020 ; 1 row
|
||
|
ld a, 3
|
||
|
call ByteFill
|
||
|
; line 6
|
||
|
ld hl, $98c0 ; (0,6)
|
||
|
ld bc, $0020 ; 1 row
|
||
|
ld a, 4
|
||
|
call ByteFill
|
||
|
; line 7
|
||
|
ld hl, $98e0 ; (0,7)
|
||
|
ld bc, $0020 ; 1 row
|
||
|
ld a, 5
|
||
|
call ByteFill
|
||
|
; lines 8-9
|
||
|
ld hl, $9900 ; (0,8)
|
||
|
ld bc, $0040 ; 2 rows
|
||
|
ld a, 6
|
||
|
call ByteFill
|
||
|
|
||
|
|
||
|
; 'CRYSTAL VERSION'
|
||
|
ld hl, $9925 ; (5,9)
|
||
|
ld bc, $000b ; length of version text
|
||
|
ld a, 1
|
||
|
call ByteFill
|
||
|
|
||
|
; Suicune gfx
|
||
|
ld hl, $9980 ; (0,12)
|
||
|
ld bc, $00c0 ; the rest of the screen
|
||
|
ld a, 8
|
||
|
call ByteFill
|
||
|
|
||
|
|
||
|
; Back to VRAM bank 0
|
||
|
ld a, $0
|
||
|
ld [rVBK], a
|
||
|
|
||
|
|
||
|
; Decompress logo
|
||
|
ld hl, TitleLogoGFX
|
||
|
ld de, VTiles1
|
||
|
call Decompress
|
||
|
|
||
|
; Decompress background crystal
|
||
|
ld hl, TitleCrystalGFX
|
||
|
ld de, VTiles0
|
||
|
call Decompress
|
||
|
|
||
|
|
||
|
; Clear screen tiles
|
||
|
ld hl, VBGMap0
|
||
|
ld bc, $0800
|
||
|
ld a, $7f
|
||
|
call ByteFill
|
||
|
|
||
|
; Draw Pokemon logo
|
||
|
ld hl, $c4dc ; TileMap(0,3)
|
||
|
ld bc, $0714 ; 20x7
|
||
|
ld d, $80
|
||
|
ld e, $14
|
||
|
call DrawGraphic
|
||
|
|
||
|
; Draw copyright text
|
||
|
ld hl, $9c03 ; BGMap1(3,0)
|
||
|
ld bc, $010d ; 13x1
|
||
|
ld d, $c
|
||
|
ld e, $10
|
||
|
call DrawGraphic
|
||
|
|
||
|
; Initialize running Suicune?
|
||
|
ld d, $0
|
||
|
call Function10eed2
|
||
|
|
||
|
; Initialize background crystal
|
||
|
call Function10ef06
|
||
|
|
||
|
; Save WRAM bank
|
||
|
ld a, [rSVBK]
|
||
|
push af
|
||
|
; WRAM bank 5
|
||
|
ld a, 5
|
||
|
ld [rSVBK], a
|
||
|
|
||
|
; Update palette colors
|
||
|
ld hl, TitleScreenPalettes
|
||
|
ld de, $d000
|
||
|
ld bc, $0080
|
||
|
call CopyBytes
|
||
|
|
||
|
ld hl, TitleScreenPalettes
|
||
|
ld de, $d080
|
||
|
ld bc, $0080
|
||
|
call CopyBytes
|
||
|
|
||
|
; Restore WRAM bank
|
||
|
pop af
|
||
|
ld [rSVBK], a
|
||
|
|
||
|
|
||
|
; LY/SCX trickery starts here
|
||
|
|
||
|
ld a, [rSVBK]
|
||
|
push af
|
||
|
ld a, 5 ; BANK(LYOverrides)
|
||
|
ld [rSVBK], a
|
||
|
|
||
|
; Make alternating lines come in from opposite sides
|
||
|
|
||
|
; ( This part is actually totally pointless, you can't
|
||
|
; see anything until these values are overwritten! )
|
||
|
|
||
|
ld b, 80 / 2 ; alternate for 80 lines
|
||
|
ld hl, LYOverrides
|
||
|
.loop
|
||
|
; $00 is the middle position
|
||
|
ld [hl], +112 ; coming from the left
|
||
|
inc hl
|
||
|
ld [hl], -112 ; coming from the right
|
||
|
inc hl
|
||
|
dec b
|
||
|
jr nz, .loop
|
||
|
|
||
|
; Make sure the rest of the buffer is empty
|
||
|
ld hl, LYOverrides + 80
|
||
|
xor a
|
||
|
ld bc, LYOverridesEnd - (LYOverrides + 80)
|
||
|
call ByteFill
|
||
|
|
||
|
; Let LCD Stat know we're messing around with SCX
|
||
|
ld a, rSCX - rJOYP
|
||
|
ld [hLCDStatCustom], a
|
||
|
|
||
|
pop af
|
||
|
ld [rSVBK], a
|
||
|
|
||
|
|
||
|
; Reset audio
|
||
|
call ChannelsOff
|
||
|
call EnableLCD
|
||
|
|
||
|
; Set sprite size to 8x16
|
||
|
ld a, [rLCDC]
|
||
|
set 2, a
|
||
|
ld [rLCDC], a
|
||
|
|
||
|
ld a, +112
|
||
|
ld [hSCX], a
|
||
|
ld a, 8
|
||
|
ld [hSCY], a
|
||
|
ld a, 7
|
||
|
ld [hWX], a
|
||
|
ld a, -112
|
||
|
ld [hWY], a
|
||
|
|
||
|
ld a, $1
|
||
|
ld [hCGBPalUpdate], a
|
||
|
|
||
|
; Update BG Map 0 (bank 0)
|
||
|
ld [hBGMapMode], a
|
||
|
|
||
|
xor a
|
||
|
ld [DefaultFlypoint], a
|
||
|
|
||
|
; Play starting sound effect
|
||
|
call SFXChannelsOff
|
||
|
ld de, SFX_TITLE_SCREEN_ENTRANCE
|
||
|
call StartSFX
|
||
|
|
||
|
ret
|
||
|
; 10eea7
|
||
|
|
||
|
Function10eea7: ; 10eea7
|
||
|
ld hl, DefaultFlypoint
|
||
|
ld a, [hl]
|
||
|
ld c, a
|
||
|
inc [hl]
|
||
|
and $7
|
||
|
ret nz
|
||
|
ld a, c
|
||
|
and $18
|
||
|
sla a
|
||
|
swap a
|
||
|
ld e, a
|
||
|
ld d, $0
|
||
|
ld hl, $6ece
|
||
|
add hl, de
|
||
|
ld d, [hl]
|
||
|
xor a
|
||
|
ld [hBGMapMode], a
|
||
|
call Function10eed2
|
||
|
ld a, $1
|
||
|
ld [hBGMapMode], a
|
||
|
ld a, $3
|
||
|
ld [hBGMapThird], a
|
||
|
ret
|
||
|
; 10eece
|
||
|
|
||
|
INCBIN "baserom.gbc", $10eece, $10eed2 - $10eece
|
||
|
|
||
|
|
||
|
Function10eed2: ; 10eed2
|
||
|
ld hl, $c596
|
||
|
ld b, $6
|
||
|
.asm_10eed7
|
||
|
ld c, $8
|
||
|
.asm_10eed9
|
||
|
ld a, d
|
||
|
ld [hli], a
|
||
|
inc d
|
||
|
dec c
|
||
|
jr nz, .asm_10eed9
|
||
|
ld a, $c
|
||
|
add l
|
||
|
ld l, a
|
||
|
ld a, $0
|
||
|
adc h
|
||
|
ld h, a
|
||
|
ld a, $8
|
||
|
add d
|
||
|
ld d, a
|
||
|
dec b
|
||
|
jr nz, .asm_10eed7
|
||
|
ret
|
||
|
; 10eeef
|
||
|
|
||
|
Function10eeef: ; 10eeef
|
||
|
.asm_10eeef
|
||
|
push de
|
||
|
push bc
|
||
|
push hl
|
||
|
.asm_10eef2
|
||
|
ld a, d
|
||
|
ld [hli], a
|
||
|
inc d
|
||
|
dec c
|
||
|
jr nz, .asm_10eef2
|
||
|
pop hl
|
||
|
ld bc, $0014
|
||
|
add hl, bc
|
||
|
pop bc
|
||
|
pop de
|
||
|
ld a, e
|
||
|
add d
|
||
|
ld d, a
|
||
|
dec b
|
||
|
jr nz, .asm_10eeef
|
||
|
ret
|
||
|
; 10ef06
|
||
|
|
||
|
Function10ef06: ; 10ef06
|
||
|
ld hl, Sprites
|
||
|
ld d, $de
|
||
|
ld e, $0
|
||
|
ld c, $5
|
||
|
.asm_10ef0f
|
||
|
push bc
|
||
|
call Function10ef1c
|
||
|
pop bc
|
||
|
ld a, $10
|
||
|
add d
|
||
|
ld d, a
|
||
|
dec c
|
||
|
jr nz, .asm_10ef0f
|
||
|
ret
|
||
|
; 10ef1c
|
||
|
|
||
|
Function10ef1c: ; 10ef1c
|
||
|
ld c, $6
|
||
|
ld b, $40
|
||
|
.asm_10ef20
|
||
|
ld a, d
|
||
|
ld [hli], a
|
||
|
ld a, b
|
||
|
ld [hli], a
|
||
|
add $8
|
||
|
ld b, a
|
||
|
ld a, e
|
||
|
ld [hli], a
|
||
|
inc e
|
||
|
inc e
|
||
|
ld a, $80
|
||
|
ld [hli], a
|
||
|
dec c
|
||
|
jr nz, .asm_10ef20
|
||
|
ret
|
||
|
; 10ef32
|
||
|
|
||
|
|
||
|
AnimateTitleCrystal: ; 10ef32
|
||
|
; Move the title screen crystal downward until it's fully visible
|
||
|
|
||
|
; Stop at y=6
|
||
|
; y is really from the bottom of the sprite, which is two tiles high
|
||
|
ld hl, Sprites
|
||
|
ld a, [hl]
|
||
|
cp 6 + 16
|
||
|
ret z
|
||
|
|
||
|
; Move all 30 parts of the crystal down by 2
|
||
|
ld c, 30
|
||
|
.loop
|
||
|
ld a, [hl]
|
||
|
add 2
|
||
|
ld [hli], a
|
||
|
inc hl
|
||
|
inc hl
|
||
|
inc hl
|
||
|
dec c
|
||
|
jr nz, .loop
|
||
|
|
||
|
ret
|
||
|
; 10ef46
|
||
|
|
||
|
TitleSuicuneGFX: ; 10ef46
|
||
|
INCBIN "gfx/title/suicune.lz"
|
||
|
; 10f31b
|
||
|
|
||
|
INCBIN "baserom.gbc", $10f31b, $10f326 - $10f31b
|
||
|
|
||
|
TitleLogoGFX: ; 10f326
|
||
|
INCBIN "gfx/title/logo.lz"
|
||
|
; 10fced
|
||
|
|
||
|
INCBIN "baserom.gbc", $10fced, $10fcee - $10fced
|
||
|
|
||
|
TitleCrystalGFX: ; 10fcee
|
||
|
INCBIN "gfx/title/crystal.lz"
|
||
|
; 10fed7
|
||
|
|
||
|
INCBIN "baserom.gbc", $10fed7, $10fede - $10fed7
|
||
|
|
||
|
TitleScreenPalettes:
|
||
|
; BG
|
||
|
RGB 00, 00, 00
|
||
|
RGB 19, 00, 00
|
||
|
RGB 15, 08, 31
|
||
|
RGB 15, 08, 31
|
||
|
|
||
|
RGB 00, 00, 00
|
||
|
RGB 31, 31, 31
|
||
|
RGB 15, 16, 31
|
||
|
RGB 31, 01, 13
|
||
|
|
||
|
RGB 00, 00, 00
|
||
|
RGB 07, 07, 07
|
||
|
RGB 31, 31, 31
|
||
|
RGB 02, 03, 30
|
||
|
|
||
|
RGB 00, 00, 00
|
||
|
RGB 13, 13, 13
|
||
|
RGB 31, 31, 18
|
||
|
RGB 02, 03, 30
|
||
|
|
||
|
RGB 00, 00, 00
|
||
|
RGB 19, 19, 19
|
||
|
RGB 29, 28, 12
|
||
|
RGB 02, 03, 30
|
||
|
|
||
|
RGB 00, 00, 00
|
||
|
RGB 25, 25, 25
|
||
|
RGB 28, 25, 06
|
||
|
RGB 02, 03, 30
|
||
|
|
||
|
RGB 00, 00, 00
|
||
|
RGB 31, 31, 31
|
||
|
RGB 26, 21, 00
|
||
|
RGB 02, 03, 30
|
||
|
|
||
|
RGB 00, 00, 00
|
||
|
RGB 11, 11, 19
|
||
|
RGB 31, 31, 31
|
||
|
RGB 00, 00, 00
|
||
|
|
||
|
; OBJ
|
||
|
RGB 00, 00, 00
|
||
|
RGB 10, 00, 15
|
||
|
RGB 17, 05, 22
|
||
|
RGB 19, 09, 31
|
||
|
|
||
|
RGB 31, 31, 31
|
||
|
RGB 00, 00, 00
|
||
|
RGB 00, 00, 00
|
||
|
RGB 00, 00, 00
|
||
|
|
||
|
RGB 31, 31, 31
|
||
|
RGB 00, 00, 00
|
||
|
RGB 00, 00, 00
|
||
|
RGB 00, 00, 00
|
||
|
|
||
|
RGB 31, 31, 31
|
||
|
RGB 00, 00, 00
|
||
|
RGB 00, 00, 00
|
||
|
RGB 00, 00, 00
|
||
|
|
||
|
RGB 31, 31, 31
|
||
|
RGB 00, 00, 00
|
||
|
RGB 00, 00, 00
|
||
|
RGB 00, 00, 00
|
||
|
|
||
|
RGB 31, 31, 31
|
||
|
RGB 00, 00, 00
|
||
|
RGB 00, 00, 00
|
||
|
RGB 00, 00, 00
|
||
|
|
||
|
RGB 31, 31, 31
|
||
|
RGB 00, 00, 00
|
||
|
RGB 00, 00, 00
|
||
|
RGB 00, 00, 00
|
||
|
|
||
|
RGB 31, 31, 31
|
||
|
RGB 00, 00, 00
|
||
|
RGB 00, 00, 00
|
||
|
RGB 00, 00, 00
|
||
|
|