pokecrystal/engine/sprite_anims.asm

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DoAnimFrame: ; 8d24b
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
add hl, bc
ld e, [hl]
ld d, 0
ld hl, .Jumptable
add hl, de
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add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
jp [hl]
; 8d25b
.Jumptable: ; 8d25b (23:525b)
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dw .Null ; null
dw .one ; bouncing mon icon
dw .two ; bouncing mon icon, selected
dw .three ; bouncing mon icon, menu open
dw .four
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dw .namingscreencursor
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dw .GameFreakLogo ; Game Freak logo
dw .seven
dw .eight
dw .SlotsGolem ; Something to do with slots
dw .SlotsChansey ; Something to do with slots
dw .SlotsChanseyEgg ; Something to do with slots
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dw .mailcompositioncursor ; blinking cursor
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dw .thirteen
dw .fourteen
dw .fifteen
dw .sixteen
dw .seventeen
dw .eighteen
dw .EggShell ; finish egg hatching animation
dw .RadioTuningKnob ; radio tuning knob
dw .twentyone ; cut grass leaves
dw .FlyFrom ; flying sprite
dw .FlyLeaf ; flying leaves
dw .FlyTo ; fly to
dw .twentyfive
dw .twentysix
dw .twentyseven
dw .twentyeight
dw .twentynine ; intro suicune
dw .thirty ; intro pichu wooper
dw .thirtyone ; celebi
dw .thirtytwo ; intro unown
dw .thirtythree ; intro unown F with suicune leaping up
dw .thirtyfour ; intro suicune facing away from us
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.Null: ; 8d2a1 (23:52a1)
ret
.one: ; 8d2a2 (23:52a2)
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ld a, [wMenuCursorY]
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ld hl, SPRITEANIMSTRUCT_INDEX
add hl, bc
cp [hl]
jr z, .two
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ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
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ld [hl], 8 * 2
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ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], $0
ret
.two: ; 8d2b9 (23:52b9)
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ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
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ld [hl], 8 * 3
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ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, [hl]
ld d, a
inc [hl]
and $f
ret nz
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ld hl, SPRITEANIMSTRUCT_0D
add hl, bc
ld e, [hl]
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ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld a, d
and $10 ; bit 4
jr z, .load_zero
ld a, e
and a
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jr z, .load_minus_two
cp $1
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jr z, .load_minus_one
.load_zero
xor a
ld [hl], a
ret
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.load_minus_one
ld a, -1
ld [hl], a
ret
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.load_minus_two
ld a, -2
ld [hl], a
ret
.three: ; 8d2ea (23:52ea)
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ld a, [wMenuCursorY]
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ld hl, SPRITEANIMSTRUCT_INDEX
add hl, bc
cp [hl]
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jr z, .three_offset_right
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ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
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ld [hl], 8 * 2
ret
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.three_offset_right
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ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
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ld [hl], 8 * 3
ret
.four: ; 8d302 (23:5302)
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call .anonymous_dw
jp [hl]
; 8d306 (23:5306)
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; Anonymous dw (see .anonymous_dw)
dw .four_zero
dw .four_one
; 8d30a
.four_zero: ; 8d30a
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call .IncrementSpriteAnimStruct0B
ld hl, SPRITEANIMSTRUCT_INDEX
add hl, bc
ld a, [hl]
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ld hl, SPRITEANIMSTRUCT_0D
add hl, bc
and $3
ld [hl], a
inc [hl]
swap a
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ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld [hl], a
.four_one: ; 8d321
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ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
ld a, [hl]
cp $a4
jr nc, .asm_8d356
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ld hl, SPRITEANIMSTRUCT_0D
add hl, bc
add $4
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ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
ld [hl], a
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ld hl, SPRITEANIMSTRUCT_YCOORD
add hl, bc
inc [hl]
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ld hl, SPRITEANIMSTRUCT_0D
add hl, bc
ld a, [hl]
sla a
sla a
ld d, $2
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ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, [hl]
add $3
ld [hl], a
call .Sprites_Sine
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ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
ret
.asm_8d356
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call DeinitializeSprite
ret
; 8d35a
.twentyfive: ; 8d35a (23:535a)
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ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, [hl]
inc a
ld [hl], a
ld d, $2
call .Sprites_Sine
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ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
ret
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.namingscreencursor: ; 8d36c (23:536c)
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callab NamingScreen_AnimateCursor
ret
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.mailcompositioncursor: ; 8d373 (23:5373)
callab ComposeMail_AnimateCursor
ret
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.GameFreakLogo: ; 8d37a (23:537a)
callab GameFreakLogoJumper
ret
.seven: ; 8d381 (23:5381)
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ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, [hl]
and a
jr z, .asm_8d3ba
dec [hl]
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dec [hl]
ld d, a
and $1f
jr nz, .asm_8d395
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ld hl, SPRITEANIMSTRUCT_0D
add hl, bc
dec [hl]
.asm_8d395
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ld hl, SPRITEANIMSTRUCT_0B
add hl, bc
ld a, [hl]
push af
push de
call .Sprites_Sine
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ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
pop de
pop af
call .Sprites_Cosine
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ld hl, SPRITEANIMSTRUCT_XOFFSET
add hl, bc
ld [hl], a
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ld hl, SPRITEANIMSTRUCT_0D
add hl, bc
ld a, [hl]
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ld hl, SPRITEANIMSTRUCT_0B
add hl, bc
add [hl]
ld [hl], a
ret
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.asm_8d3ba
ld a, $1
ld [wcf64], a
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call DeinitializeSprite
ret
.eight: ; 8d3c3 (23:53c3)
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ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, [hli]
or [hl]
jr z, .asm_8d41e
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ld hl, SPRITEANIMSTRUCT_0F
add hl, bc
ld d, [hl]
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ld hl, SPRITEANIMSTRUCT_0B
add hl, bc
ld a, [hl]
push af
push de
call .Sprites_Sine
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ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
pop de
pop af
call .Sprites_Cosine
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ld hl, SPRITEANIMSTRUCT_XOFFSET
add hl, bc
ld [hl], a
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ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld e, [hl]
inc hl
ld d, [hl]
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ld hl, SPRITEANIMSTRUCT_0E
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
add hl, de
ld e, l
ld d, h
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ld hl, SPRITEANIMSTRUCT_0E
add hl, bc
ld [hl], e
inc hl
ld [hl], d
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ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld de, -$10
add hl, de
ld e, l
ld d, h
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ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld [hl], e
inc hl
ld [hl], d
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ld hl, SPRITEANIMSTRUCT_0B
add hl, bc
ld a, [hl]
xor $20
ld [hl], a
ret
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.asm_8d41e
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call DeinitializeSprite
ret
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.SlotsGolem: ; 8d422 (23:5422)
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callab SlotMachine_AnimateGolem
ret
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.SlotsChansey: ; 8d429 (23:5429)
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callab Slots_AnimateChansey
ld hl, wcf64
ld a, [hl]
cp $2
ret nz
ld [hl], $3
ld a, $f
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call _ReinitSpriteAnimFrame
ret
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.SlotsChanseyEgg: ; 8d43e (23:543e)
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ld hl, SPRITEANIMSTRUCT_0B
add hl, bc
ld a, [hl]
dec [hl]
ld e, a
and $1
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jr z, .move_vertical
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ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
ld a, [hl]
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cp 15 * 8
jr c, .move_right
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call DeinitializeSprite
ld a, $4
ld [wcf64], a
ld de, SFX_PLACE_PUZZLE_PIECE_DOWN
call PlaySFX
ret
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.move_right
inc [hl]
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.move_vertical
ld a, e
ld d, $20
call .Sprites_Sine
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ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
ret
.thirteen: ; 8d46e (23:546e)
callab ret_e00ed
ret
.fifteen: ; 8d475 (23:5475)
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callab AnimatePokegearModeIndicatorArrow
ret
.fourteen: ; 8d47c (23:547c)
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callab DummyGame_InterpretJoypad_AnimateCursor
ret
.sixteen: ; 8d483 (23:5483)
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call .anonymous_dw
jp [hl]
; 8d487 (23:5487)
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; Anonymous dw (see .anonymous_dw)
dw .sixteen_zero
dw .sixteen_one
dw .sixteen_two
dw .sixteen_three
dw .sixteen_four
dw .sixteen_five
; 8d493
.sixteen_zero: ; 8d493
ld a, $14
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call _ReinitSpriteAnimFrame
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ld hl, SPRITEANIMSTRUCT_0B
add hl, bc
ld [hl], $2
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ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld [hl], $20
ret
; 8d4a5
.sixteen_two: ; 8d4a5
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ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, [hl]
and a
jr z, .asm_8d4af
dec [hl]
ret
.asm_8d4af
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call .IncrementSpriteAnimStruct0B
ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld [hl], $40
.sixteen_three: ; 8d4b8
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ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, [hl]
cp $30
jr c, .asm_8d4cd
dec [hl]
ld d, $28
call .Sprites_Sine
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ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
ret
.asm_8d4cd
ld de, SFX_GOT_SAFARI_BALLS
call PlaySFX
jr .sixteen_five
; 8d4d5
.sixteen_one: ; 8d4d5
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ld hl, SPRITEANIMSTRUCT_0B
add hl, bc
ld [hl], $4
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ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld [hl], $30
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ld hl, SPRITEANIMSTRUCT_0D
add hl, bc
ld [hl], $24
ret
; 8d4e8
.sixteen_four: ; 8d4e8
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ld hl, SPRITEANIMSTRUCT_0D
add hl, bc
ld a, [hl]
and a
jr z, .asm_8d51c
ld d, a
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ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, [hl]
call Sprites_Sine
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ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
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ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
inc [hl]
ld a, [hl]
and $3f
ret nz
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ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld [hl], $20
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ld hl, SPRITEANIMSTRUCT_0D
add hl, bc
ld a, [hl]
sub $c
ld [hl], a
ld de, SFX_SWITCH_POKEMON
call PlaySFX
ret
.asm_8d51c
xor a
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ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
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call .IncrementSpriteAnimStruct0B
ret
.sixteen_five: ; 8d526
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call DeinitializeSprite
ret
; 8d52a
.seventeen: ; 8d52a (23:552a)
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ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
ld a, [hl]
inc [hl]
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inc [hl]
cp $b0
jr nc, .asm_8d53f
and $3
ret nz
ld de, SFX_POKEBALLS_PLACED_ON_TABLE
call PlaySFX
ret
.asm_8d53f
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call DeinitializeSprite
ret
.eighteen: ; 8d543 (23:5543)
callab Function29676
ret
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.EggShell: ; 8d54a (23:554a)
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ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, [hl]
cp $80
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jr nc, .finish_EggShell
ld d, a
add $8
ld [hl], a
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ld hl, SPRITEANIMSTRUCT_0B
add hl, bc
ld a, [hl]
xor $20
ld [hl], a
push af
push de
call .Sprites_Sine
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ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
pop de
pop af
call .Sprites_Cosine
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ld hl, SPRITEANIMSTRUCT_XOFFSET
add hl, bc
ld [hl], a
ret
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.finish_EggShell
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call DeinitializeSprite
ret
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.RadioTuningKnob: ; 8d578 (23:5578)
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callab AnimateTuningKnob
ret
.twentyone: ; 8d57f (23:557f)
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ld hl, SPRITEANIMSTRUCT_0D
add hl, bc
ld e, [hl]
inc hl
ld d, [hl]
ld hl, $80
add hl, de
ld e, l
ld d, h
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ld hl, SPRITEANIMSTRUCT_0D
add hl, bc
ld [hl], e
inc hl
ld [hl], d
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ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, [hl]
rept 3
inc [hl]
endr
push af
push de
call .Sprites_Sine
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ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
pop de
pop af
call .Sprites_Cosine
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ld hl, SPRITEANIMSTRUCT_XOFFSET
add hl, bc
ld [hl], a
ret
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.FlyFrom: ; 8d5b0 (23:55b0)
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ld hl, SPRITEANIMSTRUCT_YCOORD
add hl, bc
ld a, [hl]
and a
ret z
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ld hl, SPRITEANIMSTRUCT_0D
add hl, bc
ld a, [hl]
inc [hl]
cp $40
ret c
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ld hl, SPRITEANIMSTRUCT_YCOORD
add hl, bc
dec [hl]
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dec [hl]
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ld hl, SPRITEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
ld d, a
cp $40
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jr nc, .skip
add $8
ld [hl], a
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.skip
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ld hl, SPRITEANIMSTRUCT_0E
add hl, bc
ld a, [hl]
inc [hl]
call .Sprites_Cosine
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ld hl, SPRITEANIMSTRUCT_XOFFSET
add hl, bc
ld [hl], a
ret
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.FlyLeaf: ; 8d5e2 (23:55e2)
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ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
ld a, [hl]
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cp -9 * 8
jr nc, .delete_leaf
inc [hl]
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inc [hl]
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ld hl, SPRITEANIMSTRUCT_YCOORD
add hl, bc
dec [hl]
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ld d, $40
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ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, [hl]
inc [hl]
call .Sprites_Cosine
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ld hl, SPRITEANIMSTRUCT_XOFFSET
add hl, bc
ld [hl], a
ret
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.delete_leaf
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call DeinitializeSprite
ret
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.FlyTo: ; 8d607 (23:5607)
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ld hl, SPRITEANIMSTRUCT_YCOORD
add hl, bc
ld a, [hl]
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cp 10 * 8 + 4
ret z
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ld hl, SPRITEANIMSTRUCT_YCOORD
add hl, bc
inc [hl]
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inc [hl]
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ld hl, SPRITEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
ld d, a
and a
jr z, .asm_8d621
sub $2
ld [hl], a
.asm_8d621
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ld hl, SPRITEANIMSTRUCT_0E
add hl, bc
ld a, [hl]
inc [hl]
call .Sprites_Cosine
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ld hl, SPRITEANIMSTRUCT_XOFFSET
add hl, bc
ld [hl], a
ret
.twentyseven: ; 8d630 (23:5630)
callba Function108bc7
ret
.twentyeight: ; 8d637 (23:5637)
callba Function108be0
ret
.twentynine: ; 8d63e (23:563e)
ld a, [wcf65]
and a
jr nz, .asm_8d645
ret
.asm_8d645
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ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], $0
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ld hl, SPRITEANIMSTRUCT_0D
add hl, bc
ld a, [hl]
add $2
ld [hl], a
xor $ff
inc a
ld d, $20
call .Sprites_Sine
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ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
ld a, $36
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call _ReinitSpriteAnimFrame
ret
.thirty: ; 8d666 (23:5666)
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ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, [hl]
cp $14
jr nc, .asm_8d67f
add $2
ld [hl], a
xor $ff
inc a
ld d, $20
call .Sprites_Sine
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ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
.asm_8d67f
ret
.thirtytwo: ; 8d680 (23:5680)
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ld hl, SPRITEANIMSTRUCT_0B
add hl, bc
ld d, [hl]
rept 3
inc [hl]
endr
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ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, [hl]
push af
push de
call .Sprites_Sine
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ld hl, SPRITEANIMSTRUCT_YOFFSET
add hl, bc
ld [hl], a
pop de
pop af
call .Sprites_Cosine
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ld hl, SPRITEANIMSTRUCT_XOFFSET
add hl, bc
ld [hl], a
ret
.thirtythree: ; 8d6a2 (23:56a2)
ld a, [wcf64]
cp $40
ret nz
ld a, $3d
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call _ReinitSpriteAnimFrame
ret
.thirtyfour: ; 8d6ae (23:56ae)
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ld hl, SPRITEANIMSTRUCT_YCOORD
add hl, bc
ld a, [hl]
add $10
ld [hl], a
ret
.twentysix: ; 8d6b7 (23:56b7)
callba Function11d0b6
ret
.thirtyone: ; 8d6be (23:56be)
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callba UpdateCelebiPosition
ret
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.anonymous_dw: ; 8d6c5 (23:56c5)
ld hl, [sp+$0]
ld e, [hl]
inc hl
ld d, [hl]
inc de
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ld hl, SPRITEANIMSTRUCT_0B
add hl, bc
ld l, [hl]
ld h, $0
add hl, hl
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
ret
; 8d6d8 (23:56d8)
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.IncrementSpriteAnimStruct0B: ; 8d6d8
ld hl, SPRITEANIMSTRUCT_0B
add hl, bc
inc [hl]
ret
; 8d6de
.Sprites_Sine: ; 8d6de (23:56de)
call Sprites_Sine
ret
.Sprites_Cosine: ; 8d6e2 (23:56e2)
call Sprites_Cosine
ret
; 8d6e6 (23:56e6)