pokecrystal/data/phone/text/tully_caller.asm

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NASM
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TullyMonHasGrownText:
text "My @"
text_ram wStringBuffer4
text " has"
line "grown again."
para "It was only about"
line "so big when I"
para "caught it, but now"
line "it's way bigger."
done
TullyDefeatedMonText:
text "Oh yeah, I KO'd a"
line "wild @"
text_ram wStringBuffer4
text "."
para "It was huge, like"
line "this big even."
para "Heh, I guess you"
line "can't tell over"
cont "the phone…"
done
TullyLostAMonText:
text "Oh yeah, I lost a"
line "wild @"
text_ram wStringBuffer4
text "."
para "It was huge, like"
line "this big even."
para "Heh, I guess you"
line "can't tell over"
cont "the phone…"
done
TullyBattleRematchText:
text "We should get a"
line "battle going!"
para "I'll be fishing on"
line "@"
text_ram wStringBuffer5
text "."
para "Swing by if you"
line "have the time."
done
TullyHangUpText:
text "Well, I'll be"
line "seeing you."
done
TullyFoundItemText:
text "I picked up a good"
line "little thing at"
cont "the water's edge."
para "Like I promised,"
line "it's yours."
para "I'll be waiting on"
line "@"
text_ram wStringBuffer5
text "."
done
TullyNoItemText:
text "Have I found"
line "anything good?"
para "Nope, not yet."
para "It's like fishing,"
line "you need patience."
done
TullyForwardText:
text "Yup, TULLY here…"
para "<PLAY_G>? What?"
line "You're lost?"
para "Our battle will be"
line "on @"
text_ram wStringBuffer5
text "."
done
TullyHurryText:
text "I've got something"
line "good for you."
para "Hustle over to"
line "@"
text_ram wStringBuffer5
text "."
done