pokecrystal/engine/games/unown_puzzle.asm

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DEF PUZZLE_BORDER EQU $ee
DEF PUZZLE_VOID EQU $ef
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DEF puzcoord EQUS "* 6 +"
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_UnownPuzzle:
ldh a, [hInMenu]
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push af
ld a, $1
ldh [hInMenu], a
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call ClearBGPalettes
call ClearTilemap
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call ClearSprites
xor a
ldh [hBGMapMode], a
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call DisableLCD
ld hl, STARTOF("Miscellaneous") ; includes wPuzzlePieces
ld bc, SIZEOF("Miscellaneous")
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xor a
call ByteFill
ld hl, UnownPuzzleCursorGFX
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ld de, vTiles0 tile $e0
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ld bc, 4 tiles
call CopyBytes
ld hl, UnownPuzzleStartCancelLZ
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ld de, vTiles0 tile $ed
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call Decompress
call LoadUnownPuzzlePiecesGFX
hlcoord 0, 0
ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
ld a, PUZZLE_BORDER
call ByteFill
hlcoord 4, 3
lb bc, 12, 12
ld a, PUZZLE_VOID
call UnownPuzzle_FillBox
call InitUnownPuzzlePiecePositions
call UnownPuzzle_UpdateTilemap
call PlaceStartCancelBox
xor a
ldh [hSCY], a
ldh [hSCX], a
ldh [rWY], a
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ld [wJumptableIndex], a
ld [wHoldingUnownPuzzlePiece], a
ld [wUnownPuzzleCursorPosition], a
ld [wUnownPuzzleHeldPiece], a
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ld a, %10010011
ldh [rLCDC], a
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call WaitBGMap
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ld b, SCGB_UNOWN_PUZZLE
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call GetSGBLayout
ld a, $e4
call DmgToCgbBGPals
ld a, $24
call DmgToCgbObjPal0
xor a
ld [wSolvedUnownPuzzle], a
call DelayFrame
.loop
call JoyTextDelay
ld a, [wJumptableIndex]
bit 7, a
jr nz, .quit
call UnownPuzzleJumptable
ld a, [wHoldingUnownPuzzlePiece]
and a
jr nz, .holding_piece
ldh a, [hVBlankCounter]
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and $10
jr z, .clear
.holding_piece
call RedrawUnownPuzzlePieces
jr .next
.clear
call ClearSprites
.next
call DelayFrame
jr .loop
.quit
pop af
ldh [hInMenu], a
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call ClearBGPalettes
call ClearTilemap
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call ClearSprites
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ld a, LCDC_DEFAULT
ldh [rLCDC], a
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ret
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InitUnownPuzzlePiecePositions:
ld c, 1
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ld b, 16
.load_loop
call Random
and $f
ld hl, .PuzzlePieceInitialPositions
ld e, a
ld d, 0
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add hl, de
ld e, [hl]
ld hl, wPuzzlePieces
add hl, de
ld a, [hl]
and a
jr nz, .load_loop
ld [hl], c
inc c
dec b
jr nz, .load_loop
ret
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.PuzzlePieceInitialPositions:
MACRO initpuzcoord
rept _NARG / 2
db \1 puzcoord \2
shift 2
endr
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ENDM
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initpuzcoord 0,0, 0,1, 0,2, 0,3, 0,4, 0,5
initpuzcoord 1,0, 1,5
initpuzcoord 2,0, 2,5
initpuzcoord 3,0, 3,5
initpuzcoord 4,0, 4,5
initpuzcoord 5,0, 5,5
; START > CANCEL
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PlaceStartCancelBox:
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call PlaceStartCancelBoxBorder
hlcoord 5, 16
ld a, $f6
ld c, 10
.loop
ld [hli], a
inc a
dec c
jr nz, .loop
ret
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PlaceStartCancelBoxBorder:
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hlcoord 4, 15
ld a, $f0
ld [hli], a
ld bc, 10
ld a, $f1
call ByteFill
hlcoord 15, 15
ld a, $f2
ld [hli], a
hlcoord 4, 16
ld a, $f3
ld [hli], a
ld bc, 10
ld a, PUZZLE_VOID
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call ByteFill
hlcoord 15, 16
ld a, $f3
ld [hli], a
hlcoord 4, 17
ld a, $f4
ld [hli], a
ld bc, 10
ld a, $f1
call ByteFill
hlcoord 15, 17
ld a, $f5
ld [hl], a
ret
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UnownPuzzleJumptable:
jumptable .Jumptable, wJumptableIndex
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.Jumptable: ; redundant one-entry jumptable
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dw .Function
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.Function:
ldh a, [hJoyPressed]
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and START
jp nz, UnownPuzzle_Quit
ldh a, [hJoyPressed]
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and A_BUTTON
jp nz, UnownPuzzle_A
ld hl, hJoyLast
ld a, [hl]
and D_UP
jr nz, .d_up
ld a, [hl]
and D_DOWN
jr nz, .d_down
ld a, [hl]
and D_LEFT
jr nz, .d_left
ld a, [hl]
and D_RIGHT
jr nz, .d_right
ret
.d_up
ld hl, wUnownPuzzleCursorPosition
ld a, [hl]
cp 1 puzcoord 0
ret c
sub 6
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ld [hl], a
jr .done_joypad
.d_down
ld hl, wUnownPuzzleCursorPosition
ld a, [hl]
cp 4 puzcoord 1
ret z
cp 4 puzcoord 2
ret z
cp 4 puzcoord 3
ret z
cp 4 puzcoord 4
ret z
cp 5 puzcoord 0
ret nc
add 6
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ld [hl], a
jr .done_joypad
.d_left
ld hl, wUnownPuzzleCursorPosition
ld a, [hl]
and a
ret z
cp 1 puzcoord 0
ret z
cp 2 puzcoord 0
ret z
cp 3 puzcoord 0
ret z
cp 4 puzcoord 0
ret z
cp 5 puzcoord 0
ret z
cp 5 puzcoord 5
jr z, .left_overflow
dec [hl]
jr .done_joypad
.left_overflow
ld [hl], 5 puzcoord 0
jr .done_joypad
.d_right
ld hl, wUnownPuzzleCursorPosition
ld a, [hl]
cp 0 puzcoord 5
ret z
cp 1 puzcoord 5
ret z
cp 2 puzcoord 5
ret z
cp 3 puzcoord 5
ret z
cp 4 puzcoord 5
ret z
cp 5 puzcoord 5
ret z
cp 5 puzcoord 0
jr z, .right_overflow
inc [hl]
jr .done_joypad
.right_overflow
ld [hl], 5 puzcoord 5
.done_joypad
ld a, [wHoldingUnownPuzzlePiece]
and a
jr nz, .holding_piece
ld de, SFX_POUND
jr .play_sfx
.holding_piece
ld de, SFX_MOVE_PUZZLE_PIECE
.play_sfx
call PlaySFX
ret
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UnownPuzzle_A:
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ld a, [wHoldingUnownPuzzlePiece]
and a
jr nz, .TryPlacePiece
call UnownPuzzle_CheckCurrentTileOccupancy
and a
jr z, UnownPuzzle_InvalidAction
ld de, SFX_MEGA_KICK
call PlaySFX
ld [hl], 0
ld [wUnownPuzzleHeldPiece], a
call RedrawUnownPuzzlePieces
call FillUnoccupiedPuzzleSpace
call WaitBGMap
call WaitSFX
ld a, TRUE
ld [wHoldingUnownPuzzlePiece], a
ret
.TryPlacePiece:
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call UnownPuzzle_CheckCurrentTileOccupancy
and a
jr nz, UnownPuzzle_InvalidAction
ld de, SFX_PLACE_PUZZLE_PIECE_DOWN
call PlaySFX
ld a, [wUnownPuzzleHeldPiece]
ld [hl], a
call PlaceUnownPuzzlePieceGFX
call WaitBGMap
xor a
ld [wUnownPuzzleHeldPiece], a
call RedrawUnownPuzzlePieces
xor a
ld [wHoldingUnownPuzzlePiece], a
call WaitSFX
call CheckSolvedUnownPuzzle
ret nc
; You solved the puzzle!
call PlaceStartCancelBoxBorder
call ClearSprites
ld de, SFX_1ST_PLACE
call PlaySFX
call WaitSFX
call SimpleWaitPressAorB
ld a, TRUE
ld [wSolvedUnownPuzzle], a
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UnownPuzzle_Quit:
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ld hl, wJumptableIndex
set 7, [hl]
ret
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UnownPuzzle_InvalidAction:
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ld de, SFX_WRONG
call PlaySFX
call WaitSFX
ret
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UnownPuzzle_FillBox:
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ld de, SCREEN_WIDTH
.row
push bc
push hl
.col
ld [hli], a
dec c
jr nz, .col
pop hl
add hl, de
pop bc
dec b
jr nz, .row
ret
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UnownPuzzle_UpdateTilemap:
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xor a
ld [wUnownPuzzleCursorPosition], a
ld c, 6 * 6
.loop
push bc
call UnownPuzzle_CheckCurrentTileOccupancy
ld [wUnownPuzzleHeldPiece], a
and a
jr z, .not_holding_piece
call PlaceUnownPuzzlePieceGFX
jr .next
.not_holding_piece
call FillUnoccupiedPuzzleSpace
.next
ld hl, wUnownPuzzleCursorPosition
inc [hl]
pop bc
dec c
jr nz, .loop
ret
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PlaceUnownPuzzlePieceGFX:
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ld a, $2 ; tilemap coords
call GetUnownPuzzleCoordData
ld a, [hli]
ld h, [hl]
ld l, a
push hl
call GetCurrentPuzzlePieceVTileCorner
pop hl
ld de, SCREEN_WIDTH
ld b, 3
.row
ld c, 3
push hl
.col
ld [hli], a
inc a
dec c
jr nz, .col
add 9
pop hl
add hl, de
dec b
jr nz, .row
ret
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FillUnoccupiedPuzzleSpace:
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ld a, 2 ; tilemap coords
call GetUnownPuzzleCoordData
ld a, [hli]
ld h, [hl]
ld l, a
push hl
ld a, 4 ; tile
call GetUnownPuzzleCoordData
ld a, [hl]
pop hl
ld de, SCREEN_WIDTH
ld b, 3
.row
ld c, 3
push hl
.col
ld [hli], a
dec c
jr nz, .col
pop hl
add hl, de
dec b
jr nz, .row
ret
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GetUnownPuzzleCoordData:
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ld e, a
ld d, 0
ld hl, UnownPuzzleCoordData
add hl, de
ld a, [wUnownPuzzleCursorPosition]
ld e, a
rept 6
add hl, de
endr
ret
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UnownPuzzle_CheckCurrentTileOccupancy:
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ld hl, wPuzzlePieces
ld a, [wUnownPuzzleCursorPosition]
ld e, a
ld d, 0
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add hl, de
ld a, [hl]
ret
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GetCurrentPuzzlePieceVTileCorner:
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ld a, [wUnownPuzzleHeldPiece]
ld hl, .Corners
add l
ld l, a
ld a, $0
adc h
ld h, a
ld a, [hl]
ret
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.Corners:
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; 00, 01, 02
; 0c, 0d, 0e
; 18, 19, 1a
db $e0 ; no piece selected
db $00, $03, $06, $09
db $24, $27, $2a, $2d
db $48, $4b, $4e, $51
db $6c, $6f, $72, $75
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CheckSolvedUnownPuzzle:
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ld hl, .SolvedPuzzleConfiguration
ld de, wPuzzlePieces
ld c, 6 * 6
.loop
ld a, [de]
cp [hl]
jr nz, .not_solved
inc de
inc hl
dec c
jr nz, .loop
scf
ret
.not_solved
and a
ret
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.SolvedPuzzleConfiguration:
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db $00, $00, $00, $00, $00, $00
db $00, $01, $02, $03, $04, $00
db $00, $05, $06, $07, $08, $00
db $00, $09, $0a, $0b, $0c, $00
db $00, $0d, $0e, $0f, $10, $00
db $00, $00, $00, $00, $00, $00
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RedrawUnownPuzzlePieces:
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call GetCurrentPuzzlePieceVTileCorner
ld [wUnownPuzzleCornerTile], a
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xor a
call GetUnownPuzzleCoordData ; get pixel positions
ld a, [hli]
ld b, [hl]
ld c, a
ld a, [wUnownPuzzleCornerTile]
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cp $e0
jr z, .NoPiece
ld hl, .OAM_HoldingPiece
jr .load
.NoPiece:
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ld hl, .OAM_NotHoldingPiece
.load
ld de, wShadowOAMSprite00
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.loop
ld a, [hli]
cp -1
ret z
add b
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ld [de], a ; y
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inc de
ld a, [hli]
add c
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ld [de], a ; x
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inc de
ld a, [wUnownPuzzleCornerTile]
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add [hl]
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ld [de], a ; tile id
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inc hl
inc de
ld a, [hli]
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ld [de], a ; attributes
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inc de
jr .loop
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.OAM_HoldingPiece:
dbsprite -1, -1, -4, -4, $00, 0
dbsprite 0, -1, -4, -4, $01, 0
dbsprite 0, -1, 4, -4, $02, 0
dbsprite -1, 0, -4, -4, $0c, 0
dbsprite 0, 0, -4, -4, $0d, 0
dbsprite 0, 0, 4, -4, $0e, 0
dbsprite -1, 0, -4, 4, $18, 0
dbsprite 0, 0, -4, 4, $19, 0
dbsprite 0, 0, 4, 4, $1a, 0
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db -1
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.OAM_NotHoldingPiece:
dbsprite -1, -1, -4, -4, $00, 0
dbsprite 0, -1, -4, -4, $01, 0
dbsprite 0, -1, 4, -4, $00, 0 | X_FLIP
dbsprite -1, 0, -4, -4, $02, 0
dbsprite 0, 0, -4, -4, $03, 0
dbsprite 0, 0, 4, -4, $02, 0 | X_FLIP
dbsprite -1, 0, -4, 4, $00, 0 | Y_FLIP
dbsprite 0, 0, -4, 4, $01, 0 | Y_FLIP
dbsprite 0, 0, 4, 4, $00, 0 | X_FLIP | Y_FLIP
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db -1
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UnownPuzzleCoordData:
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MACRO puzzle_coords
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dbpixel \1, \2, \3, \4
dwcoord \5, \6
db \7, \8
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ENDM
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; OAM coords, tilemap coords, vacant tile, filler
puzzle_coords 3, 3, 4, 4, 1, 0, PUZZLE_BORDER, 0
puzzle_coords 6, 3, 4, 4, 4, 0, PUZZLE_BORDER, 0
puzzle_coords 9, 3, 4, 4, 7, 0, PUZZLE_BORDER, 0
puzzle_coords 12, 3, 4, 4, 10, 0, PUZZLE_BORDER, 0
puzzle_coords 15, 3, 4, 4, 13, 0, PUZZLE_BORDER, 0
puzzle_coords 18, 3, 4, 4, 16, 0, PUZZLE_BORDER, 0
puzzle_coords 3, 6, 4, 4, 1, 3, PUZZLE_BORDER, 0
puzzle_coords 6, 6, 4, 4, 4, 3, PUZZLE_VOID, 0
puzzle_coords 9, 6, 4, 4, 7, 3, PUZZLE_VOID, 0
puzzle_coords 12, 6, 4, 4, 10, 3, PUZZLE_VOID, 0
puzzle_coords 15, 6, 4, 4, 13, 3, PUZZLE_VOID, 0
puzzle_coords 18, 6, 4, 4, 16, 3, PUZZLE_BORDER, 0
puzzle_coords 3, 9, 4, 4, 1, 6, PUZZLE_BORDER, 0
puzzle_coords 6, 9, 4, 4, 4, 6, PUZZLE_VOID, 0
puzzle_coords 9, 9, 4, 4, 7, 6, PUZZLE_VOID, 0
puzzle_coords 12, 9, 4, 4, 10, 6, PUZZLE_VOID, 0
puzzle_coords 15, 9, 4, 4, 13, 6, PUZZLE_VOID, 0
puzzle_coords 18, 9, 4, 4, 16, 6, PUZZLE_BORDER, 0
puzzle_coords 3, 12, 4, 4, 1, 9, PUZZLE_BORDER, 0
puzzle_coords 6, 12, 4, 4, 4, 9, PUZZLE_VOID, 0
puzzle_coords 9, 12, 4, 4, 7, 9, PUZZLE_VOID, 0
puzzle_coords 12, 12, 4, 4, 10, 9, PUZZLE_VOID, 0
puzzle_coords 15, 12, 4, 4, 13, 9, PUZZLE_VOID, 0
puzzle_coords 18, 12, 4, 4, 16, 9, PUZZLE_BORDER, 0
puzzle_coords 3, 15, 4, 4, 1, 12, PUZZLE_BORDER, 0
puzzle_coords 6, 15, 4, 4, 4, 12, PUZZLE_VOID, 0
puzzle_coords 9, 15, 4, 4, 7, 12, PUZZLE_VOID, 0
puzzle_coords 12, 15, 4, 4, 10, 12, PUZZLE_VOID, 0
puzzle_coords 15, 15, 4, 4, 13, 12, PUZZLE_VOID, 0
puzzle_coords 18, 15, 4, 4, 16, 12, PUZZLE_BORDER, 0
puzzle_coords 3, 18, 4, 4, 1, 15, PUZZLE_BORDER, 0
puzzle_coords 6, 18, 4, 4, 4, 15, PUZZLE_BORDER, 0
puzzle_coords 9, 18, 4, 4, 7, 15, PUZZLE_BORDER, 0
puzzle_coords 12, 18, 4, 4, 10, 15, PUZZLE_BORDER, 0
puzzle_coords 15, 18, 4, 4, 13, 15, PUZZLE_BORDER, 0
puzzle_coords 18, 18, 4, 4, 16, 15, PUZZLE_BORDER, 0
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ConvertLoadedPuzzlePieces:
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ld hl, vTiles2
ld de, vTiles0
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ld b, 6
.loop
push bc
push hl
push hl
call .EnlargePuzzlePieceTiles
pop hl
ld bc, 1 tiles / 2
add hl, bc
call .EnlargePuzzlePieceTiles
pop hl
ld bc, 6 tiles
add hl, bc
pop bc
dec b
jr nz, .loop
call UnownPuzzle_AddPuzzlePieceBorders
ret
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.EnlargePuzzlePieceTiles:
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; double size
ld c, 6
.loop1
push bc
push hl
push hl
ld c, 4
.loop2
push bc
ld a, [hli]
and $f0
swap a
call .GetEnlargedTile
ld c, a
ld a, [hli]
and $f0
swap a
call .GetEnlargedTile
ld b, a
ld a, c
ld [de], a
inc de
ld a, b
ld [de], a
inc de
ld a, c
ld [de], a
inc de
ld a, b
ld [de], a
inc de
pop bc
dec c
jr nz, .loop2
pop hl
ld c, 4
.loop3
push bc
ld a, [hli]
and $f
call .GetEnlargedTile
ld c, a
ld a, [hli]
and $f
call .GetEnlargedTile
ld b, a
ld a, c
ld [de], a
inc de
ld a, b
ld [de], a
inc de
ld a, c
ld [de], a
inc de
ld a, b
ld [de], a
inc de
pop bc
dec c
jr nz, .loop3
pop hl
ld bc, 1 tiles
add hl, bc
pop bc
dec c
jr nz, .loop1
ret
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.GetEnlargedTile:
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push hl
ld hl, .EnlargedTiles
add l
ld l, a
ld a, 0
adc h
ld h, a
ld a, [hl]
pop hl
ret
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.EnlargedTiles:
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for x, 16
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db ((x & %1000) * %11000) + ((x & %0100) * %1100) + ((x & %0010) * %110) + ((x & %0001) * %11)
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endr
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UnownPuzzle_AddPuzzlePieceBorders:
ld hl, PuzzlePieceBorderData
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ld a, 8
.loop
push af
push hl
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
ld h, [hl]
ld l, a
call .LoadGFX
pop hl
rept 4
inc hl
endr
pop af
dec a
jr nz, .loop
ret
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.LoadGFX:
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lb bc, 4, 4
.loop1
push bc
.loop2
push de
push hl
ld b, 1 tiles
.loop3
ld a, [de]
or [hl]
ld [hli], a
inc de
dec b
jr nz, .loop3
pop hl
ld de, 3 tiles
add hl, de
pop de
dec c
jr nz, .loop2
ld bc, 24 tiles
add hl, bc
pop bc
dec b
jr nz, .loop1
ret
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PuzzlePieceBorderData:
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dw .TileBordersGFX + 0 tiles, vTiles0 tile $00
dw .TileBordersGFX + 1 tiles, vTiles0 tile $01
dw .TileBordersGFX + 2 tiles, vTiles0 tile $02
dw .TileBordersGFX + 3 tiles, vTiles0 tile $0c
dw .TileBordersGFX + 4 tiles, vTiles0 tile $0e
dw .TileBordersGFX + 5 tiles, vTiles0 tile $18
dw .TileBordersGFX + 6 tiles, vTiles0 tile $19
dw .TileBordersGFX + 7 tiles, vTiles0 tile $1a
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.TileBordersGFX:
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INCBIN "gfx/unown_puzzle/tile_borders.2bpp"
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LoadUnownPuzzlePiecesGFX:
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ld a, [wScriptVar]
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maskbits NUM_UNOWN_PUZZLES
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ld e, a
ld d, 0
ld hl, .LZPointers
add hl, de
add hl, de
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ld a, [hli]
ld h, [hl]
ld l, a
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ld de, vTiles2
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call Decompress
call ConvertLoadedPuzzlePieces
ret
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.LZPointers:
; entries correspond to UNOWNPUZZLE_* constants
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dw KabutoPuzzleLZ
dw OmanytePuzzleLZ
dw AerodactylPuzzleLZ
dw HoOhPuzzleLZ
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UnownPuzzleCursorGFX:
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INCBIN "gfx/unown_puzzle/cursor.2bpp"
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UnownPuzzleStartCancelLZ:
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INCBIN "gfx/unown_puzzle/start_cancel.2bpp.lz"
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HoOhPuzzleLZ:
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INCBIN "gfx/unown_puzzle/hooh.2bpp.lz"
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AerodactylPuzzleLZ:
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INCBIN "gfx/unown_puzzle/aerodactyl.2bpp.lz"
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KabutoPuzzleLZ:
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INCBIN "gfx/unown_puzzle/kabuto.2bpp.lz"
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OmanytePuzzleLZ:
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INCBIN "gfx/unown_puzzle/omanyte.2bpp.lz"