2013-12-18 04:54:25 +00:00
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; Objects used in battle animations.
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2015-12-04 19:33:29 +00:00
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QueueBattleAnimation: ; cc9a1 (33:49a1)
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ld hl, ActiveAnimObjects
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ld e, 10
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.loop
|
2013-12-18 04:54:25 +00:00
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ld a, [hl]
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and a
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2015-12-04 19:33:29 +00:00
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jr z, .done
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2015-12-23 19:00:29 +00:00
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ld bc, BATTLEANIMSTRUCT_LENGTH
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2013-12-18 04:54:25 +00:00
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add hl, bc
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dec e
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2015-12-04 19:33:29 +00:00
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jr nz, .loop
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2013-12-18 04:54:25 +00:00
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scf
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ret
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2015-12-04 19:33:29 +00:00
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.done
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2013-12-18 04:54:25 +00:00
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ld c, l
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ld b, h
|
2015-12-23 19:00:29 +00:00
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|
ld hl, wNumActiveBattleAnims
|
2013-12-18 04:54:25 +00:00
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|
inc [hl]
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2015-12-23 19:00:29 +00:00
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call InitBattleAnimation
|
2013-12-18 04:54:25 +00:00
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ret
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2015-12-23 19:00:29 +00:00
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DeinitBattleAnimation: ; cc9bd
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ld hl, BATTLEANIMSTRUCT_INDEX
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2013-12-18 04:54:25 +00:00
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add hl, bc
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ld [hl], $0
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ret
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2015-12-04 19:33:29 +00:00
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; cc9c4
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2013-12-18 04:54:25 +00:00
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2015-12-23 19:00:29 +00:00
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InitBattleAnimation: ; cc9c4 (33:49c4)
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2015-12-24 03:51:50 +00:00
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ld a, [wBattleAnimTemp0]
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2013-12-18 04:54:25 +00:00
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ld e, a
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2014-05-05 07:30:21 +00:00
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ld d, 0
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2014-05-05 20:28:20 +00:00
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ld hl, BattleAnimObjects
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2015-07-21 02:18:18 +00:00
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rept 6
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2013-12-18 04:54:25 +00:00
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add hl, de
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2015-07-21 02:18:18 +00:00
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endr
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2013-12-18 04:54:25 +00:00
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ld e, l
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ld d, h
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2015-12-23 19:00:29 +00:00
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ld hl, BATTLEANIMSTRUCT_INDEX
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2013-12-18 04:54:25 +00:00
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add hl, bc
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2015-12-23 19:00:29 +00:00
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ld a, [wNumActiveBattleAnims]
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2015-12-24 03:51:50 +00:00
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ld [hli], a ; Index
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2013-12-18 04:54:25 +00:00
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ld a, [de]
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inc de
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2015-12-23 22:10:50 +00:00
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ld [hli], a ; 01
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ld a, [de]
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inc de
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ld [hli], a ; 02
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ld a, [de]
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inc de
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2015-12-24 03:51:50 +00:00
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ld [hli], a ; Frameset ID
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2015-12-23 22:10:50 +00:00
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ld a, [de]
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inc de
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2015-12-24 03:51:50 +00:00
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ld [hli], a ; Function
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2015-12-23 22:10:50 +00:00
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ld a, [de]
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inc de
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ld [hli], a ; 05
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2013-12-18 04:54:25 +00:00
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ld a, [de]
|
2015-12-23 22:10:50 +00:00
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call GetBattleAnimTileOffset
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2015-12-24 03:51:50 +00:00
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ld [hli], a ; Tile ID
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ld a, [wBattleAnimTemp1]
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ld [hli], a ; X Coord
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ld a, [wBattleAnimTemp2]
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ld [hli], a ; Y Coord
|
2013-12-18 04:54:25 +00:00
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xor a
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2015-12-24 03:51:50 +00:00
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ld [hli], a ; X Offset
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ld [hli], a ; Y Offset
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ld a, [wBattleAnimTemp3]
|
2015-12-23 22:10:50 +00:00
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ld [hli], a ; 0b
|
2013-12-18 04:54:25 +00:00
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xor a
|
2015-12-23 22:10:50 +00:00
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ld [hli], a ; 0c
|
2013-12-18 04:54:25 +00:00
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dec a
|
2015-12-23 22:10:50 +00:00
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ld [hli], a ; 0d
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2013-12-18 04:54:25 +00:00
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xor a
|
2015-12-23 22:10:50 +00:00
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ld [hli], a ; 0e
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ld [hli], a ; 0f
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ld [hl], a ; 10
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2013-12-18 04:54:25 +00:00
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ret
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2015-12-23 22:10:50 +00:00
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|
BattleAnimOAMUpdate: ; cca09
|
2015-12-24 03:51:50 +00:00
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|
|
call InitBattleAnimBuffer
|
2015-12-23 22:10:50 +00:00
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|
|
call GetBattleAnimFrame
|
2015-12-04 19:33:29 +00:00
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|
cp -3
|
2015-12-24 18:33:54 +00:00
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jp z, .done
|
2015-12-04 19:33:29 +00:00
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cp -4
|
2015-12-24 18:33:54 +00:00
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jp z, .delete
|
2013-12-18 04:54:25 +00:00
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push af
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2015-12-24 03:51:50 +00:00
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ld hl, wBattleAnimTempOAMFlags
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ld a, [wBattleAnimTemp7]
|
2013-12-18 04:54:25 +00:00
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xor [hl]
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and $e0
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ld [hl], a
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pop af
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push bc
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2015-12-23 22:10:50 +00:00
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|
call GetBattleAnimOAMPointer
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2015-12-24 03:51:50 +00:00
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ld a, [wBattleAnimTempTileID]
|
2013-12-18 04:54:25 +00:00
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add [hl]
|
2015-12-24 03:51:50 +00:00
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ld [wBattleAnimTempTileID], a
|
2013-12-18 04:54:25 +00:00
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inc hl
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ld a, [hli]
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ld c, a
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ld a, [hli]
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ld h, [hl]
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ld l, a
|
2015-12-24 01:46:23 +00:00
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|
ld a, [wBattleAnimOAMPointerLo]
|
2013-12-18 04:54:25 +00:00
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ld e, a
|
2015-12-23 22:10:50 +00:00
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|
ld d, Sprites / $100
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.loop
|
2015-12-24 03:51:50 +00:00
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|
ld a, [wBattleAnimTempYCoord]
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2013-12-18 04:54:25 +00:00
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ld b, a
|
2015-12-24 03:51:50 +00:00
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ld a, [wBattleAnimTempYOffset]
|
2013-12-18 04:54:25 +00:00
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add b
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ld b, a
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push hl
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ld a, [hl]
|
2015-12-24 03:51:50 +00:00
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ld hl, wBattleAnimTempOAMFlags
|
2013-12-18 04:54:25 +00:00
|
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|
bit 6, [hl]
|
2015-12-23 22:10:50 +00:00
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jr z, .no_yflip
|
2013-12-18 04:54:25 +00:00
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add $8
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xor $ff
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inc a
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|
2015-12-23 22:10:50 +00:00
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.no_yflip
|
2013-12-18 04:54:25 +00:00
|
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|
pop hl
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add b
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ld [de], a
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inc hl
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inc de
|
2015-12-24 03:51:50 +00:00
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ld a, [wBattleAnimTempXCoord]
|
2013-12-18 04:54:25 +00:00
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ld b, a
|
2015-12-24 03:51:50 +00:00
|
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|
ld a, [wBattleAnimTempXOffset]
|
2013-12-18 04:54:25 +00:00
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add b
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ld b, a
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|
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|
push hl
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|
|
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ld a, [hl]
|
2015-12-24 03:51:50 +00:00
|
|
|
ld hl, wBattleAnimTempOAMFlags
|
2013-12-18 04:54:25 +00:00
|
|
|
bit 5, [hl]
|
2015-12-23 22:10:50 +00:00
|
|
|
jr z, .no_xflip
|
2013-12-18 04:54:25 +00:00
|
|
|
add $8
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|
|
|
xor $ff
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|
|
|
inc a
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|
|
|
|
2015-12-23 22:10:50 +00:00
|
|
|
.no_xflip
|
2013-12-18 04:54:25 +00:00
|
|
|
pop hl
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|
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|
add b
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|
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|
ld [de], a
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|
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|
inc hl
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|
|
|
inc de
|
2015-12-24 03:51:50 +00:00
|
|
|
ld a, [wBattleAnimTempTileID]
|
2013-12-18 04:54:25 +00:00
|
|
|
add $31
|
|
|
|
add [hl]
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|
|
|
ld [de], a
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|
|
|
inc hl
|
|
|
|
inc de
|
2015-12-24 03:51:50 +00:00
|
|
|
ld a, [wBattleAnimTempOAMFlags]
|
2013-12-18 04:54:25 +00:00
|
|
|
ld b, a
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|
|
|
ld a, [hl]
|
|
|
|
xor b
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|
|
|
and $e0
|
|
|
|
ld b, a
|
|
|
|
ld a, [hl]
|
|
|
|
and $10
|
|
|
|
or b
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|
|
|
ld b, a
|
2015-12-24 03:51:50 +00:00
|
|
|
ld a, [wBattleAnimTempPalette]
|
2013-12-18 04:54:25 +00:00
|
|
|
and $f
|
|
|
|
or b
|
|
|
|
ld [de], a
|
|
|
|
inc hl
|
|
|
|
inc de
|
|
|
|
ld a, e
|
2015-12-24 01:46:23 +00:00
|
|
|
ld [wBattleAnimOAMPointerLo], a
|
2013-12-18 04:54:25 +00:00
|
|
|
cp $a0
|
2015-12-23 22:10:50 +00:00
|
|
|
jr nc, .exit_set_carry
|
2013-12-18 04:54:25 +00:00
|
|
|
dec c
|
2015-12-23 22:10:50 +00:00
|
|
|
jr nz, .loop
|
2013-12-18 04:54:25 +00:00
|
|
|
pop bc
|
2015-12-24 18:33:54 +00:00
|
|
|
jr .done
|
2013-12-18 04:54:25 +00:00
|
|
|
|
2015-12-24 18:33:54 +00:00
|
|
|
.delete
|
2015-12-23 19:00:29 +00:00
|
|
|
call DeinitBattleAnimation
|
2013-12-18 04:54:25 +00:00
|
|
|
|
2015-12-24 18:33:54 +00:00
|
|
|
.done
|
2013-12-18 04:54:25 +00:00
|
|
|
and a
|
|
|
|
ret
|
|
|
|
|
2015-12-23 22:10:50 +00:00
|
|
|
.exit_set_carry
|
2013-12-18 04:54:25 +00:00
|
|
|
pop bc
|
|
|
|
scf
|
|
|
|
ret
|
2015-12-04 19:33:29 +00:00
|
|
|
|
2013-12-18 04:54:25 +00:00
|
|
|
; ccaaa
|
|
|
|
|
2015-12-24 03:51:50 +00:00
|
|
|
InitBattleAnimBuffer: ; ccaaa
|
2015-12-23 19:00:29 +00:00
|
|
|
ld hl, BATTLEANIMSTRUCT_01
|
2013-12-18 04:54:25 +00:00
|
|
|
add hl, bc
|
|
|
|
ld a, [hl]
|
2015-12-24 03:51:50 +00:00
|
|
|
and %10000000
|
|
|
|
ld [wBattleAnimTempOAMFlags], a
|
2013-12-18 04:54:25 +00:00
|
|
|
xor a
|
2015-12-24 03:51:50 +00:00
|
|
|
ld [wBattleAnimTemp7], a
|
|
|
|
ld hl, BATTLEANIMSTRUCT_PALETTE
|
2013-12-18 04:54:25 +00:00
|
|
|
add hl, bc
|
|
|
|
ld a, [hl]
|
2015-12-24 03:51:50 +00:00
|
|
|
ld [wBattleAnimTempPalette], a
|
2015-12-23 19:00:29 +00:00
|
|
|
ld hl, BATTLEANIMSTRUCT_02
|
2013-12-18 04:54:25 +00:00
|
|
|
add hl, bc
|
|
|
|
ld a, [hl]
|
2015-12-24 03:51:50 +00:00
|
|
|
ld [wBattleAnimTemp1], a
|
2015-12-23 22:10:50 +00:00
|
|
|
ld hl, BATTLEANIMSTRUCT_TILEID
|
2013-12-18 04:54:25 +00:00
|
|
|
add hl, bc
|
|
|
|
ld a, [hli]
|
2015-12-24 03:51:50 +00:00
|
|
|
ld [wBattleAnimTempTileID], a
|
2013-12-18 04:54:25 +00:00
|
|
|
ld a, [hli]
|
2015-12-24 03:51:50 +00:00
|
|
|
ld [wBattleAnimTempXCoord], a
|
2013-12-18 04:54:25 +00:00
|
|
|
ld a, [hli]
|
2015-12-24 03:51:50 +00:00
|
|
|
ld [wBattleAnimTempYCoord], a
|
2013-12-18 04:54:25 +00:00
|
|
|
ld a, [hli]
|
2015-12-24 03:51:50 +00:00
|
|
|
ld [wBattleAnimTempXOffset], a
|
2013-12-18 04:54:25 +00:00
|
|
|
ld a, [hli]
|
2015-12-24 03:51:50 +00:00
|
|
|
ld [wBattleAnimTempYOffset], a
|
2013-12-18 04:54:25 +00:00
|
|
|
ld a, [hBattleTurn]
|
|
|
|
and a
|
|
|
|
ret z
|
2015-12-23 19:00:29 +00:00
|
|
|
ld hl, BATTLEANIMSTRUCT_01
|
2013-12-18 04:54:25 +00:00
|
|
|
add hl, bc
|
|
|
|
ld a, [hl]
|
2015-12-24 03:51:50 +00:00
|
|
|
ld [wBattleAnimTempOAMFlags], a
|
2013-12-18 04:54:25 +00:00
|
|
|
bit 0, [hl]
|
|
|
|
ret z
|
2015-12-24 03:51:50 +00:00
|
|
|
ld hl, BATTLEANIMSTRUCT_XCOORD
|
2013-12-18 04:54:25 +00:00
|
|
|
add hl, bc
|
|
|
|
ld a, [hli]
|
|
|
|
ld d, a
|
2015-12-24 03:51:50 +00:00
|
|
|
ld a, (-10 * 8) + 4
|
2013-12-18 04:54:25 +00:00
|
|
|
sub d
|
2015-12-24 03:51:50 +00:00
|
|
|
ld [wBattleAnimTempXCoord], a
|
2013-12-18 04:54:25 +00:00
|
|
|
ld a, [hli]
|
|
|
|
ld d, a
|
2015-12-24 03:51:50 +00:00
|
|
|
ld a, [wBattleAnimTemp1]
|
2013-12-18 04:54:25 +00:00
|
|
|
cp $ff
|
2015-12-23 22:10:50 +00:00
|
|
|
jr nz, .check_kinesis_softboiled_milkdrink
|
2015-12-24 03:51:50 +00:00
|
|
|
ld a, 5 * 8
|
2013-12-18 04:54:25 +00:00
|
|
|
add d
|
2015-12-23 22:10:50 +00:00
|
|
|
jr .done
|
2013-12-18 04:54:25 +00:00
|
|
|
|
2015-12-23 22:10:50 +00:00
|
|
|
.check_kinesis_softboiled_milkdrink
|
2013-12-18 04:54:25 +00:00
|
|
|
sub d
|
|
|
|
push af
|
|
|
|
ld a, [FXAnimIDHi]
|
|
|
|
or a
|
2015-12-23 22:10:50 +00:00
|
|
|
jr nz, .no_sub
|
2013-12-18 04:54:25 +00:00
|
|
|
ld a, [FXAnimIDLo]
|
2015-12-23 22:10:50 +00:00
|
|
|
cp KINESIS
|
|
|
|
jr z, .kinesis
|
|
|
|
cp SOFTBOILED
|
|
|
|
jr z, .softboiled
|
|
|
|
cp MILK_DRINK
|
|
|
|
jr nz, .no_sub
|
|
|
|
.kinesis
|
|
|
|
.softboiled
|
|
|
|
.milk_drink
|
2013-12-18 04:54:25 +00:00
|
|
|
pop af
|
2015-12-24 03:51:50 +00:00
|
|
|
sub 1 * 8
|
2015-12-23 22:10:50 +00:00
|
|
|
jr .done
|
2013-12-18 04:54:25 +00:00
|
|
|
|
2015-12-23 22:10:50 +00:00
|
|
|
.no_sub
|
2013-12-18 04:54:25 +00:00
|
|
|
pop af
|
2015-12-23 22:10:50 +00:00
|
|
|
.done
|
2015-12-24 03:51:50 +00:00
|
|
|
ld [wBattleAnimTempYCoord], a
|
2013-12-18 04:54:25 +00:00
|
|
|
ld a, [hli]
|
|
|
|
xor $ff
|
|
|
|
inc a
|
2015-12-24 03:51:50 +00:00
|
|
|
ld [wBattleAnimTempXOffset], a
|
2013-12-18 04:54:25 +00:00
|
|
|
ret
|
|
|
|
|
2015-12-04 19:33:29 +00:00
|
|
|
; ccb31
|
2013-12-18 04:54:25 +00:00
|
|
|
|
2015-12-23 22:10:50 +00:00
|
|
|
GetBattleAnimTileOffset: ; ccb31 (33:4b31)
|
2013-12-18 04:54:25 +00:00
|
|
|
push hl
|
|
|
|
push bc
|
2015-12-23 19:00:29 +00:00
|
|
|
ld hl, wBattleAnimTileDict
|
2013-12-18 04:54:25 +00:00
|
|
|
ld b, a
|
2015-12-23 19:00:29 +00:00
|
|
|
ld c, 10 / 2
|
|
|
|
.loop
|
2013-12-18 04:54:25 +00:00
|
|
|
ld a, [hli]
|
|
|
|
cp b
|
2015-12-23 19:00:29 +00:00
|
|
|
jr z, .load
|
2013-12-18 04:54:25 +00:00
|
|
|
inc hl
|
|
|
|
dec c
|
2015-12-23 19:00:29 +00:00
|
|
|
jr nz, .loop
|
2013-12-18 04:54:25 +00:00
|
|
|
xor a
|
2015-12-23 19:00:29 +00:00
|
|
|
jr .done
|
2015-12-04 19:33:29 +00:00
|
|
|
|
2015-12-23 19:00:29 +00:00
|
|
|
.load
|
2013-12-18 04:54:25 +00:00
|
|
|
ld a, [hl]
|
2015-12-23 19:00:29 +00:00
|
|
|
.done
|
2013-12-18 04:54:25 +00:00
|
|
|
pop bc
|
|
|
|
pop hl
|
|
|
|
ret
|
|
|
|
|
2015-12-04 19:33:29 +00:00
|
|
|
_ExecuteBGEffects: ; ccb48
|
|
|
|
callab ExecuteBGEffects
|
2013-12-18 04:54:25 +00:00
|
|
|
ret
|
|
|
|
|
2015-12-04 19:33:29 +00:00
|
|
|
; ccb4f
|
2013-12-18 04:54:25 +00:00
|
|
|
|
2015-12-04 19:33:29 +00:00
|
|
|
_QueueBGEffect: ; ccb4f (33:4b4f)
|
|
|
|
callab QueueBGEffect
|
2013-12-18 04:54:25 +00:00
|
|
|
ret
|
2015-12-04 19:33:29 +00:00
|
|
|
|
2013-12-18 04:54:25 +00:00
|
|
|
; ccb56 (33:4b56)
|
|
|
|
|
2014-05-05 20:28:20 +00:00
|
|
|
BattleAnimObjects: ; ccb56
|
2015-12-23 22:10:50 +00:00
|
|
|
battleanimobj: MACRO
|
2015-12-24 03:51:50 +00:00
|
|
|
; ??, ??, frameset, function, ??, tile offset
|
2015-12-23 22:10:50 +00:00
|
|
|
db \1, \2, \3, \4, \5, \6
|
|
|
|
endm
|
|
|
|
|
2015-12-24 18:33:54 +00:00
|
|
|
battleanimobj $01, $ff, BATTLEANIMFRAMESET_00, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_00
|
|
|
|
battleanimobj $01, $ff, BATTLEANIMFRAMESET_01, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_01
|
|
|
|
battleanimobj $01, $ff, BATTLEANIMFRAMESET_02, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_02
|
|
|
|
battleanimobj $01, $90, BATTLEANIMFRAMESET_00, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_03
|
|
|
|
battleanimobj $01, $90, BATTLEANIMFRAMESET_01, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_04
|
|
|
|
battleanimobj $01, $90, BATTLEANIMFRAMESET_02, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_05
|
|
|
|
battleanimobj $01, $ff, BATTLEANIMFRAMESET_03, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_06
|
|
|
|
battleanimobj $01, $ff, BATTLEANIMFRAMESET_04, BATTLEANIMFUNC_1B, $02, $01 ; ANIM_OBJ_07
|
|
|
|
battleanimobj $01, $ff, BATTLEANIMFRAMESET_05, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_08
|
|
|
|
battleanimobj $01, $ff, BATTLEANIMFRAMESET_06, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_09
|
|
|
|
battleanimobj $01, $90, BATTLEANIMFRAMESET_07, BATTLEANIMFUNC_09, $02, $01 ; ANIM_OBJ_0A
|
|
|
|
battleanimobj $01, $aa, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_10, $04, $03 ; ANIM_OBJ_0B
|
|
|
|
battleanimobj $01, $90, BATTLEANIMFRAMESET_0E, BATTLEANIMFUNC_04, $04, $03 ; ANIM_OBJ_0C
|
|
|
|
battleanimobj $01, $90, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_03, $04, $03 ; ANIM_OBJ_0D
|
|
|
|
battleanimobj $01, $90, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_08, $04, $03 ; ANIM_OBJ_0E
|
|
|
|
battleanimobj $01, $90, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_0A, $04, $03 ; ANIM_OBJ_0F
|
|
|
|
battleanimobj $01, $90, BATTLEANIMFRAMESET_11, BATTLEANIMFUNC_03, $04, $03 ; ANIM_OBJ_BURNED
|
|
|
|
battleanimobj $01, $90, BATTLEANIMFRAMESET_12, BATTLEANIMFUNC_08, $06, $0a ; ANIM_OBJ_11
|
|
|
|
battleanimobj $01, $90, BATTLEANIMFRAMESET_13, BATTLEANIMFUNC_00, $06, $0a ; ANIM_OBJ_12
|
|
|
|
battleanimobj $01, $90, BATTLEANIMFRAMESET_14, BATTLEANIMFUNC_01, $06, $0a ; ANIM_OBJ_13
|
|
|
|
battleanimobj $21, $78, BATTLEANIMFRAMESET_16, BATTLEANIMFUNC_0B, $05, $06 ; ANIM_OBJ_14
|
|
|
|
battleanimobj $00, $00, BATTLEANIMFRAMESET_09, BATTLEANIMFUNC_12, $04, $0b ; ANIM_OBJ_POKE_BALL
|
|
|
|
battleanimobj $00, $00, BATTLEANIMFRAMESET_09, BATTLEANIMFUNC_13, $04, $0b ; ANIM_OBJ_16
|
|
|
|
battleanimobj $01, $90, BATTLEANIMFRAMESET_18, BATTLEANIMFUNC_00, $04, $08 ; ANIM_OBJ_17
|
|
|
|
battleanimobj $01, $ff, BATTLEANIMFRAMESET_18, BATTLEANIMFUNC_00, $04, $08 ; ANIM_OBJ_18
|
|
|
|
battleanimobj $01, $90, BATTLEANIMFRAMESET_1D, BATTLEANIMFUNC_06, $02, $0c ; ANIM_OBJ_19
|
|
|
|
battleanimobj $01, $b4, BATTLEANIMFRAMESET_1F, BATTLEANIMFUNC_38, $02, $0c ; ANIM_OBJ_1A
|
|
|
|
battleanimobj $01, $90, BATTLEANIMFRAMESET_08, BATTLEANIMFUNC_00, $02, $07 ; ANIM_OBJ_1B
|
|
|
|
battleanimobj $01, $a0, BATTLEANIMFRAMESET_08, BATTLEANIMFUNC_00, $02, $07 ; ANIM_OBJ_1C
|
|
|
|
battleanimobj $01, $ff, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_07, $07, $09 ; ANIM_OBJ_1D
|
|
|
|
battleanimobj $01, $ff, BATTLEANIMFRAMESET_1A, BATTLEANIMFUNC_07, $07, $09 ; ANIM_OBJ_1E
|
|
|
|
battleanimobj $01, $b0, BATTLEANIMFRAMESET_1B, BATTLEANIMFUNC_36, $07, $09 ; ANIM_OBJ_1F
|
|
|
|
battleanimobj $01, $b0, BATTLEANIMFRAMESET_84, BATTLEANIMFUNC_36, $06, $21 ; ANIM_OBJ_20
|
|
|
|
battleanimobj $01, $90, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_0C, $06, $0d ; ANIM_OBJ_21
|
|
|
|
battleanimobj $00, $00, BATTLEANIMFRAMESET_23, BATTLEANIMFUNC_0D, $06, $0d ; ANIM_OBJ_22
|
|
|
|
battleanimobj $01, $90, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_0E, $02, $0e ; ANIM_OBJ_23
|
|
|
|
battleanimobj $61, $80, BATTLEANIMFRAMESET_27, BATTLEANIMFUNC_0F, $06, $04 ; ANIM_OBJ_24
|
|
|
|
battleanimobj $01, $b4, BATTLEANIMFRAMESET_2A, BATTLEANIMFUNC_00, $06, $04 ; ANIM_OBJ_25
|
|
|
|
battleanimobj $01, $40, BATTLEANIMFRAMESET_2B, BATTLEANIMFUNC_11, $05, $0f ; ANIM_OBJ_26
|
|
|
|
battleanimobj $61, $98, BATTLEANIMFRAMESET_2C, BATTLEANIMFUNC_00, $03, $10 ; ANIM_OBJ_27
|
|
|
|
battleanimobj $61, $98, BATTLEANIMFRAMESET_2D, BATTLEANIMFUNC_09, $03, $10 ; ANIM_OBJ_28
|
|
|
|
battleanimobj $01, $b8, BATTLEANIMFRAMESET_2E, BATTLEANIMFUNC_00, $06, $0a ; ANIM_OBJ_29
|
|
|
|
battleanimobj $01, $b8, BATTLEANIMFRAMESET_2F, BATTLEANIMFUNC_00, $06, $0a ; ANIM_OBJ_FROZEN
|
|
|
|
battleanimobj $01, $b8, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_14, $07, $11 ; ANIM_OBJ_2B
|
|
|
|
battleanimobj $01, $90, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_14, $03, $0d ; ANIM_OBJ_2C
|
|
|
|
battleanimobj $21, $b0, BATTLEANIMFRAMESET_31, BATTLEANIMFUNC_00, $03, $05 ; ANIM_OBJ_2D
|
|
|
|
battleanimobj $21, $b0, BATTLEANIMFRAMESET_32, BATTLEANIMFUNC_00, $03, $05 ; ANIM_OBJ_2E
|
|
|
|
battleanimobj $21, $b0, BATTLEANIMFRAMESET_33, BATTLEANIMFUNC_00, $03, $05 ; ANIM_OBJ_2F
|
|
|
|
battleanimobj $21, $90, BATTLEANIMFRAMESET_34, BATTLEANIMFUNC_15, $03, $05 ; ANIM_OBJ_30
|
|
|
|
battleanimobj $21, $90, BATTLEANIMFRAMESET_36, BATTLEANIMFUNC_00, $03, $05 ; ANIM_OBJ_31
|
|
|
|
battleanimobj $21, $90, BATTLEANIMFRAMESET_37, BATTLEANIMFUNC_03, $02, $08 ; ANIM_OBJ_32
|
|
|
|
battleanimobj $21, $90, BATTLEANIMFRAMESET_38, BATTLEANIMFUNC_00, $03, $05 ; ANIM_OBJ_33
|
|
|
|
battleanimobj $21, $90, BATTLEANIMFRAMESET_39, BATTLEANIMFUNC_03, $02, $08 ; ANIM_OBJ_34
|
|
|
|
battleanimobj $21, $90, BATTLEANIMFRAMESET_3A, BATTLEANIMFUNC_16, $02, $02 ; ANIM_OBJ_35
|
|
|
|
battleanimobj $01, $90, BATTLEANIMFRAMESET_3C, BATTLEANIMFUNC_17, $02, $02 ; ANIM_OBJ_36
|
|
|
|
battleanimobj $21, $ff, BATTLEANIMFRAMESET_3E, BATTLEANIMFUNC_00, $02, $02 ; ANIM_OBJ_37
|
|
|
|
battleanimobj $21, $ff, BATTLEANIMFRAMESET_3F, BATTLEANIMFUNC_00, $02, $02 ; ANIM_OBJ_38
|
|
|
|
battleanimobj $21, $ff, BATTLEANIMFRAMESET_40, BATTLEANIMFUNC_00, $02, $02 ; ANIM_OBJ_39
|
|
|
|
battleanimobj $21, $ff, BATTLEANIMFRAMESET_41, BATTLEANIMFUNC_00, $02, $02 ; ANIM_OBJ_3A
|
|
|
|
battleanimobj $21, $ff, BATTLEANIMFRAMESET_42, BATTLEANIMFUNC_00, $02, $02 ; ANIM_OBJ_3B
|
|
|
|
battleanimobj $01, $88, BATTLEANIMFRAMESET_43, BATTLEANIMFUNC_18, $05, $12 ; ANIM_OBJ_3C
|
|
|
|
battleanimobj $01, $88, BATTLEANIMFRAMESET_44, BATTLEANIMFUNC_00, $05, $12 ; ANIM_OBJ_3D
|
|
|
|
battleanimobj $21, $b8, BATTLEANIMFRAMESET_45, BATTLEANIMFUNC_19, $02, $13 ; ANIM_OBJ_GUST
|
|
|
|
battleanimobj $21, $ff, BATTLEANIMFRAMESET_46, BATTLEANIMFUNC_00, $02, $14 ; ANIM_OBJ_3F
|
|
|
|
battleanimobj $21, $ff, BATTLEANIMFRAMESET_47, BATTLEANIMFUNC_00, $02, $14 ; ANIM_OBJ_40
|
|
|
|
battleanimobj $21, $ff, BATTLEANIMFRAMESET_48, BATTLEANIMFUNC_1A, $02, $14 ; ANIM_OBJ_41
|
|
|
|
battleanimobj $21, $ff, BATTLEANIMFRAMESET_49, BATTLEANIMFUNC_1A, $02, $14 ; ANIM_OBJ_42
|
|
|
|
battleanimobj $21, $98, BATTLEANIMFRAMESET_4A, BATTLEANIMFUNC_01, $02, $14 ; ANIM_OBJ_43
|
|
|
|
battleanimobj $21, $80, BATTLEANIMFRAMESET_4B, BATTLEANIMFUNC_00, $03, $11 ; ANIM_OBJ_44
|
|
|
|
battleanimobj $01, $88, BATTLEANIMFRAMESET_4C, BATTLEANIMFUNC_1C, $05, $12 ; ANIM_OBJ_45
|
|
|
|
battleanimobj $21, $b0, BATTLEANIMFRAMESET_4D, BATTLEANIMFUNC_1D, $02, $15 ; ANIM_OBJ_46
|
|
|
|
battleanimobj $01, $b0, BATTLEANIMFRAMESET_51, BATTLEANIMFUNC_1E, $03, $11 ; ANIM_OBJ_47
|
|
|
|
battleanimobj $21, $ff, BATTLEANIMFRAMESET_52, BATTLEANIMFUNC_1F, $05, $16 ; ANIM_OBJ_48
|
|
|
|
battleanimobj $21, $ff, BATTLEANIMFRAMESET_54, BATTLEANIMFUNC_1F, $05, $16 ; ANIM_OBJ_49
|
|
|
|
battleanimobj $21, $68, BATTLEANIMFRAMESET_56, BATTLEANIMFUNC_20, $05, $06 ; ANIM_OBJ_4A
|
|
|
|
battleanimobj $21, $90, BATTLEANIMFRAMESET_59, BATTLEANIMFUNC_21, $02, $0e ; ANIM_OBJ_4B
|
|
|
|
battleanimobj $21, $90, BATTLEANIMFRAMESET_5C, BATTLEANIMFUNC_02, $02, $17 ; ANIM_OBJ_4C
|
|
|
|
battleanimobj $01, $90, BATTLEANIMFRAMESET_5D, BATTLEANIMFUNC_22, $03, $11 ; ANIM_OBJ_4D
|
|
|
|
battleanimobj $61, $88, BATTLEANIMFRAMESET_5F, BATTLEANIMFUNC_00, $03, $10 ; ANIM_OBJ_4E
|
|
|
|
battleanimobj $61, $88, BATTLEANIMFRAMESET_2D, BATTLEANIMFUNC_09, $03, $10 ; ANIM_OBJ_4F
|
|
|
|
battleanimobj $21, $88, BATTLEANIMFRAMESET_60, BATTLEANIMFUNC_00, $03, $18 ; ANIM_OBJ_50
|
|
|
|
battleanimobj $21, $80, BATTLEANIMFRAMESET_60, BATTLEANIMFUNC_00, $02, $18 ; ANIM_OBJ_51
|
|
|
|
battleanimobj $21, $50, BATTLEANIMFRAMESET_61, BATTLEANIMFUNC_23, $03, $19 ; ANIM_OBJ_CHICK
|
|
|
|
battleanimobj $01, $80, BATTLEANIMFRAMESET_63, BATTLEANIMFUNC_24, $02, $19 ; ANIM_OBJ_53
|
|
|
|
battleanimobj $01, $80, BATTLEANIMFRAMESET_66, BATTLEANIMFUNC_25, $02, $19 ; ANIM_OBJ_54
|
|
|
|
battleanimobj $01, $50, BATTLEANIMFRAMESET_1C, BATTLEANIMFUNC_00, $02, $0c ; ANIM_OBJ_SKULL
|
|
|
|
battleanimobj $21, $a8, BATTLEANIMFRAMESET_67, BATTLEANIMFUNC_26, $07, $1a ; ANIM_OBJ_56
|
|
|
|
battleanimobj $21, $a8, BATTLEANIMFRAMESET_68, BATTLEANIMFUNC_00, $07, $1a ; ANIM_OBJ_57
|
|
|
|
battleanimobj $21, $90, BATTLEANIMFRAMESET_69, BATTLEANIMFUNC_01, $02, $1a ; ANIM_OBJ_58
|
|
|
|
battleanimobj $21, $90, BATTLEANIMFRAMESET_6D, BATTLEANIMFUNC_28, $03, $19 ; ANIM_OBJ_PARALYZED
|
|
|
|
battleanimobj $21, $90, BATTLEANIMFRAMESET_6A, BATTLEANIMFUNC_27, $02, $1b ; ANIM_OBJ_5A
|
|
|
|
battleanimobj $00, $00, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_29, $02, $1c ; ANIM_OBJ_5B
|
|
|
|
battleanimobj $21, $48, BATTLEANIMFRAMESET_70, BATTLEANIMFUNC_29, $02, $1c ; ANIM_OBJ_5C
|
|
|
|
battleanimobj $21, $48, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_29, $02, $1c ; ANIM_OBJ_5D
|
|
|
|
battleanimobj $21, $78, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_2A, $02, $1c ; ANIM_OBJ_5E
|
|
|
|
battleanimobj $61, $90, BATTLEANIMFRAMESET_71, BATTLEANIMFUNC_2B, $02, $1d ; ANIM_OBJ_5F
|
|
|
|
battleanimobj $61, $90, BATTLEANIMFRAMESET_72, BATTLEANIMFUNC_2C, $02, $1d ; ANIM_OBJ_60
|
|
|
|
battleanimobj $01, $48, BATTLEANIMFRAMESET_73, BATTLEANIMFUNC_2D, $04, $1e ; ANIM_OBJ_61
|
|
|
|
battleanimobj $01, $90, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_06, $02, $15 ; ANIM_OBJ_62
|
|
|
|
battleanimobj $01, $ff, BATTLEANIMFRAMESET_75, BATTLEANIMFUNC_2E, $07, $19 ; ANIM_OBJ_63
|
|
|
|
battleanimobj $21, $90, BATTLEANIMFRAMESET_4A, BATTLEANIMFUNC_02, $02, $14 ; ANIM_OBJ_64
|
|
|
|
battleanimobj $01, $80, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_2F, $02, $11 ; ANIM_OBJ_65
|
|
|
|
battleanimobj $01, $78, BATTLEANIMFRAMESET_76, BATTLEANIMFUNC_2A, $04, $23 ; ANIM_OBJ_66
|
|
|
|
battleanimobj $01, $80, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_30, $02, $1f ; ANIM_OBJ_67
|
|
|
|
battleanimobj $01, $90, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_02, $02, $1f ; ANIM_OBJ_68
|
|
|
|
battleanimobj $01, $ff, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_00, $02, $1f ; ANIM_OBJ_69
|
|
|
|
battleanimobj $01, $80, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_08, $03, $23 ; ANIM_OBJ_6A
|
|
|
|
battleanimobj $21, $90, BATTLEANIMFRAMESET_79, BATTLEANIMFUNC_00, $02, $1f ; ANIM_OBJ_6B
|
|
|
|
battleanimobj $01, $ff, BATTLEANIMFRAMESET_7A, BATTLEANIMFUNC_31, $03, $11 ; ANIM_OBJ_6C
|
|
|
|
battleanimobj $01, $88, BATTLEANIMFRAMESET_7A, BATTLEANIMFUNC_31, $03, $11 ; ANIM_OBJ_6D
|
|
|
|
battleanimobj $21, $88, BATTLEANIMFRAMESET_7B, BATTLEANIMFUNC_32, $02, $20 ; ANIM_OBJ_6E
|
|
|
|
battleanimobj $21, $98, BATTLEANIMFRAMESET_7C, BATTLEANIMFUNC_00, $02, $04 ; ANIM_OBJ_6F
|
|
|
|
battleanimobj $21, $80, BATTLEANIMFRAMESET_7D, BATTLEANIMFUNC_00, $02, $18 ; ANIM_OBJ_70
|
|
|
|
battleanimobj $01, $80, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_2F, $06, $0d ; ANIM_OBJ_71
|
|
|
|
battleanimobj $01, $b0, BATTLEANIMFRAMESET_7E, BATTLEANIMFUNC_33, $03, $12 ; ANIM_OBJ_72
|
|
|
|
battleanimobj $01, $80, BATTLEANIMFRAMESET_7F, BATTLEANIMFUNC_2F, $02, $08 ; ANIM_OBJ_73
|
|
|
|
battleanimobj $21, $a0, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_34, $02, $1c ; ANIM_OBJ_74
|
|
|
|
battleanimobj $21, $a0, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_35, $02, $15 ; ANIM_OBJ_75
|
|
|
|
battleanimobj $21, $b0, BATTLEANIMFRAMESET_80, BATTLEANIMFUNC_33, $02, $14 ; ANIM_OBJ_76
|
|
|
|
battleanimobj $01, $88, BATTLEANIMFRAMESET_81, BATTLEANIMFUNC_37, $02, $11 ; ANIM_OBJ_77
|
|
|
|
battleanimobj $01, $88, BATTLEANIMFRAMESET_85, BATTLEANIMFUNC_00, $02, $22 ; ANIM_OBJ_78
|
|
|
|
battleanimobj $01, $88, BATTLEANIMFRAMESET_86, BATTLEANIMFUNC_00, $02, $22 ; ANIM_OBJ_79
|
|
|
|
battleanimobj $01, $90, BATTLEANIMFRAMESET_87, BATTLEANIMFUNC_39, $02, $1f ; ANIM_OBJ_7A
|
|
|
|
battleanimobj $01, $80, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_3A, $03, $11 ; ANIM_OBJ_7B
|
|
|
|
battleanimobj $21, $90, BATTLEANIMFRAMESET_34, BATTLEANIMFUNC_00, $03, $05 ; ANIM_OBJ_7C
|
|
|
|
battleanimobj $a1, $88, BATTLEANIMFRAMESET_88, BATTLEANIMFUNC_3B, $06, $13 ; ANIM_OBJ_7D
|
|
|
|
battleanimobj $01, $80, BATTLEANIMFRAMESET_76, BATTLEANIMFUNC_25, $04, $23 ; ANIM_OBJ_HEART
|
|
|
|
battleanimobj $01, $98, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_34, $04, $03 ; ANIM_OBJ_7F
|
|
|
|
battleanimobj $01, $a8, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_3C, $04, $03 ; ANIM_OBJ_80
|
|
|
|
battleanimobj $21, $68, BATTLEANIMFRAMESET_89, BATTLEANIMFUNC_29, $02, $1f ; ANIM_OBJ_81
|
|
|
|
battleanimobj $21, $b0, BATTLEANIMFRAMESET_8A, BATTLEANIMFUNC_00, $02, $1f ; ANIM_OBJ_82
|
|
|
|
battleanimobj $21, $80, BATTLEANIMFRAMESET_8C, BATTLEANIMFUNC_00, $02, $1f ; ANIM_OBJ_83
|
|
|
|
battleanimobj $21, $50, BATTLEANIMFRAMESET_8D, BATTLEANIMFUNC_00, $03, $1f ; ANIM_OBJ_84
|
|
|
|
battleanimobj $01, $40, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_40, $02, $0e ; ANIM_OBJ_85
|
|
|
|
battleanimobj $21, $a8, BATTLEANIMFRAMESET_8E, BATTLEANIMFUNC_41, $04, $1f ; ANIM_OBJ_86
|
|
|
|
battleanimobj $21, $88, BATTLEANIMFRAMESET_8F, BATTLEANIMFUNC_3E, $02, $1f ; ANIM_OBJ_87
|
|
|
|
battleanimobj $21, $88, BATTLEANIMFRAMESET_93, BATTLEANIMFUNC_3E, $02, $1f ; ANIM_OBJ_88
|
|
|
|
battleanimobj $21, $90, BATTLEANIMFRAMESET_97, BATTLEANIMFUNC_3D, $02, $1f ; ANIM_OBJ_89
|
|
|
|
battleanimobj $21, $90, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_3D, $03, $23 ; ANIM_OBJ_8A
|
|
|
|
battleanimobj $01, $ff, BATTLEANIMFRAMESET_99, BATTLEANIMFUNC_2E, $02, $19 ; ANIM_OBJ_8B
|
|
|
|
battleanimobj $21, $a0, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_02, $02, $15 ; ANIM_OBJ_8C
|
|
|
|
battleanimobj $21, $a0, BATTLEANIMFRAMESET_99, BATTLEANIMFUNC_35, $04, $19 ; ANIM_OBJ_8D
|
|
|
|
battleanimobj $21, $70, BATTLEANIMFRAMESET_8B, BATTLEANIMFUNC_3F, $02, $1f ; ANIM_OBJ_8E
|
|
|
|
battleanimobj $01, $90, BATTLEANIMFRAMESET_15, BATTLEANIMFUNC_08, $02, $0a ; ANIM_OBJ_8F
|
|
|
|
battleanimobj $01, $90, BATTLEANIMFRAMESET_11, BATTLEANIMFUNC_02, $04, $03 ; ANIM_OBJ_90
|
|
|
|
battleanimobj $01, $80, BATTLEANIMFRAMESET_7F, BATTLEANIMFUNC_42, $02, $08 ; ANIM_OBJ_91
|
|
|
|
battleanimobj $01, $90, BATTLEANIMFRAMESET_9A, BATTLEANIMFUNC_00, $02, $1b ; ANIM_OBJ_92
|
|
|
|
battleanimobj $21, $a0, BATTLEANIMFRAMESET_9B, BATTLEANIMFUNC_35, $04, $23 ; ANIM_OBJ_93
|
|
|
|
battleanimobj $21, $80, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_23, $02, $25 ; ANIM_OBJ_94
|
|
|
|
battleanimobj $21, $80, BATTLEANIMFRAMESET_9D, BATTLEANIMFUNC_25, $02, $25 ; ANIM_OBJ_95
|
|
|
|
battleanimobj $21, $80, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_00, $02, $25 ; ANIM_OBJ_96
|
|
|
|
battleanimobj $21, $80, BATTLEANIMFRAMESET_9E, BATTLEANIMFUNC_00, $06, $25 ; ANIM_OBJ_97
|
|
|
|
battleanimobj $61, $80, BATTLEANIMFRAMESET_9F, BATTLEANIMFUNC_3A, $05, $23 ; ANIM_OBJ_98
|
|
|
|
battleanimobj $21, $80, BATTLEANIMFRAMESET_A0, BATTLEANIMFUNC_16, $02, $23 ; ANIM_OBJ_99
|
|
|
|
battleanimobj $21, $70, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_43, $03, $23 ; ANIM_OBJ_9A
|
|
|
|
battleanimobj $21, $c0, BATTLEANIMFRAMESET_A2, BATTLEANIMFUNC_01, $02, $25 ; ANIM_OBJ_9B
|
|
|
|
battleanimobj $21, $40, BATTLEANIMFRAMESET_A3, BATTLEANIMFUNC_44, $03, $24 ; ANIM_OBJ_9C
|
|
|
|
battleanimobj $01, $80, BATTLEANIMFRAMESET_A4, BATTLEANIMFUNC_00, $02, $24 ; ANIM_OBJ_9D
|
|
|
|
battleanimobj $01, $80, BATTLEANIMFRAMESET_A5, BATTLEANIMFUNC_00, $03, $24 ; ANIM_OBJ_9E
|
|
|
|
battleanimobj $01, $88, BATTLEANIMFRAMESET_43, BATTLEANIMFUNC_45, $04, $12 ; ANIM_OBJ_9F
|
|
|
|
battleanimobj $21, $ff, BATTLEANIMFRAMESET_A6, BATTLEANIMFUNC_00, $02, $02 ; ANIM_OBJ_A0
|
|
|
|
battleanimobj $21, $ff, BATTLEANIMFRAMESET_A7, BATTLEANIMFUNC_00, $02, $02 ; ANIM_OBJ_A1
|
|
|
|
battleanimobj $21, $00, BATTLEANIMFRAMESET_B4, BATTLEANIMFUNC_4A, $07, $0f ; ANIM_OBJ_A2
|
|
|
|
battleanimobj $21, $90, BATTLEANIMFRAMESET_A8, BATTLEANIMFUNC_02, $03, $05 ; ANIM_OBJ_A3
|
|
|
|
battleanimobj $21, $40, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_11, $02, $25 ; ANIM_OBJ_A4
|
|
|
|
battleanimobj $61, $90, BATTLEANIMFRAMESET_A9, BATTLEANIMFUNC_46, $02, $23 ; ANIM_OBJ_A5
|
|
|
|
battleanimobj $00, $00, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_47, $02, $0e ; ANIM_OBJ_A6
|
|
|
|
battleanimobj $01, $80, BATTLEANIMFRAMESET_AA, BATTLEANIMFUNC_00, $02, $24 ; ANIM_OBJ_A7
|
|
|
|
battleanimobj $21, $b8, BATTLEANIMFRAMESET_AB, BATTLEANIMFUNC_48, $02, $13 ; ANIM_OBJ_A8
|
|
|
|
battleanimobj $21, $90, BATTLEANIMFRAMESET_AC, BATTLEANIMFUNC_44, $02, $13 ; ANIM_OBJ_A9
|
|
|
|
battleanimobj $01, $a8, BATTLEANIMFRAMESET_05, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_AA
|
|
|
|
battleanimobj $01, $90, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_43, $02, $0e ; ANIM_OBJ_AB
|
|
|
|
battleanimobj $01, $88, BATTLEANIMFRAMESET_AD, BATTLEANIMFUNC_00, $06, $17 ; ANIM_OBJ_AC
|
|
|
|
battleanimobj $01, $a8, BATTLEANIMFRAMESET_AE, BATTLEANIMFUNC_49, $02, $01 ; ANIM_OBJ_AD
|
|
|
|
battleanimobj $21, $90, BATTLEANIMFRAMESET_AF, BATTLEANIMFUNC_01, $03, $11 ; ANIM_OBJ_AE
|
|
|
|
battleanimobj $21, $00, BATTLEANIMFRAMESET_B0, BATTLEANIMFUNC_4A, $02, $04 ; ANIM_OBJ_AF
|
|
|
|
battleanimobj $00, $00, BATTLEANIMFRAMESET_70, BATTLEANIMFUNC_4B, $04, $1c ; ANIM_OBJ_B0
|
|
|
|
battleanimobj $01, $88, BATTLEANIMFRAMESET_B1, BATTLEANIMFUNC_4C, $02, $19 ; ANIM_OBJ_B1
|
|
|
|
battleanimobj $01, $b8, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_4D, $07, $09 ; ANIM_OBJ_B2
|
|
|
|
battleanimobj $61, $98, BATTLEANIMFRAMESET_B3, BATTLEANIMFUNC_00, $03, $27 ; ANIM_OBJ_B3
|
|
|
|
battleanimobj $61, $98, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_04, $06, $15 ; ANIM_OBJ_B4
|
|
|
|
battleanimobj $21, $ff, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_4E, $07, $09 ; ANIM_OBJ_B5
|
|
|
|
battleanimobj $01, $90, BATTLEANIMFRAMESET_73, BATTLEANIMFUNC_08, $04, $1e ; ANIM_OBJ_FLOWER
|
|
|
|
battleanimobj $01, $ff, BATTLEANIMFRAMESET_89, BATTLEANIMFUNC_4F, $04, $1f ; ANIM_OBJ_COTTON
|
|
|
|
battleanimobj $00, $00, BATTLEANIMFRAMESET_B5, BATTLEANIMFUNC_00, $00, $28 ; ANIM_OBJ_B8
|
|
|
|
battleanimobj $00, $00, BATTLEANIMFRAMESET_B6, BATTLEANIMFUNC_00, $01, $29 ; ANIM_OBJ_B9
|
|
|
|
battleanimobj $00, $00, BATTLEANIMFRAMESET_B7, BATTLEANIMFUNC_00, $00, $28 ; ANIM_OBJ_BA
|
|
|
|
battleanimobj $00, $00, BATTLEANIMFRAMESET_B8, BATTLEANIMFUNC_00, $01, $29 ; ANIM_OBJ_BB
|
2014-05-05 20:28:20 +00:00
|
|
|
; ccfbe
|
2013-12-18 04:54:25 +00:00
|
|
|
|
2015-12-23 22:10:50 +00:00
|
|
|
INCLUDE "battle/objects/functions.asm"
|
2013-12-18 04:54:25 +00:00
|
|
|
|
2015-12-23 22:10:50 +00:00
|
|
|
ReinitBattleAnimFrameset: ; ce7bf (33:67bf)
|
|
|
|
ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
|
2013-12-18 04:54:25 +00:00
|
|
|
add hl, bc
|
|
|
|
ld [hl], a
|
2015-12-23 22:10:50 +00:00
|
|
|
ld hl, BATTLEANIMSTRUCT_DURATION
|
2013-12-18 04:54:25 +00:00
|
|
|
add hl, bc
|
2015-12-23 22:10:50 +00:00
|
|
|
ld [hl], 0
|
|
|
|
ld hl, BATTLEANIMSTRUCT_FRAME
|
2013-12-18 04:54:25 +00:00
|
|
|
add hl, bc
|
2015-12-23 22:10:50 +00:00
|
|
|
ld [hl], -1
|
2013-12-18 04:54:25 +00:00
|
|
|
ret
|
|
|
|
|
2015-12-23 22:10:50 +00:00
|
|
|
GetBattleAnimFrame: ; ce7d1
|
|
|
|
.loop
|
|
|
|
ld hl, BATTLEANIMSTRUCT_DURATION
|
2013-12-18 04:54:25 +00:00
|
|
|
add hl, bc
|
|
|
|
ld a, [hl]
|
2015-12-23 22:10:50 +00:00
|
|
|
and a
|
|
|
|
jr z, .next_frame
|
2013-12-18 04:54:25 +00:00
|
|
|
dec [hl]
|
2015-12-23 22:10:50 +00:00
|
|
|
call .GetPointer
|
|
|
|
ld a, [hli]
|
2013-12-18 04:54:25 +00:00
|
|
|
push af
|
2015-12-23 22:10:50 +00:00
|
|
|
jr .okay
|
2013-12-18 04:54:25 +00:00
|
|
|
|
2015-12-23 22:10:50 +00:00
|
|
|
.next_frame
|
|
|
|
ld hl, BATTLEANIMSTRUCT_FRAME
|
2013-12-18 04:54:25 +00:00
|
|
|
add hl, bc
|
|
|
|
inc [hl]
|
2015-12-23 22:10:50 +00:00
|
|
|
call .GetPointer
|
2013-12-18 04:54:25 +00:00
|
|
|
ld a, [hli]
|
2015-12-23 22:10:50 +00:00
|
|
|
cp -2
|
|
|
|
jr z, .restart
|
|
|
|
cp -1
|
|
|
|
jr z, .repeat_last
|
|
|
|
push af
|
2013-12-18 04:54:25 +00:00
|
|
|
ld a, [hl]
|
2015-12-23 22:10:50 +00:00
|
|
|
push hl
|
|
|
|
and $3f
|
|
|
|
ld hl, BATTLEANIMSTRUCT_DURATION
|
2013-12-18 04:54:25 +00:00
|
|
|
add hl, bc
|
|
|
|
ld [hl], a
|
2015-12-23 22:10:50 +00:00
|
|
|
pop hl
|
2013-12-18 04:54:25 +00:00
|
|
|
|
2015-12-23 22:10:50 +00:00
|
|
|
.okay
|
2013-12-18 04:54:25 +00:00
|
|
|
ld a, [hl]
|
2015-12-23 22:10:50 +00:00
|
|
|
and $c0
|
|
|
|
srl a
|
2015-12-24 03:51:50 +00:00
|
|
|
ld [wBattleAnimTemp7], a
|
2015-12-23 22:10:50 +00:00
|
|
|
pop af
|
2013-12-18 04:54:25 +00:00
|
|
|
ret
|
2015-12-04 19:33:29 +00:00
|
|
|
|
2015-12-23 22:10:50 +00:00
|
|
|
.repeat_last
|
|
|
|
xor a
|
|
|
|
ld hl, BATTLEANIMSTRUCT_DURATION
|
2013-12-18 04:54:25 +00:00
|
|
|
add hl, bc
|
|
|
|
ld [hl], a
|
2015-12-23 22:10:50 +00:00
|
|
|
ld hl, BATTLEANIMSTRUCT_FRAME
|
2013-12-18 04:54:25 +00:00
|
|
|
add hl, bc
|
|
|
|
dec [hl]
|
2015-12-23 22:10:50 +00:00
|
|
|
dec [hl]
|
|
|
|
jr .loop
|
2015-12-04 19:33:29 +00:00
|
|
|
|
2015-12-23 22:10:50 +00:00
|
|
|
.restart
|
|
|
|
xor a
|
|
|
|
ld hl, BATTLEANIMSTRUCT_DURATION
|
2013-12-18 04:54:25 +00:00
|
|
|
add hl, bc
|
|
|
|
ld [hl], a
|
2015-12-23 22:10:50 +00:00
|
|
|
dec a
|
|
|
|
ld hl, BATTLEANIMSTRUCT_FRAME
|
2013-12-18 04:54:25 +00:00
|
|
|
add hl, bc
|
|
|
|
ld [hl], a
|
2015-12-23 22:10:50 +00:00
|
|
|
jr .loop
|
2013-12-18 04:54:25 +00:00
|
|
|
|
2015-12-23 22:10:50 +00:00
|
|
|
; ce823
|
|
|
|
|
|
|
|
.GetPointer: ; ce823
|
|
|
|
ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
|
2013-12-18 04:54:25 +00:00
|
|
|
add hl, bc
|
2015-12-23 22:10:50 +00:00
|
|
|
ld e, [hl]
|
|
|
|
ld d, 0
|
|
|
|
ld hl, BattleAnimFrameData
|
|
|
|
add hl, de
|
|
|
|
add hl, de
|
|
|
|
ld e, [hl]
|
|
|
|
inc hl
|
|
|
|
ld d, [hl]
|
|
|
|
ld hl, BATTLEANIMSTRUCT_FRAME
|
2013-12-18 04:54:25 +00:00
|
|
|
add hl, bc
|
2015-12-23 22:10:50 +00:00
|
|
|
ld l, [hl]
|
|
|
|
ld h, $0
|
|
|
|
add hl, hl
|
|
|
|
add hl, de
|
2013-12-18 04:54:25 +00:00
|
|
|
ret
|
|
|
|
|
2015-12-23 22:10:50 +00:00
|
|
|
; ce83c
|
2013-12-18 04:54:25 +00:00
|
|
|
|
2015-12-23 22:10:50 +00:00
|
|
|
GetBattleAnimOAMPointer: ; ce83c
|
|
|
|
ld l, a
|
|
|
|
ld h, 0
|
|
|
|
ld de, BattleAnimOAMData
|
|
|
|
add hl, hl
|
|
|
|
add hl, hl
|
|
|
|
add hl, de
|
2013-12-18 04:54:25 +00:00
|
|
|
ret
|
|
|
|
|
2015-12-23 22:10:50 +00:00
|
|
|
; ce846
|
2013-12-18 04:54:25 +00:00
|
|
|
|
2015-12-24 01:46:23 +00:00
|
|
|
LoadBattleAnimObj: ; ce846 (33:6846)
|
2015-12-23 22:10:50 +00:00
|
|
|
push hl
|
|
|
|
ld l, a
|
|
|
|
ld h, 0
|
|
|
|
add hl, hl
|
|
|
|
add hl, hl
|
|
|
|
ld de, AnimObjGFX
|
|
|
|
add hl, de
|
|
|
|
ld c, [hl]
|
|
|
|
inc hl
|
|
|
|
ld b, [hl]
|
2013-12-18 04:54:25 +00:00
|
|
|
inc hl
|
|
|
|
ld a, [hli]
|
2015-12-23 22:10:50 +00:00
|
|
|
ld h, [hl]
|
|
|
|
ld l, a
|
|
|
|
pop de
|
|
|
|
push bc
|
|
|
|
call DecompressRequest2bpp
|
|
|
|
pop bc
|
2013-12-18 04:54:25 +00:00
|
|
|
ret
|
|
|
|
|
2015-12-04 19:33:29 +00:00
|
|
|
; ce85e (33:685e)
|
2013-12-18 08:18:16 +00:00
|
|
|
|
2015-12-23 22:10:50 +00:00
|
|
|
INCLUDE "battle/objects/framesets.asm"
|
|
|
|
INCLUDE "battle/objects/oam.asm"
|
|
|
|
INCLUDE "battle/objects/gfx_headers.asm"
|