pokecrystal/maps/TinTowerRoof.asm

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const_def 2 ; object constants
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const TINTOWERROOF_HO_OH
TinTowerRoof_MapScripts:
db 0 ; scene scripts
db 1 ; callbacks
callback MAPCALLBACK_OBJECTS, .HoOh
.HoOh:
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checkevent EVENT_FOUGHT_HO_OH
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iftrue .NoAppear
checkitem RAINBOW_WING
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iftrue .Appear
jump .NoAppear
.Appear:
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appear TINTOWERROOF_HO_OH
return
.NoAppear:
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disappear TINTOWERROOF_HO_OH
return
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TinTowerHoOh:
faceplayer
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opentext
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writetext HoOhText
cry HO_OH
pause 15
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closetext
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setevent EVENT_FOUGHT_HO_OH
writecode VAR_BATTLETYPE, BATTLETYPE_FORCEITEM
loadwildmon HO_OH, 60
startbattle
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disappear TINTOWERROOF_HO_OH
reloadmapafterbattle
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setevent EVENT_SET_WHEN_FOUGHT_HO_OH
end
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HoOhText:
text "Shaoooh!"
done
TinTowerRoof_MapEvents:
db 0, 0 ; filler
db 1 ; warp events
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warp_event 9, 13, TIN_TOWER_9F, 4
db 0 ; coord events
db 0 ; bg events
db 1 ; object events
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object_event 9, 5, SPRITE_HO_OH, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, TinTowerHoOh, EVENT_TIN_TOWER_ROOF_HO_OH