pokecrystal/maps/MoveDeletersHouse.asm

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const_def 2 ; object constants
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const MOVEDELETERSHOUSE_SUPER_NERD
MoveDeletersHouse_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
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MoveDeleter:
faceplayer
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opentext
special MoveDeletion
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waitbutton
closetext
end
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MoveDeletersHouseBookshelf:
jumpstd difficultbookshelf
MoveDeletersHouse_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
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warp_event 2, 7, BLACKTHORN_CITY, 6
warp_event 3, 7, BLACKTHORN_CITY, 6
db 0 ; coord events
db 2 ; bg events
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bg_event 0, 1, BGEVENT_READ, MoveDeletersHouseBookshelf
bg_event 1, 1, BGEVENT_READ, MoveDeletersHouseBookshelf
db 1 ; object events
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object_event 2, 3, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, MoveDeleter, -1