pokecrystal/maps/BattleTower1F.asm

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const_def 2 ; object constants
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const BATTLETOWER1F_RECEPTIONIST
const BATTLETOWER1F_YOUNGSTER
const BATTLETOWER1F_COOLTRAINER_F
const BATTLETOWER1F_BUG_CATCHER
const BATTLETOWER1F_GRANNY
BattleTower1F_MapScripts:
db 2 ; scene scripts
scene_script .Scene0 ; SCENE_DEFAULT
scene_script .Scene1 ; SCENE_FINISHED
db 0 ; callbacks
.Scene0:
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writebyte BATTLETOWERACTION_CHECKSAVEFILEISYOURS
special BattleTowerAction
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iffalse .SkipEverything
writebyte BATTLETOWERACTION_GET_CHALLENGE_STATE ; copybytetovar sBattleTowerChallengeState
special BattleTowerAction
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ifequal $0, .SkipEverything
ifequal $2, .priorityjump1
ifequal $3, .SkipEverything
ifequal $4, .SkipEverything
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opentext
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writetext Text_WeveBeenWaitingForYou
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waitbutton
closetext
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priorityjump Script_ResumeBattleTowerChallenge
end
.priorityjump1
priorityjump BattleTower_LeftWithoutSaving
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writebyte BATTLETOWERACTION_CHALLENGECANCELED
special BattleTowerAction
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writebyte BATTLETOWERACTION_06
special BattleTowerAction
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.SkipEverything:
setscene SCENE_FINISHED
.Scene1:
end
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MapBattleTower1FSignpost0Script:
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opentext
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writetext Text_ReadBattleTowerRules
yesorno
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iffalse .skip
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writetext Text_BattleTowerRules
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waitbutton
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.skip:
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closetext
end
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ReceptionistScript_0x9e3e2:
writebyte BATTLETOWERACTION_GET_CHALLENGE_STATE ; copybytetovar sBattleTowerChallengeState
special BattleTowerAction
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ifequal $3, Script_BeatenAllTrainers2 ; maps/BattleTowerBattleRoom.asm
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opentext
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writetext Text_BattleTowerWelcomesYou
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buttonsound
writebyte BATTLETOWERACTION_CHECK_EXPLANATION_READ ; if new save file: bit 1, [sBattleTowerSaveFileFlags]
special BattleTowerAction
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ifnotequal $0, Script_Menu_ChallengeExplanationCancel
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jump Script_BattleTowerIntroductionYesNo
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Script_Menu_ChallengeExplanationCancel: ; 0x9e3fc
writetext Text_WantToGoIntoABattleRoom
writebyte TRUE
special Menu_ChallengeExplanationCancel
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ifequal 1, Script_ChooseChallenge
ifequal 2, Script_BattleTowerExplanation
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jump Script_BattleTowerHopeToServeYouAgain
Script_ChooseChallenge: ; 0x9e40f
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writebyte BATTLETOWERACTION_RESETDATA ; ResetBattleTowerTrainerSRAM
special BattleTowerAction
special CheckForBattleTowerRules
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ifnotequal FALSE, Script_WaitButton
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writetext Text_SaveBeforeEnteringBattleRoom
yesorno
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iffalse Script_Menu_ChallengeExplanationCancel
setscene SCENE_DEFAULT
special TryQuickSave
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iffalse Script_Menu_ChallengeExplanationCancel
setscene SCENE_FINISHED
writebyte BATTLETOWERACTION_SET_EXPLANATION_READ ; set 1, [sBattleTowerSaveFileFlags]
special BattleTowerAction
special BattleTowerRoomMenu
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ifequal $a, Script_Menu_ChallengeExplanationCancel
ifnotequal $0, Script_MobileError
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writebyte BATTLETOWERACTION_11
special BattleTowerAction
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writetext Text_RightThisWayToYourBattleRoom
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waitbutton
closetext
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writebyte BATTLETOWERACTION_CHOOSEREWARD
special BattleTowerAction
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jump Script_WalkToBattleTowerElevator
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Script_ResumeBattleTowerChallenge:
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closetext
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writebyte BATTLETOWERACTION_LOADLEVELGROUP ; load choice of level group
special BattleTowerAction
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Script_WalkToBattleTowerElevator:
musicfadeout MUSIC_NONE, 8
setmapscene BATTLE_TOWER_BATTLE_ROOM, SCENE_DEFAULT
setmapscene BATTLE_TOWER_ELEVATOR, SCENE_DEFAULT
setmapscene BATTLE_TOWER_HALLWAY, SCENE_DEFAULT
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follow BATTLETOWER1F_RECEPTIONIST, PLAYER
applymovement BATTLETOWER1F_RECEPTIONIST, MovementData_BattleTower1FWalkToElevator
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writebyte BATTLETOWERACTION_0A
special BattleTowerAction
warpsound
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disappear BATTLETOWER1F_RECEPTIONIST
stopfollow
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applymovement PLAYER, MovementData_BattleTowerHallwayPlayerEntersBattleRoom
warpcheck
end
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Script_GivePlayerHisPrize: ; 0x9e47a
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writebyte BATTLETOWERACTION_1C
special BattleTowerAction
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writebyte BATTLETOWERACTION_GIVEREWARD
special BattleTowerAction
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ifequal POTION, Script_YourPackIsStuffedFull
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itemtotext USE_SCRIPT_VAR, MEM_BUFFER_1
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giveitem ITEM_FROM_MEM, 5
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writetext Text_PlayerGotFive
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writebyte BATTLETOWERACTION_1D
special BattleTowerAction
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closetext
end
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Script_YourPackIsStuffedFull: ; 0x9e498
writetext Text_YourPackIsStuffedFull
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waitbutton
closetext
end
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Script_BattleTowerIntroductionYesNo: ; 0x9e49e
writetext Text_WouldYouLikeToHearAboutTheBattleTower
yesorno
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iffalse Script_BattleTowerSkipExplanation
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Script_BattleTowerExplanation: ; 0x9e4a5
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writetext Text_BattleTowerIntroduction_2
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Script_BattleTowerSkipExplanation:
writebyte BATTLETOWERACTION_SET_EXPLANATION_READ
special BattleTowerAction
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jump Script_Menu_ChallengeExplanationCancel
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Script_BattleTowerHopeToServeYouAgain:
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writetext Text_WeHopeToServeYouAgain
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waitbutton
closetext
end
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UnreferencedScript_0x9e4b6:
special BattleTowerMobileError
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closetext
end
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Script_WaitButton: ; 0x9e4bb
waitbutton
closetext
end
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UnreferencedScript_0x9e4be:
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writetext Text_SaveBeforeEnteringBattleRoom
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yesorno
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iffalse Script_Menu_ChallengeExplanationCancel
special TryQuickSave
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iffalse Script_Menu_ChallengeExplanationCancel
writebyte BATTLETOWERACTION_SET_EXPLANATION_READ
special BattleTowerAction
special Function1700ba
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ifequal $a, Script_Menu_ChallengeExplanationCancel
ifnotequal $0, Script_MobileError
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writetext Text_ReceivedAListOfLeadersOnTheHonorRoll
turnobject BATTLETOWER1F_RECEPTIONIST, LEFT
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writetext Text_PleaseConfirmOnThisMonitor
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waitbutton
turnobject BATTLETOWER1F_RECEPTIONIST, DOWN
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closetext
end
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UnreferencedScript_0x9e4ea:
writebyte BATTLETOWERACTION_LEVEL_CHECK
special BattleTowerAction
ifnotequal $0, Script_AMonLevelExceeds
writebyte BATTLETOWERACTION_UBERS_CHECK
special BattleTowerAction
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ifnotequal $0, Script_MayNotEnterABattleRoomUnderL70
special CheckForBattleTowerRules
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ifnotequal FALSE, Script_WaitButton
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writebyte BATTLETOWERACTION_05
special BattleTowerAction
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ifequal $0, .zero
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writetext Text_CantBeRegistered_PreviousRecordDeleted
jump continue
.zero
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writetext Text_CantBeRegistered
continue:
yesorno
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iffalse Script_Menu_ChallengeExplanationCancel
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writetext Text_SaveBeforeReentry
yesorno
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iffalse Script_Menu_ChallengeExplanationCancel
setscene SCENE_DEFAULT
special TryQuickSave
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iffalse Script_Menu_ChallengeExplanationCancel
setscene SCENE_FINISHED
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writebyte BATTLETOWERACTION_06
special BattleTowerAction
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writebyte BATTLETOWERACTION_12
special BattleTowerAction
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writetext Text_RightThisWayToYourBattleRoom
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waitbutton
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jump Script_ResumeBattleTowerChallenge
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UnreferencedScript_0x9e53b:
writetext Text_FiveDayBattleLimit_Mobile
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waitbutton
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jump Script_BattleTowerHopeToServeYouAgain
Script_AMonLevelExceeds: ; 0x9e542
writetext Text_AMonLevelExceeds
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waitbutton
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jump Script_Menu_ChallengeExplanationCancel
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Script_MayNotEnterABattleRoomUnderL70: ; 0x9e549
writetext Text_MayNotEnterABattleRoomUnderL70
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waitbutton
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jump Script_Menu_ChallengeExplanationCancel
Script_MobileError:
special BattleTowerMobileError
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closetext
end
BattleTower_LeftWithoutSaving:
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opentext
writetext Text_BattleTower_LeftWithoutSaving
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waitbutton
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jump Script_BattleTowerHopeToServeYouAgain
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YoungsterScript_0x9e55d:
faceplayer
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opentext
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writetext Text_BattleTowerYoungster
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waitbutton
closetext
turnobject BATTLETOWER1F_YOUNGSTER, RIGHT
end
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CooltrainerFScript_0x9e568:
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jumptextfaceplayer Text_BattleTowerCooltrainerF
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BugCatcherScript_0x9e56b:
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jumptextfaceplayer Text_BattleTowerBugCatcher
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GrannyScript_0x9e56e:
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jumptextfaceplayer Text_BattleTowerGranny
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MovementData_BattleTower1FWalkToElevator:
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step UP
step UP
step UP
step UP
step UP
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MovementData_BattleTowerHallwayPlayerEntersBattleRoom:
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step UP
step_end
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MovementData_BattleTowerElevatorExitElevator:
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step DOWN
step_end
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MovementData_BattleTowerHallwayWalkTo1020Room:
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step RIGHT
step RIGHT
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MovementData_BattleTowerHallwayWalkTo3040Room:
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step RIGHT
step RIGHT
step UP
step RIGHT
turn_head LEFT
step_end
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MovementData_BattleTowerHallwayWalkTo90100Room:
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step LEFT
step LEFT
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MovementData_BattleTowerHallwayWalkTo7080Room:
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step LEFT
step LEFT
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MovementData_BattleTowerHallwayWalkTo5060Room:
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step LEFT
step LEFT
step UP
step LEFT
turn_head RIGHT
step_end
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MovementData_BattleTowerBattleRoomPlayerWalksIn:
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step UP
step UP
step UP
step UP
turn_head RIGHT
step_end
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MovementData_BattleTowerBattleRoomOpponentWalksIn:
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slow_step DOWN
slow_step DOWN
slow_step DOWN
turn_head LEFT
step_end
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MovementData_BattleTowerBattleRoomOpponentWalksOut:
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turn_head UP
slow_step UP
slow_step UP
slow_step UP
step_end
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MovementData_BattleTowerBattleRoomReceptionistWalksToPlayer:
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slow_step RIGHT
slow_step RIGHT
slow_step UP
slow_step UP
step_end
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MovementData_BattleTowerBattleRoomReceptionistWalksAway:
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slow_step DOWN
slow_step DOWN
slow_step LEFT
slow_step LEFT
turn_head RIGHT
step_end
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MovementData_BattleTowerBattleRoomPlayerTurnsToFaceReceptionist:
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turn_head DOWN
step_end
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MovementData_BattleTowerBattleRoomPlayerTurnsToFaceNextOpponent:
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turn_head RIGHT
step_end
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Text_BattleTowerWelcomesYou: ; 0x9e5ab
text "BATTLE TOWER"
line "welcomes you!"
para "I could show you"
line "to a BATTLE ROOM."
done
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Text_WantToGoIntoABattleRoom: ; 0x9e5ea
text "Want to go into a"
line "BATTLE ROOM?"
done
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Text_RightThisWayToYourBattleRoom: ; 0x9e60a
text "Right this way to"
line "your BATTLE ROOM."
done
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Text_BattleTowerIntroduction_1: ; 0x9e62f
text "BATTLE TOWER is a"
line "facility made for"
cont "#MON battles."
para "Countless #MON"
line "trainers gather"
para "from all over to"
line "hold battles in"
para "specially designed"
line "BATTLE ROOMS."
para "There are many"
line "BATTLE ROOMS in"
cont "the BATTLE TOWER."
para "Each ROOM holds"
line "seven trainers."
para "If you defeat the"
line "seven in a ROOM,"
para "and you have a"
line "good record, you"
para "could become the"
line "ROOM's LEADER."
para "All LEADERS will"
line "be recorded in the"
para "HONOR ROLL for"
line "posterity."
para "You may challenge"
line "in up to five"
para "BATTLE ROOMS each"
line "day."
para "However, you may"
line "battle only once a"
para "day in any given"
line "ROOM."
para "To interrupt a"
line "session, you must"
para "SAVE. If not, you"
line "won't be able to"
para "resume your ROOM"
line "challenge."
para ""
done
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Text_BattleTowerIntroduction_2: ; 0x9e886
text "BATTLE TOWER is a"
line "facility made for"
cont "#MON battles."
para "Countless #MON"
line "trainers gather"
para "from all over to"
line "hold battles in"
para "specially designed"
line "BATTLE ROOMS."
para "There are many"
line "BATTLE ROOMS in"
cont "the BATTLE TOWER."
para "Each ROOM holds"
line "seven trainers."
para "Beat them all, and"
line "win a prize."
para "To interrupt a"
line "session, you must"
para "SAVE. If not, you"
line "won't be able to"
para "resume your ROOM"
line "challenge."
para ""
done
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Text_ReceivedAListOfLeadersOnTheHonorRoll: ; 0x9e9eb
text "Received a list of"
line "LEADERS on the"
cont "HONOR ROLL."
para ""
done
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Text_PleaseConfirmOnThisMonitor: ; 0x9ea1b
text "Please confirm on"
line "this monitor."
done
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Text_ThankYou: ; 0x9ea3c
text "Thank you!"
para ""
done
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Text_ThanksForVisiting: ; 0x9ea49
text "Thanks for"
line "visiting!"
done
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Text_BeatenAllTheTrainers_Mobile:
text "Congratulations!"
para "You've beaten all"
line "the trainers!"
para "Your feat may be"
line "worth registering,"
para "<PLAYER>. With your"
line "results, you may"
para "be chosen as a"
line "ROOM LEADER."
para ""
done
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Text_CongratulationsYouveBeatenAllTheTrainers: ; 0x9eaef
text "Congratulations!"
para "You've beaten all"
line "the trainers!"
para "For that, you get"
line "this great prize!"
para ""
done
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Text_AskRegisterRecord_Mobile:
text "Would you like to"
line "register your"
para "record with the"
line "CENTER?"
done
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Text_PlayerGotFive: ; 0x9eb7e
text "<PLAYER> got five"
line "@"
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text_from_ram wStringBuffer4
text "!@"
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sound_item
text_waitbutton
db "@"
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Text_YourPackIsStuffedFull: ; 0x9eb94
text "Oops, your PACK is"
line "stuffed full."
para "Please make room"
line "and come back."
done
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Text_YourRegistrationIsComplete: ; 0x9ebd6
text "Your registration"
line "is complete."
para "Please come again!"
done
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Text_WeHopeToServeYouAgain: ; 0x9ec09
text "We hope to serve"
line "you again."
done
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Text_PleaseStepThisWay: ; 0x9ec26
text "Please step this"
line "way."
done
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Text_WouldYouLikeToHearAboutTheBattleTower: ; 0x9ec3d
text "Would you like to"
line "hear about the"
cont "BATTLE TOWER?"
done
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Text_CantBeRegistered:
text "Your record from"
line "the previous"
para "BATTLE ROOM can't"
line "be registered. OK?"
done
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Text_CantBeRegistered_PreviousRecordDeleted:
text "Your record from"
line "the previous"
para "BATTLE ROOM can't"
line "be registered."
para "Also, the existing"
line "record will be"
cont "deleted. OK?"
done
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Text_CheckTheLeaderHonorRoll: ; 0x9ed1e
text "Check the LEADER"
line "HONOR ROLL?"
done
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Text_ReadBattleTowerRules: ; 0x9ed3c
text "BATTLE TOWER rules"
line "are written here."
para "Read the rules?"
done
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Text_BattleTowerRules: ; 0x9ed72
text "Three #MON may"
line "enter battles."
para "All three must be"
line "different."
para "The items they"
line "hold must also be"
cont "different."
para "Certain #MON"
line "may also have"
para "level restrictions"
line "placed on them."
done
Text_BattleTower_LeftWithoutSaving:
text "Excuse me!"
line "You didn't SAVE"
para "before exiting"
line "the BATTLE ROOM."
para "I'm awfully sorry,"
line "but your challenge"
para "will be declared"
line "invalid."
done
Text_YourMonWillBeHealedToFullHealth: ; 0x9ee92
text "Your #MON will"
line "be healed to full"
cont "health."
done
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Text_NextUpOpponentNo: ; 0x9eebc
text "Next up, opponent"
line "no.@"
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text_from_ram wStringBuffer3
text ". Ready?"
done
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Text_SaveBeforeConnecting_Mobile:
text "Your session will"
line "be SAVED before"
para "connecting with"
line "the CENTER."
done
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Text_SaveBeforeEnteringBattleRoom: ; 0x9ef1f
text "Before entering"
line "the BATTLE ROOM,"
para "your progress will"
line "be saved."
done
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Text_SaveAndEndTheSession: ; 0x9ef5e
text "SAVE and end the"
line "session?"
done
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Text_SaveBeforeReentry:
text "Your record will"
line "be SAVED before"
para "you go back into"
line "the previous ROOM."
done
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Text_CancelYourBattleRoomChallenge: ; 0x9efbf
text "Cancel your BATTLE"
line "ROOM challenge?"
done
2015-11-27 02:05:32 +00:00
Text_RegisterRecordOnFile_Mobile:
text "We have your"
line "previous record on"
para "file. Would you"
line "like to register"
cont "it at the CENTER?"
done
2015-11-27 02:05:32 +00:00
Text_WeveBeenWaitingForYou:
text "We've been waiting"
line "for you. This way"
para "to a BATTLE ROOM,"
line "please."
done
2015-11-27 02:05:32 +00:00
Text_FiveDayBattleLimit_Mobile:
text "You may enter only"
line "five BATTLE ROOMS"
cont "each day."
para "Please come back"
line "tomorrow."
done
2015-08-24 23:56:30 +00:00
Text_TooMuchTimeElapsedNoRegister: ; 0x9f0c1
text "Sorry, but it's"
line "not possible to"
para "register your"
line "current record at"
para "the CENTER because"
line "too much time has"
para "elapsed since the"
line "start of your"
cont "challenge."
done
; a dupe?
2015-11-27 02:05:32 +00:00
Text_RegisterRecordTimedOut_Mobile:
text "Sorry, but it's"
line "not possible to"
para "register your most"
line "recent record at"
para "the CENTER because"
line "too much time has"
para "elapsed since the"
line "start of your"
cont "challenge."
done
Text_AMonLevelExceeds: ; 0x9f1e5
text "One or more of"
line "your #MON's"
cont "levels exceeds @"
2018-01-23 22:39:09 +00:00
deciram wScriptVar, 1, 3
text "."
done
2015-08-24 17:35:05 +00:00
Text_MayNotEnterABattleRoomUnderL70: ; 0x9f217
2015-02-10 23:37:24 +00:00
text_from_ram wcd49
text " may not"
line "enter a BATTLE"
cont "ROOM under L70."
para "This BATTLE ROOM"
line "is for L@"
2018-01-23 22:39:09 +00:00
deciram wScriptVar, 1, 3
text "."
done
2015-08-24 17:35:05 +00:00
Text_BattleTowerYoungster: ; 0x9f264
text "Destroyed by the"
line "first opponent in"
para "no time at all…"
line "I'm no good…"
done
2015-08-24 17:35:05 +00:00
Text_BattleTowerCooltrainerF: ; 0x9f2a4
text "There are lots of"
line "BATTLE ROOMS, but"
para "I'm going to win"
line "them all!"
done
2015-08-24 17:35:05 +00:00
Text_BattleTowerGranny: ; 0x9f2e3
text "It's a grueling"
line "task, not being"
para "able to use items"
line "in battle."
para "Making your"
line "#MON hold items"
para "is the key to"
line "winning battles."
done
2015-08-24 17:35:05 +00:00
Text_BattleTowerBugCatcher: ; 0x9f35b
text "I'm trying to see"
line "how far I can go"
para "using just bug"
line "#MON."
para "Don't let there be"
line "any fire #MON…"
done
BattleTower1F_MapEvents:
db 0, 0 ; filler
db 3 ; warp events
2018-02-02 03:22:07 +00:00
warp_event 7, 9, BATTLE_TOWER_OUTSIDE, 3
warp_event 8, 9, BATTLE_TOWER_OUTSIDE, 4
warp_event 7, 0, BATTLE_TOWER_ELEVATOR, 1
db 0 ; coord events
db 1 ; bg events
2018-02-02 03:22:07 +00:00
bg_event 6, 6, BGEVENT_READ, MapBattleTower1FSignpost0Script
db 5 ; object events
2018-02-02 03:22:07 +00:00
object_event 7, 6, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ReceptionistScript_0x9e3e2, -1
object_event 14, 9, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, YoungsterScript_0x9e55d, -1
object_event 4, 9, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CooltrainerFScript_0x9e568, -1
object_event 1, 3, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, BugCatcherScript_0x9e56b, -1
object_event 14, 3, SPRITE_GRANNY, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GrannyScript_0x9e56e, -1