pokecrystal/maps/TinTower2F.asm

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TinTower2F_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
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TinTower2F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def 10, 14, 1, TIN_TOWER_3F
warp_def 10, 2, 3, TIN_TOWER_1F
.CoordEvents:
db 0
.BGEvents:
db 0
.ObjectEvents:
db 0