pokecrystal/maps/CeladonDeptStore1F.asm

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const_value set 2
const CELADONDEPTSTORE1F_RECEPTIONIST
const CELADONDEPTSTORE1F_GENTLEMAN
const CELADONDEPTSTORE1F_TEACHER
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CeladonDeptStore1F_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
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CeladonDeptStore1FReceptionistScript:
jumptextfaceplayer CeladonDeptStore1FReceptionistText
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CeladonDeptStore1FGentlemanScript:
jumptextfaceplayer CeladonDeptStore1FGentlemanText
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CeladonDeptStore1FTeacherScript:
jumptextfaceplayer CeladonDeptStore1FTeacherText
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CeladonDeptStore1FDirectory:
jumptext CeladonDeptStore1FDirectoryText
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CeladonDeptStore1FElevatorButton:
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jumpstd elevatorbutton
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CeladonDeptStore1FReceptionistText:
text "Hello! Welcome to"
line "CELADON DEPT."
cont "STORE!"
para "The directory is"
line "on the wall."
done
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CeladonDeptStore1FGentlemanText:
text "This DEPT.STORE is"
line "part of the same"
para "chain as the one"
line "in GOLDENROD CITY."
para "They were both"
line "renovated at the"
cont "same time."
done
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CeladonDeptStore1FTeacherText:
text "This is my first"
line "time here."
para "It's so big…"
para "I'm afraid I'll"
line "get lost."
done
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CeladonDeptStore1FDirectoryText:
text "1F: SERVICE"
line " COUNTER"
para "2F: TRAINER'S"
line " MARKET"
para "3F: TM SHOP"
para "4F: WISEMAN GIFTS"
para "5F: DRUG STORE"
para "6F: ROOFTOP"
line " SQUARE"
done
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CeladonDeptStore1F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 4
warp_def 7, 7, 1, CELADON_CITY
warp_def 8, 7, 1, CELADON_CITY
warp_def 15, 0, 2, CELADON_DEPT_STORE_2F
warp_def 2, 0, 1, CELADON_DEPT_STORE_ELEVATOR
.CoordEvents:
db 0
.BGEvents:
db 2
bg_event 14, 0, BGEVENT_READ, CeladonDeptStore1FDirectory
bg_event 3, 0, BGEVENT_READ, CeladonDeptStore1FElevatorButton
.ObjectEvents:
db 3
object_event 10, 1, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore1FReceptionistScript, -1
object_event 11, 4, SPRITE_GENTLEMAN, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore1FGentlemanScript, -1
object_event 5, 3, SPRITE_TEACHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore1FTeacherScript, -1