pokecrystal/mobile/mobile_menu.asm

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MainMenu_Mobile:
call ClearBGPalettes
ld a, MUSIC_MOBILE_ADAPTER_MENU
ld [wMapMusic], a
ld de, MUSIC_MOBILE_ADAPTER_MENU
call Function4a6c5
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Function49f0a:
call ClearBGPalettes
call Function4a3a7
call Function4a492
call ClearBGPalettes
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Function49f16:
call MobileMenu_InitMenuBuffers
ld c, 12
call DelayFrames
hlcoord 4, 0
ld b, 10
ld c, 10
call Function48cdc
hlcoord 6, 2
ld de, MobileString1
call PlaceString
hlcoord 0, 12
ld b, 4
ld c, SCREEN_HEIGHT
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call Textbox
xor a
ld de, String_0x49fe9
hlcoord 1, 14
call PlaceString
call WaitBGMap2
call SetPalettes
call StaticMenuJoypad
ld hl, wMenuCursorY
ld b, [hl]
push bc
jr .check_buttons
.joy_loop
call ScrollingMenuJoypad
ld hl, wMenuCursorY
ld b, [hl]
push bc
.check_buttons
bit A_BUTTON_F, a
jr nz, .a_button
bit B_BUTTON_F, a
jr nz, .b_button
jr .next
.a_button
ld hl, wMenuCursorY
ld a, [hl]
cp 1
jp z, Function4a098
cp 2
jp z, Function4a0b9
cp 3
jp z, Function4a0c2
cp 4
jp z, Function4a100
ld a, 1
call MenuClickSound
.b_button
pop bc
call ClearBGPalettes
call ClearTilemap
ld a, MUSIC_MAIN_MENU
ld [wMapMusic], a
ld de, MUSIC_MAIN_MENU
call Function4a6c5
ret
.next
ld hl, wMenuCursorY
ld a, [hl]
dec a
ld hl, MobileStrings2
call GetNthString
ld d, h
ld e, l
hlcoord 1, 13
ld b, 4
ld c, SCREEN_HEIGHT
call ClearBox
hlcoord 1, 14
call PlaceString
jp .useless_jump
.useless_jump
call MobileMenu_InitMenuBuffers
pop bc
ld hl, wMenuCursorY
ld [hl], b
ld b, $a
ld c, $1
hlcoord 5, 1
call ClearBox
jp .joy_loop
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MobileString1:
db "めいしフォルダー"
next "あいさつ"
next "プロフィール"
next "せ<TTE>い"
next "もどる"
db "@"
MobileStrings2:
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String_0x49fe9:
db "めいし¯つくったり"
next "ほぞんしておける フォルダーです@"
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String_0x4a004:
db "モバイルたいせんや じぶんのめいしで"
next "つかう あいさつ¯つくります@"
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String_0x4a026:
db "あなた<NO>じゅうしょや ねんれいの"
next "せ<TTE>い¯かえられます@"
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String_0x4a042:
db "モバイルセンター<NI>せつぞくするとき"
next "ひつような こと¯きめます@"
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String_0x4a062:
db "まえ<NO>がめん <NI>もどります"
next "@"
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MobileMenu_InitMenuBuffers:
ld hl, w2DMenuCursorInitY
ld a, 2
ld [hli], a
ld a, 5 ; w2DMenuCursorInitX
ld [hli], a
ld a, 5 ; w2DMenuNumRows
ld [hli], a
ld a, 1 ; w2DMenuNumCols
ld [hli], a
ld [hl], $0 ; w2DMenuFlags1
set 5, [hl]
inc hl
xor a ; w2DMenuFlags2
ld [hli], a
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ld a, $20 ; w2DMenuCursorOffsets
ld [hli], a
; could have done "ld a, A_BUTTON | D_UP | D_DOWN | B_BUTTON" instead
ld a, A_BUTTON
add D_UP
add D_DOWN
add B_BUTTON
ld [hli], a ; wMenuJoypadFilter
ld a, 1
ld [hli], a ; wMenuCursorY, wMenuCursorX
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ld [hli], a ; wMenuCursorY, wMenuCursorX
ret
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Function4a098:
ld a, 2
call MenuClickSound
call PlaceHollowCursor
call WaitBGMap
call LoadStandardMenuHeader
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farcall Function89de0
call Call_ExitMenu
call MG_Mobile_Layout_LoadPals
call Function4a485
pop bc
jp Function49f16
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Function4a0b9:
ld a, 2
call MenuClickSound
pop bc
jp Function4a4c4
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Function4a0c2:
ld a, 2
call MenuClickSound
ld a, BANK(sPlayerData)
call OpenSRAM
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ld hl, sPlayerData + wPlayerName - wPlayerData
ld de, wPlayerName
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ld bc, NAME_LENGTH_JAPANESE
call CopyBytes
call CloseSRAM
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farcall _LoadData
ld c, 2
call DelayFrames
ld c, $1
call InitMobileProfile
push af
call ClearBGPalettes
pop af
and a
jr nz, .skip_save
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farcall _SaveData
.skip_save
ld c, 5
call DelayFrames
jr asm_4a111
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Function4a100:
ld a, 2
call MenuClickSound
call ClearBGPalettes
call Function4a13b
call ClearBGPalettes
call ClearTilemap
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asm_4a111:
pop bc
call LoadFontsExtra
jp Function49f0a
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Function4a118:
ld hl, w2DMenuCursorInitY
ld a, $1
ld [hli], a
ld a, $d
ld [hli], a
ld a, $3
ld [hli], a
ld a, $1
ld [hli], a
ld [hl], $0
set 5, [hl]
inc hl
xor a
ld [hli], a
ld a, $20
ld [hli], a
ld a, $1
add $2
ld [hli], a
ld a, $1
ld [hli], a
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ld [hli], a
ret
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Function4a13b:
call Function4a3a7
call Function4a492
call Function4a373
ld c, 10
call DelayFrames
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Function4a149:
hlcoord 1, 2
ld b, $6
ld c, $10
call Function48cdc
hlcoord 3, 4
ld de, String_4a1ef
call PlaceString
hlcoord 0, 12
ld b, $4
ld c, $12
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call Textbox
ld a, [wMenuCursorY]
dec a
ld hl, Strings_4a23d
call GetNthString
ld d, h
ld e, l
hlcoord 1, 13
ld b, $4
ld c, $12
call ClearBox
hlcoord 1, 14
call PlaceString
farcall Mobile_OpenAndCloseMenu_HDMATransferTilemapAndAttrmap
call SetPalettes
call StaticMenuJoypad
ld hl, wMenuCursorY
ld b, [hl]
push bc
jr asm_4a19d
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Function4a195:
call ScrollingMenuJoypad
ld hl, wMenuCursorY
ld b, [hl]
push bc
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asm_4a19d:
bit 0, a
jr nz, .asm_4a1a7
bit 1, a
jr nz, .asm_4a1ba
jr .asm_4a1bc
.asm_4a1a7
ld hl, wMenuCursorY
ld a, [hl]
cp $1
jp z, Function4a20e
cp $2
jp z, Function4a221
ld a, $1
call MenuClickSound
.asm_4a1ba
pop bc
ret
.asm_4a1bc
ld hl, wMenuCursorY
ld a, [hl]
dec a
ld hl, Strings_4a23d
call GetNthString
ld d, h
ld e, l
hlcoord 1, 13
ld b, $4
ld c, $12
call ClearBox
hlcoord 1, 14
call PlaceString
jr .asm_4a1db
.asm_4a1db
call Function4a373
pop bc
ld hl, wMenuCursorY
ld [hl], b
lb bc, 6, 1
hlcoord 2, 3
call ClearBox
jp Function4a195
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String_4a1ef:
db "モバイルセンター¯えらぶ"
next "ログインパスワード¯いれる"
next "もどる@"
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Function4a20e:
ld a, $1
call MenuClickSound
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farcall Function1719c8
call ClearBGPalettes
call DelayFrame
jr Function4a239
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Function4a221:
ld a, $1
call MenuClickSound
call Function4a28a
jr c, Function4a239
call Function4a373
ld a, $2
ld [wMenuCursorY], a
jr .asm_4a235
.asm_4a235
pop bc
jp Function4a149
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Function4a239:
pop bc
jp Function4a13b
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Strings_4a23d:
db "いつも せつぞく¯する"
next "モバイルセンター¯えらびます@"
db "モバイルセンター<NI>せつぞくするとき"
next "つかうパスワード¯ほぞんできます@"
db "まえ<NO>がめん <NI>もどります@"
db "@"
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Function4a28a:
hlcoord 2, 3
lb bc, 6, 1
ld a, " "
call Function4a6d8
call PlaceHollowCursor
call WaitBGMap
call LoadStandardMenuHeader
ld a, $5
call OpenSRAM
ld a, [$aa4b]
call CloseSRAM
and a
jr z, .asm_4a2df
hlcoord 12, 0
ld b, $5
ld c, $6
call Function48cdc
hlcoord 14, 1
ld de, String_4a34b
call PlaceString
farcall Mobile_OpenAndCloseMenu_HDMATransferTilemapAndAttrmap
call Function4a118
call ScrollingMenuJoypad
push af
call PlayClickSFX
pop af
bit B_BUTTON_F, a
jr nz, .quit
ld a, [wMenuCursorY]
cp $2
jr z, .DeleteLoginPassword
cp $3
jr z, .quit
.asm_4a2df
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farcall Function11765d
call ClearBGPalettes
call Call_ExitMenu
call LoadFontsExtra
scf
ret
.DeleteLoginPassword:
call PlaceHollowCursor
ld hl, DeleteSavedLoginPasswordText
call PrintText
hlcoord 14, 7
ld b, 3
ld c, 4
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call Textbox
farcall Mobile_OpenAndCloseMenu_HDMATransferTilemapAndAttrmap
ld hl, DeletePassword_YesNo_MenuHeader
call LoadMenuHeader
call VerticalMenu
bit B_BUTTON_F, a
jr nz, .dont_delete_password
ld a, [wMenuCursorY]
cp $2
jr z, .dont_delete_password
ld a, BANK(sMobileLoginPassword)
call OpenSRAM
ld hl, sMobileLoginPassword
xor a
ld bc, MOBILE_LOGIN_PASSWORD_LENGTH
call ByteFill
call CloseSRAM
ld hl, DeletedTheLoginPasswordText
call PrintText
call JoyWaitAorB
.dont_delete_password
call ExitMenu
.quit
call Call_ExitMenu
farcall Mobile_OpenAndCloseMenu_HDMATransferTilemapAndAttrmap
xor a
ret
MenuHeader_0x4a346:
db MENU_BACKUP_TILES ; flags
menu_coords 12, 0, SCREEN_WIDTH - 1, 6
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String_4a34b:
db "いれなおす"
next "けす"
next "もどる@"
DeleteSavedLoginPasswordText:
text_far _DeleteSavedLoginPasswordText
text_end
DeletedTheLoginPasswordText:
text_far _DeletedTheLoginPasswordText
text_end
DeletePassword_YesNo_MenuHeader:
db MENU_BACKUP_TILES ; flags
menu_coords 14, 7, SCREEN_WIDTH - 1, TEXTBOX_Y - 1
dw MenuData_0x4a36a
db 2 ; default option
MenuData_0x4a36a:
db STATICMENU_CURSOR | STATICMENU_NO_TOP_SPACING | STATICMENU_WRAP ; flags
db 2 ; items
db "はい@"
db "いいえ@"
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Function4a373:
ld hl, w2DMenuCursorInitY
ld a, $4
ld [hli], a
ld a, $2
ld [hli], a
ld a, $3
ld [hli], a
ld a, $1
ld [hli], a
ld [hl], $0
set 5, [hl]
inc hl
xor a
ld [hli], a
ld a, $20
ld [hli], a
ld a, $1
add $40
add $80
add $2
ld [hli], a
ld a, $1
ld [hli], a
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ld [hli], a
ret
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Function4a39a:
call Function4a485
call Function4a492
call Function4a3aa
call SetPalettes
ret
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Function4a3a7:
call Function4a485
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Function4a3aa:
hlcoord 0, 0
lb bc, 3, 1
xor a
call Function4a6d8
lb bc, 1, 1
ld a, $1
call Function4a6d8
lb bc, 1, 1
xor a
call Function4a6d8
lb bc, 1, 1
ld a, $1
call Function4a6d8
lb bc, 4, 1
ld a, $2
call Function4a6d8
lb bc, 1, 1
ld a, $3
call Function4a6d8
lb bc, 1, 1
ld a, " "
call Function4a6d8
hlcoord 1, 0
ld a, $1
lb bc, 3, 18
call Function4a6d8
lb bc, 1, 18
ld a, $0
call Function4a6d8
lb bc, 1, 18
ld a, $1
call Function4a6d8
lb bc, 1, 18
ld a, $2
call Function4a6d8
lb bc, 11, 18
ld a, " "
call Function4a6d8
hlcoord 19, 0
lb bc, 3, 1
ld a, $0
call Function4a6d8
lb bc, 1, 1
ld a, $1
call Function4a6d8
lb bc, 1, 1
xor a
call Function4a6d8
lb bc, 1, 1
ld a, $1
call Function4a6d8
lb bc, 4, 1
ld a, $2
call Function4a6d8
lb bc, 1, 1
ld a, $3
call Function4a6d8
lb bc, 1, 1
ld a, " "
call Function4a6d8
ret
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Function4a449:
ld bc, 3 * SCREEN_WIDTH
ld a, $0
hlcoord 0, 0
call ByteFill
ld bc, 2 * SCREEN_WIDTH
ld a, $1
call ByteFill
ld bc, 2 * SCREEN_WIDTH
ld a, $0
call ByteFill
ld bc, 2 * SCREEN_WIDTH
ld a, $1
call ByteFill
ld bc, SCREEN_WIDTH
ld a, $2
call ByteFill
ld bc, SCREEN_WIDTH
ld a, $3
call ByteFill
ld bc, SCREEN_WIDTH
ld a, " "
call ByteFill
ret
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Function4a485:
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ld de, MobileMenuGFX
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ld hl, vTiles2 tile $00
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lb bc, BANK(MobileMenuGFX), 13
call Get2bpp
ret
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Function4a492:
call MG_Mobile_Layout00
ret
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MainMenu_MobileStudium:
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ld a, [wStartDay]
ld b, a
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ld a, [wStartHour]
ld c, a
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ld a, [wStartMinute]
ld d, a
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ld a, [wStartSecond]
ld e, a
push bc
push de
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farcall MobileStudium
call ClearBGPalettes
pop de
pop bc
ld a, b
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ld [wStartDay], a
ld a, c
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ld [wStartHour], a
ld a, d
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ld [wStartMinute], a
ld a, e
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ld [wStartSecond], a
ret
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Function4a4c4:
call ClearBGPalettes
call Function4a3a7
call Function4a492
call Function4a680
call ClearBGPalettes
ld c, 20
call DelayFrames
hlcoord 2, 0
ld b, $a
ld c, $e
call Function48cdc
hlcoord 4, 2
ld de, String_4a5c5
call PlaceString
hlcoord 4, 4
ld de, String_4a5cd
call PlaceString
hlcoord 4, 6
ld de, String_4a5da
call PlaceString
hlcoord 4, 8
ld de, String_4a5e6
call PlaceString
hlcoord 4, 10
ld de, String_4a5f2
call PlaceString
hlcoord 0, 12
ld b, $4
ld c, $12
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call Textbox
xor a
ld hl, Strings_4a5f6
ld d, h
ld e, l
hlcoord 1, 14
call PlaceString
ld a, $1
ld hl, Strings_4a5f6
call GetNthString
ld d, h
ld e, l
hlcoord 1, 16
call PlaceString
call WaitBGMap2
call SetPalettes
call StaticMenuJoypad
ld hl, wMenuCursorY
ld b, [hl]
push bc
jr asm_4a54d
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Function4a545:
call ScrollingMenuJoypad
ld hl, wMenuCursorY
ld b, [hl]
push bc
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asm_4a54d:
bit 0, a
jr nz, .asm_4a557
bit 1, a
jr nz, .asm_4a574
jr .asm_4a57e
.asm_4a557
ld hl, wMenuCursorY
ld a, [hl]
cp $1
jp z, Function4a6ab
cp $2
jp z, Function4a6ab
cp $3
jp z, Function4a6ab
cp $4
jp z, Function4a6ab
ld a, $1
call MenuClickSound
.asm_4a574
pop bc
call ClearBGPalettes
call ClearTilemap
jp Function49f0a
.asm_4a57e
ld hl, wMenuCursorY
ld a, [hl]
dec a
add a
push af
ld hl, Strings_4a5f6
call GetNthString
ld d, h
ld e, l
hlcoord 1, 13
ld b, $4
ld c, $12
call ClearBox
hlcoord 1, 14
call PlaceString
pop af
inc a
ld hl, Strings_4a5f6
call GetNthString
ld d, h
ld e, l
hlcoord 1, 16
call PlaceString
jp Function4a5b0
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Function4a5b0:
call Function4a680
pop bc
ld hl, wMenuCursorY
ld [hl], b
ld b, $a
ld c, $1
hlcoord 3, 1
call ClearBox
jp Function4a545
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String_4a5c5:
db "じこしょうかい@"
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String_4a5cd:
db "たいせん <GA>はじまるとき@"
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String_4a5da:
db "たいせん <NI>かったとき@"
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String_4a5e6:
db "たいせん <NI>まけたとき@"
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String_4a5f2:
db "もどる@"
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Strings_4a5f6:
db "めいし や ニュース <NI>のせる@"
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db "あなた<NO>あいさつです@"
db "モバイル たいせん<GA>はじまるとき@"
db "あいて<NI>みえる あいさつです@"
db "モバイル たいせんで かったとき@"
db "あいて<NI>みえる あいさつです@"
db "モバイル たいせんで まけたとき@"
db "あいて<NI>みえる あいさつです@"
db "まえ<NO>がめん <NI>もどります@"
db "@"
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Function4a680:
ld hl, w2DMenuCursorInitY
ld a, $2
ld [hli], a
ld a, $3
ld [hli], a
ld a, $5
ld [hli], a
ld a, $1
ld [hli], a
ld [hl], $0
set 5, [hl]
inc hl
xor a
ld [hli], a
ld a, $20
ld [hli], a
ld a, $1
add $40
add $80
add $2
ld [hli], a
ld a, $1
ld [hli], a
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ld [hli], a
xor a
ld [hli], a
ld [hli], a
ld [hli], a
ret
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Function4a6ab:
ld a, $2
call MenuClickSound
call ClearBGPalettes
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ld b, SCGB_DIPLOMA
call GetSGBLayout
farcall Function11c1ab
pop bc
call LoadFontsExtra
jp Function4a4c4
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Function4a6c5:
ld a, $5
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ld [wMusicFade], a
ld a, e
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ld [wMusicFadeID], a
ld a, d
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ld [wMusicFadeID + 1], a
ld c, 22
call DelayFrames
ret
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Function4a6d8:
push bc
push hl
.asm_4a6da
ld [hli], a
dec c
jr nz, .asm_4a6da
pop hl
ld bc, SCREEN_WIDTH
add hl, bc
pop bc
dec b
jr nz, Function4a6d8
ret
if DEF(_DEBUG)
MainMenu_DebugRoom:
farcall _DebugRoom
ret
endc