pokecrystal/home/sprite_updates.asm

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DisableSpriteUpdates::
xor a
ld [hMapAnims], a
ld a, [wVramState]
res 0, a
ld [wVramState], a
ld a, $0
ld [wSpriteUpdatesEnabled], a
ret
2018-06-24 14:09:41 +00:00
EnableSpriteUpdates::
ld a, $1
ld [wSpriteUpdatesEnabled], a
ld a, [wVramState]
set 0, a
ld [wVramState], a
ld a, $1
ld [hMapAnims], a
ret