BattleCommand_HealBell:
; healbell
ld a, BATTLE_VARS_SUBSTATUS1
call GetBattleVarAddr
res SUBSTATUS_NIGHTMARE, [hl]
ld de, wPartyMon1Status
ld a, [hBattleTurn]
and a
jr z, .got_status
ld de, wOTPartyMon1Status
.got_status
ld a, BATTLE_VARS_STATUS
xor a
ld [hl], a
ld h, d
ld l, e
ld bc, PARTYMON_STRUCT_LENGTH
ld d, PARTY_LENGTH
.loop
add hl, bc
dec d
jr nz, .loop
call AnimateCurrentMove
ld hl, BellChimedText
call StdBattleTextBox
jp z, CalcPlayerStats
jp CalcEnemyStats