pokecrystal/maps/Route31.asm

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object_const_def ; object_event constants
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const ROUTE31_FISHER
const ROUTE31_YOUNGSTER
const ROUTE31_BUG_CATCHER
const ROUTE31_COOLTRAINER_M
const ROUTE31_FRUIT_TREE
const ROUTE31_POKE_BALL1
const ROUTE31_POKE_BALL2
Route31_MapScripts:
db 0 ; scene scripts
db 1 ; callbacks
callback MAPCALLBACK_NEWMAP, .CheckMomCall
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.CheckMomCall:
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checkevent EVENT_TALKED_TO_MOM_AFTER_MYSTERY_EGG_QUEST
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iffalse .DoMomCall
return
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.DoMomCall:
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specialphonecall SPECIALCALL_WORRIED
return
TrainerBugCatcherWade1:
trainer BUG_CATCHER, WADE1, EVENT_BEAT_BUG_CATCHER_WADE, BugCatcherWade1SeenText, BugCatcherWade1BeatenText, 0, .Script
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.Script:
loadvar VAR_CALLERID, PHONE_BUG_CATCHER_WADE
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endifjustbattled
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opentext
checkflag ENGINE_WADE
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iftrue .WadeRematch
checkflag ENGINE_WADE_HAS_ITEM
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iftrue .WadeItem
checkcellnum PHONE_BUG_CATCHER_WADE
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iftrue .AcceptedNumberSTD
checkevent EVENT_WADE_ASKED_FOR_PHONE_NUMBER
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iftrue .AskAgain
writetext BugCatcherWade1AfterText
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waitbutton
setevent EVENT_WADE_ASKED_FOR_PHONE_NUMBER
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scall .AskPhoneNumberSTD
sjump .Continue
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.AskAgain:
scall .AskAgainSTD
.Continue:
askforphonenumber PHONE_BUG_CATCHER_WADE
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ifequal PHONE_CONTACTS_FULL, .PhoneFullSTD
ifequal PHONE_CONTACT_REFUSED, .DeclinedNumberSTD
gettrainername STRING_BUFFER_3, BUG_CATCHER, WADE1
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scall .RegisterNumberSTD
sjump .AcceptedNumberSTD
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.WadeRematch:
scall .RematchSTD
winlosstext BugCatcherWade1BeatenText, 0
readmem wWadeFightCount
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ifequal 4, .Fight4
ifequal 3, .Fight3
ifequal 2, .Fight2
ifequal 1, .Fight1
ifequal 0, .LoadFight0
.Fight4:
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checkevent EVENT_BEAT_ELITE_FOUR
iftrue .LoadFight4
.Fight3:
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checkevent EVENT_CLEARED_RADIO_TOWER
iftrue .LoadFight3
.Fight2:
checkflag ENGINE_FLYPOINT_MAHOGANY
iftrue .LoadFight2
.Fight1:
checkflag ENGINE_FLYPOINT_GOLDENROD
iftrue .LoadFight1
.LoadFight0:
loadtrainer BUG_CATCHER, WADE1
startbattle
reloadmapafterbattle
loadmem wWadeFightCount, 1
clearflag ENGINE_WADE
end
.LoadFight1:
loadtrainer BUG_CATCHER, WADE2
startbattle
reloadmapafterbattle
loadmem wWadeFightCount, 2
clearflag ENGINE_WADE
end
.LoadFight2:
loadtrainer BUG_CATCHER, WADE3
startbattle
reloadmapafterbattle
loadmem wWadeFightCount, 3
clearflag ENGINE_WADE
end
.LoadFight3:
loadtrainer BUG_CATCHER, WADE4
startbattle
reloadmapafterbattle
loadmem wWadeFightCount, 4
clearflag ENGINE_WADE
end
.LoadFight4:
loadtrainer BUG_CATCHER, WADE5
startbattle
reloadmapafterbattle
clearflag ENGINE_WADE
end
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.WadeItem:
scall .ItemSTD
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checkevent EVENT_WADE_HAS_BERRY
iftrue .Berry
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checkevent EVENT_WADE_HAS_PSNCUREBERRY
iftrue .Psncureberry
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checkevent EVENT_WADE_HAS_PRZCUREBERRY
iftrue .Przcureberry
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checkevent EVENT_WADE_HAS_BITTER_BERRY
iftrue .BitterBerry
.Berry:
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verbosegiveitem BERRY
iffalse .PackFull
sjump .Done
.Psncureberry:
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verbosegiveitem PSNCUREBERRY
iffalse .PackFull
sjump .Done
.Przcureberry:
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verbosegiveitem PRZCUREBERRY
iffalse .PackFull
sjump .Done
.BitterBerry:
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verbosegiveitem BITTER_BERRY
iffalse .PackFull
.Done:
clearflag ENGINE_WADE_HAS_ITEM
sjump .AcceptedNumberSTD
.PackFull:
sjump .PackFullSTD
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.AskPhoneNumberSTD:
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jumpstd asknumber1m
end
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.AskAgainSTD:
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jumpstd asknumber2m
end
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.RegisterNumberSTD:
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jumpstd registerednumberm
end
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.AcceptedNumberSTD:
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jumpstd numberacceptedm
end
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.DeclinedNumberSTD:
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jumpstd numberdeclinedm
end
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.PhoneFullSTD:
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jumpstd phonefullm
end
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.RematchSTD:
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jumpstd rematchm
end
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.ItemSTD:
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jumpstd giftm
end
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.PackFullSTD:
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jumpstd packfullm
end
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Route31MailRecipientScript:
faceplayer
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opentext
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checkevent EVENT_GOT_TM50_NIGHTMARE
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iftrue .DescribeNightmare
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checkevent EVENT_GOT_KENYA
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iftrue .TryGiveKenya
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writetext Text_Route31SleepyMan
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waitbutton
closetext
end
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.TryGiveKenya:
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writetext Text_Route31SleepyManGotMail
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buttonsound
checkpokemail ReceivedSpearowMailText
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ifequal POKEMAIL_WRONG_MAIL, .WrongMail
ifequal POKEMAIL_REFUSED, .Refused
ifequal POKEMAIL_NO_MAIL, .NoMail
ifequal POKEMAIL_LAST_MON, .LastMon
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; POKEMAIL_CORRECT
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writetext Text_Route31HandOverMailMon
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buttonsound
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writetext Text_Route31ReadingMail
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buttonsound
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setevent EVENT_GAVE_KENYA
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verbosegiveitem TM_NIGHTMARE
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iffalse .NoRoomForItems
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setevent EVENT_GOT_TM50_NIGHTMARE
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.DescribeNightmare:
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writetext Text_Route31DescribeNightmare
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waitbutton
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.NoRoomForItems:
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closetext
end
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.WrongMail:
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writetext Text_Route31WrongMail
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waitbutton
closetext
end
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.NoMail:
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writetext Text_Route31MissingMail
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waitbutton
closetext
end
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.Refused:
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writetext Text_Route31DeclinedToHandOverMail
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waitbutton
closetext
end
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.LastMon:
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writetext Text_Route31CantTakeLastMon
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waitbutton
closetext
end
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ReceivedSpearowMailText:
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db "DARK CAVE leads"
next "to another road@"
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Route31YoungsterScript:
jumptextfaceplayer Route31YoungsterText
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Route31Sign:
jumptext Route31SignText
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DarkCaveSign:
jumptext DarkCaveSignText
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Route31CooltrainerMScript:
jumptextfaceplayer Route31CooltrainerMText
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Route31FruitTree:
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fruittree FRUITTREE_ROUTE_31
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Route31Potion:
itemball POTION
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Route31PokeBall:
itemball POKE_BALL
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Route31CooltrainerMText:
text "DARK CAVE…"
para "If #MON could"
line "light it up, I'd"
cont "explore it."
done
BugCatcherWade1SeenText:
text "I caught a bunch"
line "of #MON. Let me"
cont "battle with you!"
done
BugCatcherWade1BeatenText:
text "Awwwww…"
done
BugCatcherWade1AfterText:
text "You can catch"
line "#MON even if"
para "you have six with"
line "you."
para "If you catch one,"
line "it'll go to your"
cont "BOX automatically."
done
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Text_Route31SleepyMan:
text "… Hnuurg… Huh?"
para "I walked too far"
line "today looking for"
cont "#MON."
para "My feet hurt and"
line "I'm sleepy…"
para "If I were a wild"
line "#MON, I'd be"
cont "easy to catch…"
para "…Zzzz…"
done
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Text_Route31SleepyManGotMail:
text "…Zzzz… Huh?"
para "What's that? You"
line "have MAIL for me?"
done
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Text_Route31HandOverMailMon:
text "<PLAYER> handed"
line "over the #MON"
cont "holding the MAIL."
done
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Text_Route31ReadingMail:
text "Let's see…"
para "…DARK CAVE leads"
line "to another road…"
para "That's good to"
line "know."
para "Thanks for bring-"
line "ing this to me."
para "My friend's a good"
line "guy, and you're"
cont "swell too!"
para "I'd like to do"
line "something good in"
cont "return too!"
para "I know! I want you"
line "to have this!"
done
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Text_Route31DescribeNightmare:
text "TM50 is NIGHTMARE."
para "It's a wicked move"
line "that steadily cuts"
para "the HP of a sleep-"
line "ing enemy."
para "Ooooh…"
line "That's scary…"
para "I don't want to"
line "have bad dreams."
done
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Text_Route31WrongMail:
text "This MAIL isn't"
line "for me."
done
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Text_Route31MissingMail:
text "Why is this #-"
line "MON so special?"
para "It doesn't have"
line "any MAIL."
done
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Text_Route31DeclinedToHandOverMail:
text "What? You don't"
line "want anything?"
done
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Text_Route31CantTakeLastMon:
text "If I take that"
line "#MON from you,"
para "what are you going"
line "to use in battle?"
done
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Route31YoungsterText:
text "I found a good"
line "#MON in DARK"
cont "CAVE."
para "I'm going to raise"
line "it to take on"
cont "FALKNER."
para "He's the leader of"
line "VIOLET CITY's GYM."
done
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Route31SignText:
text "ROUTE 31"
para "VIOLET CITY -"
line "CHERRYGROVE CITY"
done
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DarkCaveSignText:
text "DARK CAVE"
done
Route31_MapEvents:
db 0, 0 ; filler
db 3 ; warp events
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warp_event 4, 6, ROUTE_31_VIOLET_GATE, 3
warp_event 4, 7, ROUTE_31_VIOLET_GATE, 4
warp_event 34, 5, DARK_CAVE_VIOLET_ENTRANCE, 1
db 0 ; coord events
db 2 ; bg events
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bg_event 7, 5, BGEVENT_READ, Route31Sign
bg_event 31, 5, BGEVENT_READ, DarkCaveSign
db 7 ; object events
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object_event 17, 7, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route31MailRecipientScript, -1
object_event 9, 5, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route31YoungsterScript, -1
object_event 21, 13, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 5, TrainerBugCatcherWade1, -1
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object_event 33, 8, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route31CooltrainerMScript, -1
object_event 16, 7, SPRITE_FRUIT_TREE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route31FruitTree, -1
object_event 29, 5, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route31Potion, EVENT_ROUTE_31_POTION
object_event 19, 15, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route31PokeBall, EVENT_ROUTE_31_POKE_BALL