pokecrystal/maps/CeladonGameCornerPrizeRoom.asm

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CELADONGAMECORNERPRIZEROOM_TM32_COINS EQU 1500
CELADONGAMECORNERPRIZEROOM_TM29_COINS EQU 3500
CELADONGAMECORNERPRIZEROOM_TM15_COINS EQU 7500
CELADONGAMECORNERPRIZEROOM_PIKACHU_COINS EQU 2222
CELADONGAMECORNERPRIZEROOM_PORYGON_COINS EQU 5555
CELADONGAMECORNERPRIZEROOM_LARVITAR_COINS EQU 8888
object_const_def ; object_event constants
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const CELADONGAMECORNERPRIZEROOM_GENTLEMAN
const CELADONGAMECORNERPRIZEROOM_PHARMACIST
CeladonGameCornerPrizeRoom_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
CeladonGameCornerPrizeRoomGentlemanScript:
jumptextfaceplayer CeladonGameCornerPrizeRoomGentlemanText
CeladonGameCornerPrizeRoomPharmacistScript:
jumptextfaceplayer CeladonGameCornerPrizeRoomPharmacistText
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CeladonGameCornerPrizeRoomTMVendor:
faceplayer
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opentext
writetext CeladonPrizeRoom_PrizeVendorIntroText
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waitbutton
checkitem COIN_CASE
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iffalse CeladonPrizeRoom_NoCoinCase
writetext CeladonPrizeRoom_AskWhichPrizeText
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CeladonPrizeRoom_tmcounterloop:
special DisplayCoinCaseBalance
loadmenu CeladonPrizeRoom_TMMenuHeader
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verticalmenu
closewindow
ifequal 1, .DoubleTeam
ifequal 2, .Psychic
ifequal 3, .HyperBeam
sjump CeladonPrizeRoom_CancelPurchaseScript
.DoubleTeam:
checkcoins CELADONGAMECORNERPRIZEROOM_TM32_COINS
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ifequal HAVE_LESS, CeladonPrizeRoom_notenoughcoins
getitemname STRING_BUFFER_3, TM_DOUBLE_TEAM
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scall CeladonPrizeRoom_askbuy
iffalse CeladonPrizeRoom_CancelPurchaseScript
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giveitem TM_DOUBLE_TEAM
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iffalse CeladonPrizeRoom_notenoughroom
takecoins CELADONGAMECORNERPRIZEROOM_TM32_COINS
sjump CeladonPrizeRoom_purchased
.Psychic:
checkcoins CELADONGAMECORNERPRIZEROOM_TM29_COINS
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ifequal HAVE_LESS, CeladonPrizeRoom_notenoughcoins
getitemname STRING_BUFFER_3, TM_PSYCHIC_M
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scall CeladonPrizeRoom_askbuy
iffalse CeladonPrizeRoom_CancelPurchaseScript
giveitem TM_PSYCHIC_M
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iffalse CeladonPrizeRoom_notenoughroom
takecoins CELADONGAMECORNERPRIZEROOM_TM29_COINS
sjump CeladonPrizeRoom_purchased
.HyperBeam:
checkcoins CELADONGAMECORNERPRIZEROOM_TM15_COINS
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ifequal HAVE_LESS, CeladonPrizeRoom_notenoughcoins
getitemname STRING_BUFFER_3, TM_HYPER_BEAM
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scall CeladonPrizeRoom_askbuy
iffalse CeladonPrizeRoom_CancelPurchaseScript
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giveitem TM_HYPER_BEAM
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iffalse CeladonPrizeRoom_notenoughroom
takecoins CELADONGAMECORNERPRIZEROOM_TM15_COINS
sjump CeladonPrizeRoom_purchased
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CeladonPrizeRoom_askbuy:
writetext CeladonPrizeRoom_ConfirmPurchaseText
yesorno
end
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CeladonPrizeRoom_purchased:
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waitsfx
playsound SFX_TRANSACTION
writetext CeladonPrizeRoom_HereYouGoText
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waitbutton
sjump CeladonPrizeRoom_tmcounterloop
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CeladonPrizeRoom_notenoughcoins:
writetext CeladonPrizeRoom_NotEnoughCoinsText
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waitbutton
closetext
end
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CeladonPrizeRoom_notenoughroom:
writetext CeladonPrizeRoom_NotEnoughRoomText
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waitbutton
closetext
end
CeladonPrizeRoom_CancelPurchaseScript:
writetext CeladonPrizeRoom_ComeAgainText
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waitbutton
closetext
end
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CeladonPrizeRoom_NoCoinCase:
writetext CeladonPrizeRoom_NoCoinCaseText
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waitbutton
closetext
end
CeladonPrizeRoom_TMMenuHeader:
db MENU_BACKUP_TILES ; flags
menu_coords 0, 2, 15, TEXTBOX_Y - 1
dw .MenuData
db 1 ; default option
.MenuData:
db STATICMENU_CURSOR ; flags
db 4 ; items
db "TM32 1500@"
db "TM29 3500@"
db "TM15 7500@"
db "CANCEL@"
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CeladonGameCornerPrizeRoomPokemonVendor:
faceplayer
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opentext
writetext CeladonPrizeRoom_PrizeVendorIntroText
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waitbutton
checkitem COIN_CASE
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iffalse CeladonPrizeRoom_NoCoinCase
.loop
writetext CeladonPrizeRoom_AskWhichPrizeText
special DisplayCoinCaseBalance
loadmenu .MenuHeader
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verticalmenu
closewindow
ifequal 1, .Pikachu
ifequal 2, .Porygon
ifequal 3, .Larvitar
sjump CeladonPrizeRoom_CancelPurchaseScript
.Pikachu:
checkcoins CELADONGAMECORNERPRIZEROOM_PIKACHU_COINS
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ifequal HAVE_LESS, CeladonPrizeRoom_notenoughcoins
readvar VAR_PARTYCOUNT
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ifequal PARTY_LENGTH, CeladonPrizeRoom_notenoughroom
getmonname STRING_BUFFER_3, PIKACHU
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scall CeladonPrizeRoom_askbuy
iffalse CeladonPrizeRoom_CancelPurchaseScript
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waitsfx
playsound SFX_TRANSACTION
writetext CeladonPrizeRoom_HereYouGoText
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waitbutton
setval PIKACHU
special GameCornerPrizeMonCheckDex
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givepoke PIKACHU, 25
takecoins CELADONGAMECORNERPRIZEROOM_PIKACHU_COINS
sjump .loop
.Porygon:
checkcoins CELADONGAMECORNERPRIZEROOM_PORYGON_COINS
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ifequal HAVE_LESS, CeladonPrizeRoom_notenoughcoins
readvar VAR_PARTYCOUNT
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ifequal PARTY_LENGTH, CeladonPrizeRoom_notenoughroom
getmonname STRING_BUFFER_3, PORYGON
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scall CeladonPrizeRoom_askbuy
iffalse CeladonPrizeRoom_CancelPurchaseScript
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waitsfx
playsound SFX_TRANSACTION
writetext CeladonPrizeRoom_HereYouGoText
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waitbutton
setval PORYGON
special GameCornerPrizeMonCheckDex
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givepoke PORYGON, 15
takecoins CELADONGAMECORNERPRIZEROOM_PORYGON_COINS
sjump .loop
.Larvitar:
checkcoins CELADONGAMECORNERPRIZEROOM_LARVITAR_COINS
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ifequal HAVE_LESS, CeladonPrizeRoom_notenoughcoins
readvar VAR_PARTYCOUNT
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ifequal PARTY_LENGTH, CeladonPrizeRoom_notenoughroom
getmonname STRING_BUFFER_3, LARVITAR
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scall CeladonPrizeRoom_askbuy
iffalse CeladonPrizeRoom_CancelPurchaseScript
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waitsfx
playsound SFX_TRANSACTION
writetext CeladonPrizeRoom_HereYouGoText
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waitbutton
setval LARVITAR
special GameCornerPrizeMonCheckDex
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givepoke LARVITAR, 40
takecoins CELADONGAMECORNERPRIZEROOM_LARVITAR_COINS
sjump .loop
.MenuHeader:
db MENU_BACKUP_TILES ; flags
menu_coords 0, 2, 17, TEXTBOX_Y - 1
dw .MenuData
db 1 ; default option
.MenuData:
db STATICMENU_CURSOR ; flags
db 4 ; items
db "PIKACHU 2222@"
db "PORYGON 5555@"
db "LARVITAR 8888@"
db "CANCEL@"
CeladonGameCornerPrizeRoomGentlemanText:
text "I wanted PORYGON,"
line "but I was short by"
cont "100 coins…"
done
CeladonGameCornerPrizeRoomPharmacistText:
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if DEF(_CRYSTAL_AU)
text "I don't want to"
line "lose my coins."
done
else
text "Whew…"
para "I've got to stay"
line "calm and cool…"
para "I can't lose my"
line "cool, or I'll lose"
cont "all my money…"
done
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endc
CeladonPrizeRoom_PrizeVendorIntroText:
text "Welcome!"
para "We exchange your"
line "coins for fabulous"
cont "prizes!"
done
CeladonPrizeRoom_AskWhichPrizeText:
text "Which prize would"
line "you like?"
done
CeladonPrizeRoom_ConfirmPurchaseText:
text "OK, so you wanted"
line "a @"
text_ram wStringBuffer3
text "?"
done
CeladonPrizeRoom_HereYouGoText:
text "Here you go!"
done
CeladonPrizeRoom_NotEnoughCoinsText:
text "You don't have"
line "enough coins."
done
CeladonPrizeRoom_NotEnoughRoomText:
text "You have no room"
line "for it."
done
CeladonPrizeRoom_ComeAgainText:
text "Oh. Please come"
line "back with coins!"
done
CeladonPrizeRoom_NoCoinCaseText:
text "Oh? You don't have"
line "a COIN CASE."
done
CeladonGameCornerPrizeRoom_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
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warp_event 2, 5, CELADON_CITY, 7
warp_event 3, 5, CELADON_CITY, 7
db 0 ; coord events
db 2 ; bg events
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bg_event 2, 1, BGEVENT_READ, CeladonGameCornerPrizeRoomTMVendor
bg_event 4, 1, BGEVENT_READ, CeladonGameCornerPrizeRoomPokemonVendor
db 2 ; object events
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object_event 0, 2, SPRITE_GENTLEMAN, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerPrizeRoomGentlemanScript, -1
object_event 4, 4, SPRITE_PHARMACIST, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerPrizeRoomPharmacistScript, -1