pokecrystal/maps/Route6SaffronGate.asm

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object_const_def ; object_event constants
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const ROUTE6SAFFRONGATE_OFFICER
Route6SaffronGate_MapScripts:
db 1 ; scene scripts
scene_script .DummyScene
db 0 ; callbacks
.DummyScene:
end
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Route6SaffronGuardScript:
faceplayer
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opentext
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checkevent EVENT_RETURNED_MACHINE_PART
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iftrue .ReturnedPart
writetext Route6SaffronGuardWelcomeText
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waitbutton
closetext
end
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.ReturnedPart:
writetext Route6SaffronGuardMagnetTrainText
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waitbutton
closetext
end
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Route6SaffronGuardWelcomeText:
text "Welcome to SAFFRON"
line "CITY, home of the"
cont "MAGNET TRAIN!"
para "…That's what I'd"
line "normally say, but"
para "the MAGNET TRAIN"
line "isn't running now."
para "It's not getting"
line "any electricity"
para "because there's"
line "something wrong"
para "with the POWER"
line "PLANT."
done
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Route6SaffronGuardMagnetTrainText:
text "The MAGNET TRAIN"
line "is the most famous"
para "thing about SAF-"
line "FRON."
done
Route6SaffronGate_MapEvents:
db 0, 0 ; filler
db 4 ; warp events
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warp_event 4, 0, SAFFRON_CITY, 12
warp_event 5, 0, SAFFRON_CITY, 13
warp_event 4, 7, ROUTE_6, 2
warp_event 5, 7, ROUTE_6, 2
db 0 ; coord events
db 0 ; bg events
db 1 ; object events
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object_event 0, 4, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Route6SaffronGuardScript, -1