pokecrystal/macros/movement.asm

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enum_start
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; Directional movements
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enum movement_turn_head
turn_head: macro
db movement_turn_head | \1 ; $00
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endm
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__enum__ = __enum__ + 3
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enum movement_turn_step
turn_step: macro
db movement_turn_step | \1 ; $04
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endm
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__enum__ = __enum__ + 3
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enum movement_slow_step
slow_step: macro
db movement_slow_step | \1; $08
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endm
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__enum__ = __enum__ + 3
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enum movement_step
step: macro
db movement_step | \1 ; $0c
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endm
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__enum__ = __enum__ + 3
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enum movement_big_step
big_step: macro
db movement_big_step | \1 ; $10
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endm
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__enum__ = __enum__ + 3
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enum movement_slow_slide_step
slow_slide_step: macro
db movement_slow_slide_step | \1 ; $14
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endm
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__enum__ = __enum__ + 3
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enum movement_slide_step
slide_step: macro
db movement_slide_step | \1 ; $18
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endm
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__enum__ = __enum__ + 3
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enum movement_fast_slide_step
fast_slide_step: macro
db movement_fast_slide_step | \1 ; $1c
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endm
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__enum__ = __enum__ + 3
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enum movement_turn_away
turn_away: macro
db movement_turn_away | \1 ; $20
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endm
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__enum__ = __enum__ + 3
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enum movement_turn_in
turn_in: macro
db movement_turn_in | \1 ; $24
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endm
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__enum__ = __enum__ + 3
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enum movement_turn_waterfall
turn_waterfall: macro
db movement_turn_waterfall | \1 ; $28
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endm
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__enum__ = __enum__ + 3
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enum movement_slow_jump_step
slow_jump_step: macro
db movement_slow_jump_step | \1 ; $2c
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endm
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__enum__ = __enum__ + 3
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enum movement_jump_step
jump_step: macro
db movement_jump_step | \1 ; $30
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endm
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__enum__ = __enum__ + 3
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enum movement_fast_jump_step
fast_jump_step: macro
db movement_fast_jump_step | \1 ; $34
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endm
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__enum__ = __enum__ + 3
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; Control
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enum movement_remove_sliding
remove_sliding: macro
db movement_remove_sliding ; $38
endm
enum movement_set_sliding
set_sliding: macro
db movement_set_sliding ; $39
endm
enum movement_remove_fixed_facing
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remove_fixed_facing: macro
db movement_remove_fixed_facing ; $3a
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endm
enum movement_fix_facing
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fix_facing: macro
db movement_fix_facing ; $3b
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endm
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enum movement_show_person
show_person: macro
db movement_show_person ; $3c
endm
enum movement_hide_person
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hide_person: macro
db movement_hide_person ; $3d
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endm
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; Sleep
enum movement_step_sleep
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step_sleep: macro
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if \1 <= 8
db movement_step_sleep + \1 - 1
else
db movement_step_sleep + 8, \1
endc
endm
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__enum__ = __enum__ + 8
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enum movement_step_end
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step_end: macro
db movement_step_end ; $47
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endm
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; Whatever Movement_48 is, it takes a one-byte parameter
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enum movement_step_48
step_48: macro
db movement_step_48
db \1
endm
enum movement_remove_person
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remove_person: macro
db movement_remove_person ; $49
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endm
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enum movement_step_loop
step_loop: macro
db movement_step_loop ; $4a
endm
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enum movement_step_4b
step_4b: macro
db movement_step_4b ; $4b
endm
enum movement_teleport_from
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teleport_from: macro
db movement_teleport_from ; $4c
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endm
enum movement_teleport_to
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teleport_to: macro
db movement_teleport_to ; $4d
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endm
enum movement_skyfall
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skyfall: macro
db movement_skyfall ; $4e
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endm
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enum movement_step_dig
step_dig: macro
db movement_step_dig ; $4f
db \1
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endm
enum movement_step_bump
step_bump: macro
db movement_step_bump ; $50
endm
enum movement_fish_got_bite
fish_got_bite: macro
db movement_fish_got_bite ; $51
endm
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enum movement_fish_cast_rod
fish_cast_rod: macro
db movement_fish_cast_rod ; $52
endm
enum movement_hide_emote
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hide_emote: macro
db movement_hide_emote ; $53
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endm
enum movement_show_emote
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show_emote: macro
db movement_show_emote ; $54
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endm
enum movement_step_shake
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step_shake: macro
db movement_step_shake ; $55
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db \1 ; displacement
endm
enum movement_tree_shake
tree_shake: macro
db movement_tree_shake
endm
enum movement_rock_smash
rock_smash: macro
db movement_rock_smash ; $57
db \1
endm
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enum movement_return_dig
return_dig: macro
db movement_return_dig ; $58
db \1
endm
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enum movement_skyfall_top
skyfall_top: macro
db movement_skyfall_top ; $59
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endm