pokecrystal/macros/scripts/movement.asm

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; MovementPointers indexes (see engine/movement.asm)
enum_start
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; Directional movements
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enum movement_turn_head ; $00
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turn_head: macro
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db movement_turn_head | \1
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endm
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__enum__ = __enum__ + 3
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enum movement_turn_step ; $04
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turn_step: macro
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db movement_turn_step | \1
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endm
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__enum__ = __enum__ + 3
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enum movement_slow_step ; $08
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slow_step: macro
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db movement_slow_step | \1
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endm
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__enum__ = __enum__ + 3
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enum movement_step ; $0c
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step: macro
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db movement_step | \1
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endm
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__enum__ = __enum__ + 3
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enum movement_big_step ; $10
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big_step: macro
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db movement_big_step | \1
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endm
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__enum__ = __enum__ + 3
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enum movement_slow_slide_step ; $14
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slow_slide_step: macro
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db movement_slow_slide_step | \1
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endm
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__enum__ = __enum__ + 3
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enum movement_slide_step ; $18
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slide_step: macro
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db movement_slide_step | \1
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endm
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__enum__ = __enum__ + 3
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enum movement_fast_slide_step ; $1c
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fast_slide_step: macro
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db movement_fast_slide_step | \1
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endm
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__enum__ = __enum__ + 3
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enum movement_turn_away ; $20
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turn_away: macro
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db movement_turn_away | \1
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endm
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__enum__ = __enum__ + 3
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enum movement_turn_in ; $24
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turn_in: macro
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db movement_turn_in | \1
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endm
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__enum__ = __enum__ + 3
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enum movement_turn_waterfall ; $28
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turn_waterfall: macro
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db movement_turn_waterfall | \1
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endm
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__enum__ = __enum__ + 3
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enum movement_slow_jump_step ; $2c
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slow_jump_step: macro
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db movement_slow_jump_step | \1
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endm
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__enum__ = __enum__ + 3
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enum movement_jump_step ; $30
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jump_step: macro
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db movement_jump_step | \1
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endm
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__enum__ = __enum__ + 3
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enum movement_fast_jump_step ; $34
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fast_jump_step: macro
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db movement_fast_jump_step | \1
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endm
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__enum__ = __enum__ + 3
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; Control
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enum movement_remove_sliding ; $38
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remove_sliding: macro
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db movement_remove_sliding
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endm
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enum movement_set_sliding ; $39
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set_sliding: macro
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db movement_set_sliding
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endm
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enum movement_remove_fixed_facing ; $3a
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remove_fixed_facing: macro
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db movement_remove_fixed_facing
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endm
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enum movement_fix_facing ; $3b
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fix_facing: macro
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db movement_fix_facing
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endm
enum movement_show_object ; $3c
show_object: macro
db movement_show_object
endm
enum movement_hide_object ; $3d
hide_object: macro
db movement_hide_object
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endm
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; Sleep
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enum movement_step_sleep ; $3e
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step_sleep: macro
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if \1 <= 8
db movement_step_sleep + \1 - 1
else
db movement_step_sleep + 8, \1
endc
endm
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__enum__ = __enum__ + 8
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enum movement_step_end ; $47
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step_end: macro
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db movement_step_end
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endm
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enum movement_step_48 ; $48
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step_48: macro
db movement_step_48
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db \1 ; ???
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endm
enum movement_remove_object ; $49
remove_object: macro
db movement_remove_object
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endm
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enum movement_step_loop ; $4a
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step_loop: macro
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db movement_step_loop
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endm
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enum movement_step_4b ; $4b
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step_4b: macro
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db movement_step_4b
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endm
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enum movement_teleport_from ; $4c
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teleport_from: macro
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db movement_teleport_from
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endm
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enum movement_teleport_to ; $4d
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teleport_to: macro
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db movement_teleport_to
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endm
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enum movement_skyfall ; $4e
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skyfall: macro
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db movement_skyfall
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endm
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enum movement_step_dig ; $4f
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step_dig: macro
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db movement_step_dig
db \1 ; length
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endm
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enum movement_step_bump ; $50
step_bump: macro
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db movement_step_bump
endm
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enum movement_fish_got_bite ; $51
fish_got_bite: macro
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db movement_fish_got_bite
endm
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enum movement_fish_cast_rod ; $52
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fish_cast_rod: macro
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db movement_fish_cast_rod
endm
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enum movement_hide_emote ; $53
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hide_emote: macro
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db movement_hide_emote
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endm
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enum movement_show_emote ; $54
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show_emote: macro
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db movement_show_emote
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endm
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enum movement_step_shake ; $55
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step_shake: macro
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db movement_step_shake
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db \1 ; displacement
endm
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enum movement_tree_shake ; $56
tree_shake: macro
db movement_tree_shake
endm
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enum movement_rock_smash ; $57
rock_smash: macro
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db movement_rock_smash
db \1 ; length
endm
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enum movement_return_dig ; $58
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return_dig: macro
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db movement_return_dig
db \1 ; length
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endm
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enum movement_skyfall_top ; $59
skyfall_top: macro
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db movement_skyfall_top
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endm