mirror of https://github.com/pret/pokecrystal.git
329 lines
5.2 KiB
NASM
329 lines
5.2 KiB
NASM
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Copyright_GameFreakPresents:
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; Play the copyright screen and GameFreak Presents sequence.
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; Return carry if user cancels animation by pressing a button.
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ld de, MUSIC_NONE
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call PlayMusic
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call ClearBGPalettes
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call ClearTilemap
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ld a, HIGH(vBGMap0)
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ldh [hBGMapAddress + 1], a
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xor a ; LOW(vBGMap0)
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ldh [hBGMapAddress], a
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ldh [hJoyDown], a
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ldh [hSCX], a
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ldh [hSCY], a
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ld a, SCREEN_HEIGHT_PX
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ldh [hWY], a
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call WaitBGMap
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ld b, SCGB_GAMEFREAK_LOGO
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call GetSGBLayout
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call SetPalettes
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ld c, 10
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call DelayFrames
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callfar Copyright
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call WaitBGMap
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ld c, 100
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call DelayFrames
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call ClearTilemap
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farcall GBCOnlyScreen
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call .GetGFLogoGFX
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.joy_loop
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call JoyTextDelay
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ldh a, [hJoyLast]
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and BUTTONS
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jr nz, .pressed_button
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ld a, [wJumptableIndex]
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bit 7, a
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jr nz, .finish
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call PlaceGameFreakPresents
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farcall PlaySpriteAnimations
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call DelayFrame
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jr .joy_loop
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.pressed_button
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call .StopGamefreakAnim
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scf
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ret
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.finish
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call .StopGamefreakAnim
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and a
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ret
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.GetGFLogoGFX:
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ld de, GameFreakLogoGFX
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ld hl, vTiles2
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lb bc, BANK(GameFreakLogoGFX), 28
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call Get1bpp
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ldh a, [rSVBK]
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push af
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ld a, BANK(wDecompressScratch)
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ldh [rSVBK], a
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ld hl, GameFreakDittoGFX
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ld de, wDecompressScratch
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ld a, BANK(GameFreakDittoGFX)
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call FarDecompress
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ld hl, vTiles0
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ld de, wDecompressScratch
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lb bc, 1, 8 tiles
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call Request2bpp
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ld hl, vTiles1
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ld de, wDecompressScratch + $80 tiles
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lb bc, 1, 8 tiles
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call Request2bpp
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pop af
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ldh [rSVBK], a
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farcall ClearSpriteAnims
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depixel 10, 11, 4, 0
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ld a, SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
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call InitSpriteAnimStruct
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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add hl, bc
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ld [hl], $a0
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ld hl, SPRITEANIMSTRUCT_0C
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add hl, bc
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ld [hl], $60
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ld hl, SPRITEANIMSTRUCT_0D
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add hl, bc
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ld [hl], $30
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xor a
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ld [wJumptableIndex], a
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ld [wIntroSceneFrameCounter], a
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ld [wIntroSceneTimer], a
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ldh [hSCX], a
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ldh [hSCY], a
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ld a, $1
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ldh [hBGMapMode], a
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ld a, $90
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ldh [hWY], a
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lb de, %11100100, %11100100
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call DmgToCgbObjPals
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ret
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.StopGamefreakAnim:
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farcall ClearSpriteAnims
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call ClearTilemap
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call ClearSprites
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ld c, 16
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call DelayFrames
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ret
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PlaceGameFreakPresents:
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jumptable .scenes, wJumptableIndex
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.scenes
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dw GameFreakPresentsScene0
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dw GameFreakPresentsScene1
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dw GameFreakPresentsScene2
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dw GameFreakPresentsScene3
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PlaceGameFreakPresents_NextScene:
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ld hl, wJumptableIndex
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inc [hl]
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ret
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GameFreakPresentsScene0:
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ret
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GameFreakPresentsScene1:
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ld hl, wIntroSceneTimer
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ld a, [hl]
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cp $20
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jr nc, .PlaceGameFreak
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inc [hl]
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ret
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.PlaceGameFreak:
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ld [hl], 0
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ld hl, .GAME_FREAK
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decoord 5, 10
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ld bc, .end - .GAME_FREAK
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call CopyBytes
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call PlaceGameFreakPresents_NextScene
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ld de, SFX_GAME_FREAK_PRESENTS
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call PlaySFX
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ret
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.GAME_FREAK:
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; G A M E _ F R E A K
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db 0, 1, 2, 3, 13, 4, 5, 3, 1, 6
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.end
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db "@"
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GameFreakPresentsScene2:
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ld hl, wIntroSceneTimer
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ld a, [hl]
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cp $40
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jr nc, .place_presents
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inc [hl]
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ret
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.place_presents
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ld [hl], 0
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ld hl, .presents
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decoord 7, 11
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ld bc, .end - .presents
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call CopyBytes
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call PlaceGameFreakPresents_NextScene
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ret
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.presents
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db 7, 8, 9, 10, 11, 12
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.end
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db "@"
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GameFreakPresentsScene3:
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ld hl, wIntroSceneTimer
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ld a, [hl]
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cp $80
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jr nc, .finish
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inc [hl]
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ret
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.finish
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ld hl, wJumptableIndex
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set 7, [hl]
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ret
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PlaceGameFreakLogo:
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ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
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add hl, bc
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ld e, [hl]
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ld d, 0
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ld hl, .scenes
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add hl, de
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add hl, de
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ld a, [hli]
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ld h, [hl]
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ld l, a
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jp hl
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.scenes:
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dw GameFreakLogoScene1
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dw GameFreakLogoScene2
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dw GameFreakLogoScene3
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dw GameFreakLogoScene4
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dw GameFreakLogoScene5
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GameFreakLogoScene1:
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ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
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add hl, bc
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inc [hl]
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ret
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GameFreakLogoScene2:
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ld hl, SPRITEANIMSTRUCT_0C
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add hl, bc
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ld a, [hl]
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and a
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jr z, .asm_e4747
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ld d, a
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ld hl, SPRITEANIMSTRUCT_0D
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add hl, bc
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ld a, [hl]
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and %111111
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cp %100000
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jr nc, .asm_e4723
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add %100000
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.asm_e4723
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ld e, a
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farcall BattleAnim_Sine_e
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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add hl, bc
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ld [hl], e
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ld hl, SPRITEANIMSTRUCT_0D
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add hl, bc
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ld a, [hl]
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dec [hl]
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and $1f
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ret nz
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ld hl, SPRITEANIMSTRUCT_0C
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add hl, bc
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ld a, [hl]
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sub $30
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ld [hl], a
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ld de, SFX_DITTO_BOUNCE
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call PlaySFX
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ret
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.asm_e4747
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ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
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add hl, bc
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inc [hl]
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ld hl, SPRITEANIMSTRUCT_0D
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add hl, bc
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ld [hl], $0
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ld de, SFX_DITTO_POP_UP
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call PlaySFX
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ret
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GameFreakLogoScene3:
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ld hl, SPRITEANIMSTRUCT_0D
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add hl, bc
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ld a, [hl]
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cp $20
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jr nc, .asm_e4764
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inc [hl]
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ret
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.asm_e4764
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ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
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add hl, bc
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inc [hl]
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ld hl, SPRITEANIMSTRUCT_0D
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add hl, bc
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ld [hl], $0
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ld de, SFX_DITTO_TRANSFORM
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call PlaySFX
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ret
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GameFreakLogoScene4:
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ld hl, SPRITEANIMSTRUCT_0D
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add hl, bc
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ld a, [hl]
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cp $40
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jr z, .asm_e47a3
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inc [hl]
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srl a
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srl a
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ld e, a
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ld d, $0
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ld hl, GameFreakDittoPaletteFade
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add hl, de
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add hl, de
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ldh a, [rSVBK]
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push af
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ld a, BANK(wOBPals2)
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ldh [rSVBK], a
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ld a, [hli]
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ld [wOBPals2 + 12], a
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ld a, [hli]
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ld [wOBPals2 + 13], a
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pop af
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ldh [rSVBK], a
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ld a, TRUE
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ldh [hCGBPalUpdate], a
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ret
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.asm_e47a3
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ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
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add hl, bc
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inc [hl]
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call PlaceGameFreakPresents_NextScene
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GameFreakLogoScene5:
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ret
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GameFreakDittoPaletteFade:
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INCLUDE "gfx/splash/ditto_fade.pal"
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GameFreakLogoGFX:
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INCBIN "gfx/splash/gamefreak_presents.1bpp"
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INCBIN "gfx/splash/gamefreak_logo.1bpp"
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