2017-12-27 03:36:01 +00:00
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; name lengths
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NAME_LENGTH EQU 11
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PLAYER_NAME_LENGTH EQU 8
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BOX_NAME_LENGTH EQU 9
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PKMN_NAME_LENGTH EQU 11
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MOVE_NAME_LENGTH EQU 13
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ITEM_NAME_LENGTH EQU 13
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TRAINER_CLASS_NAME_LENGTH EQU 13
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NAME_LENGTH_JAPANESE EQU 6
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; GetName types (see home/names.asm)
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PKMN_NAME EQU 1
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MOVE_NAME EQU 2
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; dummied out EQU 3
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ITEM_NAME EQU 4
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PARTY_OT_NAME EQU 5
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ENEMY_OT_NAME EQU 6
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TRAINER_NAME EQU 7
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; broken ptr EQU 8
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; see home/text.asm
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BORDER_WIDTH EQU 2
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TEXTBOX_WIDTH EQU SCREEN_WIDTH
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TEXTBOX_INNERW EQU TEXTBOX_WIDTH - BORDER_WIDTH
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TEXTBOX_HEIGHT EQU 6
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TEXTBOX_INNERH EQU TEXTBOX_HEIGHT - BORDER_WIDTH
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TEXTBOX_X EQU 0
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TEXTBOX_INNERX EQU TEXTBOX_X + 1
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TEXTBOX_Y EQU SCREEN_HEIGHT - TEXTBOX_HEIGHT
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TEXTBOX_INNERY EQU TEXTBOX_Y + 2
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; PrintNum bit flags
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const_value set 5
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const PRINTNUM_MONEY_F ; 5
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const PRINTNUM_RIGHTALIGN_F ; 6
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const PRINTNUM_LEADINGZEROS_F ; 7
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; PrintNum arguments (see engine/printnum.asm)
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PRINTNUM_MONEY EQU 1 << PRINTNUM_MONEY_F
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PRINTNUM_RIGHTALIGN EQU 1 << PRINTNUM_RIGHTALIGN_F
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PRINTNUM_LEADINGZEROS EQU 1 << PRINTNUM_LEADINGZEROS_F
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2018-01-18 23:34:20 +00:00
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; character sets (see charmap.asm)
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FIRST_REGULAR_TEXT_CHAR EQU $60
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FIRST_HIRAGANA_DAKUTEN_CHAR EQU $20
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