pokecrystal/maps/IcePath1F.asm

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const_value set 2
const ICEPATH1F_POKE_BALL1
const ICEPATH1F_POKE_BALL2
const ICEPATH1F_POKE_BALL3
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IcePath1F_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
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IcePath1FHMWaterfall:
itemball HM_WATERFALL
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IcePath1FPPUp:
itemball PP_UP
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IcePath1FProtein:
itemball PROTEIN
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IcePath1F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 4
warp_def 4, 19, 1, ROUTE_44
warp_def 36, 27, 7, BLACKTHORN_CITY
warp_def 37, 5, 1, ICE_PATH_B1F
warp_def 37, 13, 7, ICE_PATH_B1F
.CoordEvents:
db 0
.BGEvents:
db 0
.ObjectEvents:
db 3
object_event 31, 7, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IcePath1FHMWaterfall, EVENT_GOT_HM07_WATERFALL
object_event 32, 23, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IcePath1FPPUp, EVENT_ICE_PATH_1F_PP_UP
object_event 35, 9, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IcePath1FProtein, EVENT_ICE_PATH_1F_PROTEIN