pokecrystal/maps/RadioTower2F.asm

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object_const_def
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const RADIOTOWER2F_SUPER_NERD
const RADIOTOWER2F_TEACHER
const RADIOTOWER2F_ROCKET1
const RADIOTOWER2F_ROCKET2
const RADIOTOWER2F_ROCKET3
const RADIOTOWER2F_ROCKET_GIRL
const RADIOTOWER2F_BLACK_BELT1
const RADIOTOWER2F_BLACK_BELT2
const RADIOTOWER2F_JIGGLYPUFF
const RADIOTOWER2F_BUENA
const RADIOTOWER2F_RECEPTIONIST
RadioTower2F_MapScripts:
def_scene_scripts
def_callbacks
RadioTower2FUnusedDummyScene: ; unreferenced
end
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RadioTower2FSuperNerdScript:
jumptextfaceplayer RadioTower2FSuperNerdText
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RadioTower2FTeacherScript:
faceplayer
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opentext
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checkflag ENGINE_ROCKETS_IN_RADIO_TOWER
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iftrue .Rockets
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writetext RadioTower2FTeacherText
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waitbutton
closetext
end
.Rockets:
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writetext RadioTower2FTeacherText_Rockets
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waitbutton
closetext
end
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RadioTowerJigglypuff:
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opentext
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writetext RadioTowerJigglypuffText
cry JIGGLYPUFF
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waitbutton
closetext
end
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RadioTower2FBlackBelt1Script:
jumptextfaceplayer RadioTower2FBlackBelt1Text
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RadioTower2FBlackBelt2Script:
jumptextfaceplayer RadioTower2FBlackBelt2Text
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TrainerGruntM4:
trainer GRUNTM, GRUNTM_4, EVENT_BEAT_ROCKET_GRUNTM_4, GruntM4SeenText, GruntM4BeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext GruntM4AfterBattleText
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waitbutton
closetext
end
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TrainerGruntM5:
trainer GRUNTM, GRUNTM_5, EVENT_BEAT_ROCKET_GRUNTM_5, GruntM5SeenText, GruntM5BeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext GruntM5AfterBattleText
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waitbutton
closetext
end
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TrainerGruntM6:
trainer GRUNTM, GRUNTM_6, EVENT_BEAT_ROCKET_GRUNTM_6, GruntM6SeenText, GruntM6BeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext GruntM6AfterBattleText
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waitbutton
closetext
end
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TrainerGruntF2:
trainer GRUNTF, GRUNTF_2, EVENT_BEAT_ROCKET_GRUNTF_2, GruntF2SeenText, GruntF2BeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext GruntF2AfterBattleText
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waitbutton
closetext
end
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Buena:
faceplayer
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opentext
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checkflag ENGINE_ROCKETS_IN_RADIO_TOWER
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iftrue .MidRocketTakeover
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checkevent EVENT_MET_BUENA
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iffalse .Introduction
checkflag ENGINE_BUENAS_PASSWORD_2
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iftrue .PlayedAlready
readvar VAR_HOUR
ifless 18, .TooEarly
checkflag ENGINE_BUENAS_PASSWORD
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iffalse .TuneIn
checkitem BLUE_CARD
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iffalse .NoBlueCard
readvar VAR_BLUECARDBALANCE
ifequal 30, .BlueCardCapped0
playmusic MUSIC_BUENAS_PASSWORD
writetext RadioTower2FBuenaDoYouKnowPasswordText
special AskRememberPassword
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iffalse .ForgotPassword
writetext RadioTower2FBuenaJoinTheShowText
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waitbutton
closetext
turnobject RADIOTOWER2F_BUENA, RIGHT
readvar VAR_FACING
ifnotequal RIGHT, .DontNeedToMove
applymovement PLAYER, RadioTower2FPlayerWalksToMicrophoneMovement
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.DontNeedToMove:
turnobject PLAYER, RIGHT
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opentext
writetext RadioTower2FBuenaEveryoneSayPasswordText
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waitbutton
closetext
turnobject RADIOTOWER2F_BUENA, DOWN
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refreshscreen
special BuenasPassword
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closetext
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iffalse .WrongAnswer
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opentext
writetext RadioTower2FBuenaCorrectAnswerText
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waitbutton
closetext
readvar VAR_BLUECARDBALANCE
addval 1
writevar VAR_BLUECARDBALANCE
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waitsfx
playsound SFX_TRANSACTION
setflag ENGINE_BUENAS_PASSWORD_2
pause 20
turnobject RADIOTOWER2F_BUENA, RIGHT
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opentext
writetext RadioTower2FBuenaThanksForComingText
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waitbutton
closetext
special FadeOutMusic
pause 20
special RestartMapMusic
readvar VAR_BLUECARDBALANCE
ifequal 30, .BlueCardCapped1
end
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.Introduction:
writetext RadioTower2FBuenaShowIntroductionText
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promptbutton
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setevent EVENT_MET_BUENA
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verbosegiveitem BLUE_CARD
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.TuneIn:
writetext RadioTower2FBuenaTuneInToMyShowText
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waitbutton
closetext
checkcellnum PHONE_BUENA
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iftrue .Registered0
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checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER
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iftrue .OfferedNumberBefore
.Registered0:
turnobject RADIOTOWER2F_BUENA, RIGHT
end
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.ForgotPassword:
writetext RadioTower2FBuenaComeBackAfterListeningText
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waitbutton
closetext
turnobject RADIOTOWER2F_BUENA, RIGHT
special FadeOutMusic
pause 20
special RestartMapMusic
end
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.PlayedAlready:
writetext RadioTower2FBuenaAlreadyPlayedText
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waitbutton
closetext
checkcellnum PHONE_BUENA
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iftrue .Registered1
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checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER
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iftrue .OfferedNumberBefore
.Registered1:
turnobject RADIOTOWER2F_BUENA, RIGHT
pause 10
end
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.WrongAnswer:
setflag ENGINE_BUENAS_PASSWORD_2
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opentext
writetext RadioTower2FBuenaDidYouForgetText
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waitbutton
closetext
turnobject RADIOTOWER2F_BUENA, RIGHT
pause 20
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opentext
writetext RadioTower2FBuenaThanksForComingText
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waitbutton
closetext
turnobject RADIOTOWER2F_BUENA, RIGHT
special FadeOutMusic
pause 20
special RestartMapMusic
end
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.MidRocketTakeover:
writetext RadioTower2FBuenaPasswordIsHelpText
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waitbutton
closetext
end
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.NoBlueCard:
writetext RadioTower2FBuenaNoBlueCardText
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waitbutton
closetext
checkcellnum PHONE_BUENA
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iftrue .Registered2
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checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER_NO_BLUE_CARD
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iftrue .OfferedNumberBefore
.Registered2:
turnobject RADIOTOWER2F_BUENA, RIGHT
end
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.BlueCardCapped0:
writetext RadioTower2FBuenaCardIsFullText
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waitbutton
closetext
checkcellnum PHONE_BUENA
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iftrue .Registered3
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checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER_NO_BLUE_CARD
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iftrue .OfferedNumberBefore
.Registered3:
turnobject RADIOTOWER2F_BUENA, RIGHT
end
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.TooEarly:
writetext RadioTower2FBuenaTuneInAfterSixText
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waitbutton
closetext
checkcellnum PHONE_BUENA
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iftrue .Registered4
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checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER
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iftrue .OfferedNumberBefore
.Registered4:
end
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.BlueCardCapped1:
checkcellnum PHONE_BUENA
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iftrue .HasNumber
pause 20
turnobject RADIOTOWER2F_BUENA, DOWN
pause 15
turnobject PLAYER, UP
pause 15
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checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER_NO_BLUE_CARD
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iftrue .OfferedNumberBefore
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showemote EMOTE_SHOCK, RADIOTOWER2F_BUENA, 15
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setevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER_NO_BLUE_CARD
setevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER
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opentext
writetext RadioTower2FBuenaOfferPhoneNumberText
sjump .AskForNumber
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.OfferedNumberBefore:
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opentext
writetext RadioTower2FBuenaOfferNumberAgainText
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.AskForNumber:
askforphonenumber PHONE_BUENA
ifequal PHONE_CONTACTS_FULL, .PhoneFull
ifequal PHONE_CONTACT_REFUSED, .NumberDeclined
writetext RadioTower2FRegisteredBuenasNumberText
playsound SFX_REGISTER_PHONE_NUMBER
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waitsfx
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promptbutton
writetext RadioTower2FBuenaCallMeText
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waitbutton
closetext
turnobject RADIOTOWER2F_BUENA, RIGHT
addcellnum PHONE_BUENA
end
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.NumberDeclined:
writetext RadioTower2FBuenaSadRejectedText
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waitbutton
closetext
turnobject RADIOTOWER2F_BUENA, RIGHT
end
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.PhoneFull:
writetext RadioTower2FBuenaYourPhoneIsFullText
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waitbutton
closetext
turnobject RADIOTOWER2F_BUENA, RIGHT
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.HasNumber:
end
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RadioTowerBuenaPrizeReceptionist:
faceplayer
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opentext
checkitem BLUE_CARD
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iffalse .NoCard
writetext RadioTower2FBuenaReceptionistPointsForPrizesText
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promptbutton
special BuenaPrize
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closetext
end
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.NoCard:
writetext RadioTower2FBuenaReceptionistNoCardText
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promptbutton
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closetext
end
RadioTower2FSalesSign:
jumptext RadioTower2FSalesSignText
RadioTower2FOaksPKMNTalkSign:
jumptext RadioTower2FOaksPKMNTalkSignText
RadioTower2FPokemonRadioSign:
jumptext RadioTower2FPokemonRadioSignText
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RadioTower2FBookshelf:
jumpstd MagazineBookshelfScript
RadioTower2FPlayerWalksToMicrophoneMovement:
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slow_step DOWN
slow_step RIGHT
step_end
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RadioTower2FSuperNerdText:
text "You can listen to"
line "the radio any-"
cont "where. Tune in!"
done
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RadioTower2FTeacherText:
text "Lullabies on the"
line "radio may make"
cont "#MON sleep."
done
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RadioTower2FTeacherText_Rockets:
text "Why would they"
line "want to take over"
cont "the RADIO TOWER?"
done
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RadioTowerJigglypuffText:
text "JIGGLYPUFF:"
line "Jiggly…"
done
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RadioTower2FBlackBelt1Text:
text "Sorry. Authorized"
line "personnel only"
cont "beyond this point."
para "It wasn't that way"
line "before."
para "There's something"
line "wrong with the"
cont "DIRECTOR…"
done
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RadioTower2FBlackBelt2Text:
text "Feel free to look"
line "around anywhere."
para "The DIRECTOR is"
line "nice again, just"
cont "as he was before."
done
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GruntM4SeenText:
text "Three years ago,"
line "TEAM ROCKET was"
cont "forced to disband."
para "But we're making a"
line "comeback here!"
done
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GruntM4BeatenText:
text "Gwah! Don't get"
line "cute!"
done
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GruntM4AfterBattleText:
text "We won't let you"
line "ruin our plans"
cont "for our comeback!"
done
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GruntM5SeenText:
text "We're TEAM ROCKET,"
line "the exploiters of"
cont "#MON!"
para "We love being"
line "evil! Scared?"
done
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GruntM5BeatenText:
text "You think you're a"
line "hero?"
done
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GruntM5AfterBattleText:
text "We're not always"
line "evil. We just do"
cont "whatever we like."
done
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GruntM6SeenText:
text "Hey, hey! Keep out"
line "of our way!"
done
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GruntM6BeatenText:
text "Arggh. I give up."
done
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GruntM6AfterBattleText:
text "Our EXECUTIVES are"
line "trying to take"
cont "this place over."
para "They have some big"
line "plan. I wonder"
cont "what that is?"
done
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GruntF2SeenText:
text "Hahaha!"
para "How boring."
line "It was far too"
para "easy to take over"
line "this place!"
para "Come on, keep me"
line "amused!"
done
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GruntF2BeatenText:
text "Wh-who are you?"
done
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GruntF2AfterBattleText:
text "You beat me, and"
line "I won't forget it!"
done
RadioTower2FBuenaShowIntroductionText:
text "BUENA: Hi! I'm"
line "BUENA!"
para "Do you know about"
line "a radio program"
cont "called PASSWORD?"
para "If you can tell me"
line "the password from"
para "the program, you"
line "will earn points."
para "Save up those"
line "points and trade"
para "them to that sweet"
line "young lady over"
para "there for some"
line "choice prizes!"
para "Here you go!"
para "It's your very own"
line "point card!"
done
RadioTower2FBuenaTuneInToMyShowText:
text "BUENA: Tune in to"
line "my PASSWORD SHOW!"
done
RadioTower2FBuenaDoYouKnowPasswordText:
text "BUENA: Hi!"
line "Did you tune in to"
cont "my radio show?"
para "Do you remember"
line "today's password?"
done
RadioTower2FBuenaJoinTheShowText:
text "BUENA: Oh, wow!"
line "Thank you!"
para "What was your name"
line "again?"
para "…<PLAY_G>, OK!"
para "Come on, <PLAY_G>."
line "Join the show."
done
RadioTower2FBuenaEveryoneSayPasswordText:
text "BUENA: Everyone"
line "ready?"
para "I want to hear you"
line "shout out today's"
para "password for"
line "<PLAY_G>!"
done
RadioTower2FBuenaComeBackAfterListeningText:
text "BUENA: Come back"
line "after you listen"
para "to my show, OK?"
line "Catch ya later!"
done
RadioTower2FBuenaAlreadyPlayedText:
text "BUENA: Sorry…"
para "You get just one"
line "chance each day."
para "Come back tomorrow"
line "for another try!"
done
RadioTower2FBuenaCorrectAnswerText:
text "BUENA: YIPPEE!"
line "That's right!"
para "You did tune in!"
line "I'm so happy!"
para "You earned one"
line "point! Congrats!"
done
RadioTower2FBuenaDidYouForgetText:
text "BUENA: Aww…"
line "That's not it…"
para "Did you forget the"
line "password?"
done
RadioTower2FBuenaThanksForComingText:
text "BUENA: Yup! Our"
line "contestant was"
para "<PLAY_G>."
line "Thanks for coming!"
para "I hope all you"
line "listeners will"
para "come too!"
line "I'll be waiting!"
done
RadioTower2FBuenaPasswordIsHelpText:
text "BUENA: Huh?"
line "Today's password?"
para "HELP, of course!"
done
RadioTower2FBuenaCardIsFullText:
text "BUENA: Your BLUE"
line "CARD's full."
para "Trade it in for a"
line "fabulous prize!"
done
RadioTower2FBuenaTuneInAfterSixText:
text "BUENA: Tune in to"
line "PASSWORD every"
para "night from six to"
line "midnight!"
para "Tune in, then drop"
line "in for a visit!"
done
RadioTower2FBuenaNoBlueCardText:
text "BUENA: Oh? You"
line "forgot to bring"
cont "your BLUE CARD?"
para "I can't give you"
line "points if you"
cont "don't have it."
done
RadioTower2FBuenaOfferPhoneNumberText:
text "BUENA: Oh! Your"
line "BLUE CARD reached"
para "30 points today!"
line "That's so wild!"
para "Hmm… There isn't a"
line "prize for hitting"
cont "30 points, but…"
para "You came by so"
line "often, <PLAY_G>."
para "I'll make you a"
line "special deal!"
para "How would you like"
line "my phone number?"
done
RadioTower2FBuenaOfferNumberAgainText:
text "BUENA: <PLAY_G>,"
line "do you want to"
para "register my phone"
line "number?"
done
RadioTower2FRegisteredBuenasNumberText:
text "<PLAYER> registered"
line "BUENA's number."
done
RadioTower2FBuenaCallMeText:
text "BUENA: I look"
line "forward to hearing"
cont "from you!"
done
RadioTower2FBuenaSadRejectedText:
text "BUENA: Aww… It's a"
line "special prize…"
done
RadioTower2FBuenaYourPhoneIsFullText:
text "BUENA: <PLAY_G>,"
line "your phone list"
para "has no room left"
line "for me…"
done
RadioTower2FBuenaReceptionistPointsForPrizesText:
text "You can cash in"
line "your saved points"
para "for a lovely prize"
line "of your choice!"
done
RadioTower2FBuenaReceptionistNoCardText:
text "You can't trade in"
line "points without"
cont "your BLUE CARD."
para "Don't forget your"
line "BLUE CARD!"
done
RadioTower2FSalesSignText:
text "2F SALES"
done
RadioTower2FOaksPKMNTalkSignText:
text "PROF.OAK'S #MON"
line "TALK"
para "The Hottest Show"
line "on the Air!"
done
RadioTower2FPokemonRadioSignText:
text "Anywhere, Anytime"
line "#MON Radio"
done
RadioTower2F_MapEvents:
db 0, 0 ; filler
def_warp_events
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warp_event 0, 0, RADIO_TOWER_3F, 1
warp_event 15, 0, RADIO_TOWER_1F, 3
def_coord_events
def_bg_events
bg_event 3, 0, BGEVENT_READ, RadioTower2FSalesSign
bg_event 5, 0, BGEVENT_READ, RadioTower2FOaksPKMNTalkSign
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bg_event 9, 1, BGEVENT_READ, RadioTower2FBookshelf
bg_event 10, 1, BGEVENT_READ, RadioTower2FBookshelf
bg_event 11, 1, BGEVENT_READ, RadioTower2FBookshelf
bg_event 13, 0, BGEVENT_READ, RadioTower2FPokemonRadioSign
def_object_events
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object_event 6, 6, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, RadioTower2FSuperNerdScript, EVENT_GOLDENROD_CITY_CIVILIANS
2018-02-28 22:47:31 +00:00
object_event 17, 2, SPRITE_TEACHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, RadioTower2FTeacherScript, -1
2018-02-02 03:22:07 +00:00
object_event 1, 4, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM4, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
object_event 8, 4, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM5, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
object_event 4, 1, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerGruntM6, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
object_event 10, 5, SPRITE_ROCKET_GIRL, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerGruntF2, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
object_event 0, 1, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RadioTower2FBlackBelt1Script, EVENT_RADIO_TOWER_BLACKBELT_BLOCKS_STAIRS
object_event 1, 1, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RadioTower2FBlackBelt2Script, EVENT_RADIO_TOWER_CIVILIANS_AFTER
object_event 12, 1, SPRITE_JIGGLYPUFF, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RadioTowerJigglypuff, -1
object_event 14, 5, SPRITE_BEAUTY, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Buena, -1
object_event 12, 7, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, RadioTowerBuenaPrizeReceptionist, EVENT_GOLDENROD_CITY_CIVILIANS