pokecrystal/constants/gfx_constants.asm

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const_value SET 1
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const ANIM_GFX_HIT
const ANIM_GFX_CUT
const ANIM_GFX_FIRE
const ANIM_GFX_WATER
const ANIM_GFX_LIGHTNING
const ANIM_GFX_PLANT
const ANIM_GFX_SMOKE
const ANIM_GFX_EXPLOSION
const ANIM_GFX_ROCKS
const ANIM_GFX_ICE
const ANIM_GFX_POKE_BALL
const ANIM_GFX_POISON
const ANIM_GFX_BUBBLE
const ANIM_GFX_NOISE
const ANIM_GFX_POWDER
const ANIM_GFX_BEAM
const ANIM_GFX_SPEED
const ANIM_GFX_CHARGE
const ANIM_GFX_WIND
const ANIM_GFX_WHIP
const ANIM_GFX_EGG
const ANIM_GFX_ROPE
const ANIM_GFX_PSYCHIC
const ANIM_GFX_REFLECT
const ANIM_GFX_STATUS
const ANIM_GFX_SAND
const ANIM_GFX_WEB
const ANIM_GFX_HAZE
const ANIM_GFX_HORN
const ANIM_GFX_FLOWER
const ANIM_GFX_MISC
const ANIM_GFX_SKY_ATTACK
const ANIM_GFX_GLOBE
const ANIM_GFX_SHAPES
const ANIM_GFX_OBJECTS
const ANIM_GFX_SHINE
const ANIM_GFX_ANGELS
const ANIM_GFX_WAVE
const ANIM_GFX_AEROBLAST
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LEN_2BPP_TILE EQU 16
LEN_1BPP_TILE EQU 8
TILES_PER_FRAME EQU 6
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TILESIZE EQU $10